local S = minetest.get_translator("mcl_burning") local modpath = minetest.get_modpath("mcl_burning") mcl_burning = { animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8 } dofile(modpath .. "/api.lua") minetest.register_entity("mcl_burning:fire", { initial_properties = { physical = false, collisionbox = {0, 0, 0, 0, 0, 0}, visual = "cube", pointable = false, glow = -1, }, animation_frame = 0, animation_timer = 0, on_step = mcl_burning.fire_entity_step, }) minetest.register_globalstep(function(dtime) for _, player in ipairs(minetest.get_connected_players()) do mcl_burning.tick(player, dtime) end end) minetest.register_on_respawnplayer(function(player) mcl_burning.extinguish(player) end) minetest.register_on_leaveplayer(function(player) mcl_burning.set(player, "int", "hud_id") end)