local S = minetest.get_translator(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname()) local schempath = modpath .. "/schematics/" local on_place = mcl_util.generate_on_place_plant_function(function(place_pos, place_node) local soil_node = minetest.get_node_or_nil({x=place_pos.x, y=place_pos.y-1, z=place_pos.z}) if not soil_node then return false end local snn = soil_node.name -- soil node name -- Placement rules: -- * Always allowed on podzol or mycelimu -- * Otherwise, must be solid, opaque and have daylight light level <= 12 local light = minetest.get_node_light(place_pos, 0.5) local light_ok = false if light and light <= 12 then light_ok = true end return ((snn == "mcl_core:podzol" or snn == "mcl_core:podzol_snow" or snn == "mcl_core:mycelium" or snn == "mcl_core:mycelium_snow") or (light_ok and minetest.get_item_group(snn, "solid") == 1 and minetest.get_item_group(snn, "opaque") == 1)) end) -- Try to grow huge mushroom local function apply_bonemeal(pos, schematic, offset) -- Must be on a dirt-type block local below = minetest.get_node(vector.offset(pos, 0, -1, 0)) if minetest.get_item_group(below.name, "grass_block") ~= 1 and below.name ~= "mcl_core:mycelium" and below.name ~= "mcl_core:dirt" and below.name ~= "mcl_core:coarse_dirt" and below.name ~= "mcl_core:podzol" then return false end -- 40% chance if math.random(1, 100) <= 40 then -- Check space requirements for i= 1, 3 do local cpos = vector.offset(pos, 0, i, 0) if minetest.get_node(cpos).name ~= "air" then return false end end local minp = vector.offset(pos, -3, 3, -3) local maxp = vector.offset(pos, 3, 8, 3) local diff = maxp - minp local goodnodes = minetest.find_nodes_in_area(minp, maxp, {"air", "group:leaves"}) if #goodnodes < (diff.x + 1) * (diff.y + 1) * (diff.z + 1) then return false end -- Place the huge mushroom minetest.remove_node(pos) return minetest.place_schematic(pos + offset, schematic, 0, nil, false) end return false end local longdesc_intro_brown = S("Brown mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.") local longdesc_intro_red = S("Red mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.") local longdesc_append = S("A single mushroom of this species will slowly spread over time towards a random solid opaque block with a light level of 12 or lower in a 3×3×3 cube around the mushroom. It stops spreading when there are 5 or more mushrooms of the same species within an area of 9×3×9 blocks around the mushroom.").."\n".. S("Mushrooms will eventually uproot at a light level of 12 or higher. On mycelium or podzol, they survive and spread at any light level.") local tt_help = S("Grows on podzol, mycelium and other blocks").."\n"..S("Spreads in darkness") local usagehelp = S("This mushroom can be placed on mycelium and podzol at any light level. It can also be placed on blocks which are both solid and opaque, as long as the light level at daytime is not higher than 12.") minetest.register_node("mcl_mushrooms:mushroom_brown", { description = S("Brown Mushroom"), _doc_items_longdesc = longdesc_intro_brown .. "\n\n" .. longdesc_append, _doc_items_usagehelp = usagehelp, _tt_help = tt_help, drawtype = "plantlike", tiles = { "farming_mushroom_brown.png" }, inventory_image = "farming_mushroom_brown.png", wield_image = "farming_mushroom_brown.png", sunlight_propagates = true, paramtype = "light", walkable = false, groups = { attached_node = 1, deco_block = 1, destroy_by_lava_flow = 1, dig_immediate = 3, dig_by_water = 1, dig_by_piston = 1, mushroom = 1, enderman_takable = 1, compostability = 65 }, sounds = mcl_sounds.node_sound_leaves_defaults(), light_source = 1, selection_box = { type = "fixed", fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 }, }, node_placement_prediction = "", on_place = on_place, _mcl_on_bonemealing = function(pointed_thing, placer) local schematic = schempath .. "mcl_mushrooms_huge_brown.mts" local offset = vector.new(-3, -1, -3) return apply_bonemeal(pointed_thing.under, schematic, offset) end, _mcl_blast_resistance = 0, }) minetest.register_node("mcl_mushrooms:mushroom_red", { description = S("Red Mushroom"), _doc_items_longdesc = longdesc_intro_red .. "\n\n" .. longdesc_append, _doc_items_usagehelp = usagehelp, _tt_help = tt_help, drawtype = "plantlike", tiles = { "farming_mushroom_red.png" }, inventory_image = "farming_mushroom_red.png", wield_image = "farming_mushroom_red.png", sunlight_propagates = true, paramtype = "light", walkable = false, groups = { attached_node = 1, deco_block = 1, destroy_by_lava_flow = 1, dig_immediate = 3, dig_by_water = 1, dig_by_piston = 1, mushroom = 1, enderman_takable = 1, compostability = 65 }, sounds = mcl_sounds.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 }, }, node_placement_prediction = "", on_place = on_place, _mcl_on_bonemealing = function(pointed_thing, placer) local schematic = schempath .. "mcl_mushrooms_huge_red.mts" local offset = vector.new(-2, -1, -2) return apply_bonemeal(pointed_thing.under, schematic, offset) end, _mcl_blast_resistance = 0, }) minetest.register_craftitem("mcl_mushrooms:mushroom_stew", { description = S("Mushroom Stew"), _doc_items_longdesc = S("Mushroom stew is a healthy soup which can be consumed to restore some hunger points."), inventory_image = "farming_mushroom_stew.png", on_place = minetest.item_eat(6, "mcl_core:bowl"), on_secondary_use = minetest.item_eat(6, "mcl_core:bowl"), groups = { food = 2, eatable = 6 }, _mcl_saturation = 7.2, stack_max = 1, }) minetest.register_craft({ type = "shapeless", output = "mcl_mushrooms:mushroom_stew", recipe = {"mcl_core:bowl", "mcl_mushrooms:mushroom_brown", "mcl_mushrooms:mushroom_red"} }) --[[ Mushroom spread and death Code based on information gathered from Minecraft Wiki ]] minetest.register_abm({ label = "Mushroom spread and death", nodenames = {"mcl_mushrooms:mushroom_brown", "mcl_mushrooms:mushroom_red"}, interval = 11, chance = 50, action = function(pos, node) local node_soil = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name -- Mushrooms uproot in light except on podzol or mycelium if node_soil ~= "mcl_core:podzol" and node_soil ~= "mcl_core:mycelium" and node_soil ~= "mcl_core:podzol_snow" and node_soil ~= "mcl_core:mycelium_snow" and minetest.get_node_light(pos, nil) > 12 then minetest.dig_node(pos) return end local pos0 = vector.add(pos, {x=-4, y=-1, z=-4}) local pos1 = vector.add(pos, {x=4, y=1, z=4}) -- Stop mushroom spread if a 9×3×9 box is too crowded if #minetest.find_nodes_in_area(pos0, pos1, node.name) >= 5 then return end local selected_pos = table.copy(pos) -- Do two random selections which may place the new mushroom in a 5×5×5 cube local random = { x = selected_pos.x + math.random(-1, 1), y = selected_pos.y + math.random(0, 1) - math.random(0, 1), z = selected_pos.z + math.random(-1, 1) } local random_node = minetest.get_node_or_nil(random) if not random_node or random_node.name ~= "air" then return end local node_under = minetest.get_node_or_nil({x = random.x, y = random.y - 1, z = random.z}) if not node_under then return end if minetest.get_node_light(random, 0.5) > 12 or (minetest.get_item_group(node_under.name, "opaque") == 0) then return end local random2 = { x = random.x + math.random(-1, 1), y = random.y, z = random.z + math.random(-1, 1) } random_node = minetest.get_node_or_nil(random2) if not random_node or random_node.name ~= "air" then return end node_under = minetest.get_node_or_nil({x = random2.x, y = random2.y - 1, z = random2.z}) if not node_under then return end if minetest.get_node_light(random2, 0.5) > 12 or (minetest.get_item_group(node_under.name, "opaque") == 0) or (minetest.get_item_group(node_under.name, "solid") == 0) then return end minetest.set_node(random2, {name = node.name}) end })