local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) --local S = minetest.get_translator(modname) local mgp = minetest.get_mapgen_params() local pr = PseudoRandom(mgp.seed) --schematics by chmodsayshello local schems = { "shipwreck_full_damaged", "shipwreck_full_normal", "shipwreck_full_back_damaged", "shipwreck_half_front", "shipwreck_half_back", } local function get_supply_loot() return { stacks_min = 3, stacks_max = 10, items = { --{ itemstring = "TODO:sus_stew", weight = 10, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 }, { itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 8, amount_max = 21 }, { itemstring = "mcl_farming:carrot_item", weight = 7, amount_min = 4, amount_max = 8 }, { itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 }, { itemstring = "mcl_farming:potato_item", weight = 7, amount_min = 2, amount_max = 6 }, --{ itemstring = "TODO:moss_block", weight = 7, amount_min = 1, amount_max = 4 }, { itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 }, { itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 }, { itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, --{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 }, } } end local function get_treasure_loot() return { stacks_min = 3, stacks_max = 10, items = { { itemstring = "mcl_core:iron_ingot", weight = 8, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:iron_nugget", weight = 8, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_core:emerald", weight = 8, amount_min = 1, amount_max = 12 }, { itemstring = "mcl_dye:blue", weight = 8, amount_min = 1, amount_max = 12 }, { itemstring = "mcl_core:gold_ingot", weight = 8, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:gold_nugget", weight = 8, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_experience:bottle", weight = 8, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_core:diamond", weight = 8, amount_min = 1, amount_max = 10 }, } } end local function fill_chests(p1,p2) for _,p in pairs(minetest.find_nodes_in_area(p1,p2,{"mcl_chests:chest_small"})) do if minetest.get_meta(p):get_string("infotext") ~= "Chest" then minetest.registered_nodes["mcl_chests:chest_small"].on_construct(p) end local inv = minetest.get_inventory( {type="node", pos=p} ) local loot = get_supply_loot() if pr:next(1,10) == 1 then loot = get_treasure_loot() end mcl_loot.fill_inventory(inv, "main", mcl_loot.get_multi_loot({loot}, pr), pr) end end local function get_ocean_biomes() local r = {} for k,_ in pairs(minetest.registered_biomes) do if k:find("_ocean") then table.insert(r,k) end end return r end local function get_beach_biomes() local r = {} for k,_ in pairs(minetest.registered_biomes) do if k:find("_beach") or k:find("_shore") then table.insert(r,k) end end return r end minetest.register_node("mcl_shipwrecks:structblock", {drawtype="airlike", walkable = false, pointable = false,groups = {structblock=1,not_in_creative_inventory=1}}) minetest.register_decoration({ decoration = "mcl_shipwrecks:structblock", deco_type = "simple", place_on = {"group:sand","mcl_core:gravel"}, spawn_by = {"group:water"}, num_spawn_by = 4, sidelen = 80, fill_ratio = 0.00002, flags = "place_center_x, place_center_z, force_placement", biomes = get_ocean_biomes(), y_max=mgp.water_level-4, }) --rare beached variant minetest.register_decoration({ decoration = "mcl_shipwrecks:structblock", deco_type = "simple", place_on = {"group:sand","mcl_core:gravel","group:dirt"}, spawn_by = {"group:water","air"}, num_spawn_by = 4, sidelen = 80, fill_ratio=0.000001, flags = "place_center_x, place_center_z, force_placement", biomes = get_beach_biomes(), y_max = mgp.water_level + 4, y_min = mgp.water_level - 1, }) minetest.register_lbm({ name = "mcl_shipwrecks:struct_lbm", run_at_every_load = true, nodenames = {"mcl_shipwrecks:structblock"}, action = function(pos, node) minetest.set_node(pos,{name="air"}) local file = modpath.."/schematics/"..schems[pr:next(1,#schems)]..".mts" local pp = vector.offset(pos,0,pr:next(-4,-2),0) mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z", function() fill_chests(vector.offset(pos,-20,-5,-20),vector.offset(pos,20,15,20)) end,pr) end })