local has_mcl_skins = minetest.get_modpath("mcl_skins") ~= nil -- mcl_skins is enabled if has_mcl_skins == true then --generate a node for every skin for _,texture in pairs(mcl_skins.list) do minetest.register_node("mcl_meshhand:"..texture, { description = "", tiles = {texture..".png"}, inventory_image = "blank.png", visual_scale = 1, wield_scale = {x=1,y=1,z=1}, paramtype = "light", drawtype = "mesh", mesh = "mcl_meshhand.b3d", node_placement_prediction = "", }) end --change the player's hand to their skin mcl_skins.register_on_set_skin(function(player, skin) local name = player:get_player_name() player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin) end) --do default skin if no skin mod installed else minetest.register_node("mcl_meshhand:hand", { description = "", tiles = {"character.png"}, inventory_image = "blank.png", visual_scale = 1, wield_scale = {x=1,y=1,z=1}, paramtype = "light", drawtype = "mesh", mesh = "mcl_meshhand.b3d", node_placement_prediction = "", }) minetest.register_on_joinplayer(function(player) player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand") end) end