# API information (WIP) This API information is not complete yet. The mod API is still pretty much unofficial; this mod is mostly seen as standalone for now. This may change in the future development of MineClone 2. Hopefully. ## Mod state The hunger mechanic is disabled when damage is disabled (setting `enable_damage=false`). You can check the hunger state with `mcl_hunger.active`. If it's true, then hunger is active. If the hunger is disabled, most of the functions are no-ops or return default values. ## Player values ### Hunger level The hunger level of the player is a whole number between 0 and 20 inclusive. 0 is starving and 20 is full. The hunger level is represented in the HUD by a statbar with 20 half-icons. ### Saturation To be written ... ### Exhaustion To be written ... ## Functions This API documentation is not complete yet, more documentation will come. ### `mcl_hunger.get_hunger(player)` Returns the current hunger level of `player` (ObjectRef). ### `mcl_hunger.set_hunger(player, hunger)` Sets the hunger level of `player` (ObjectRef) to `hunger` immediately. `hunger` ***must*** be between 0 and 20 inclusive. ### `mcl_hunger.exhaust(player, exhaust)` Increase exhaustion of player by `exhaust`. ### `mcl_hunger.stop_poison(player)` Immediately stops food poisoning for player. ### More functions ... There are more functions (of less importance) available, see `api.lua`. ## Groups Items in group `food=3` will make a drinking sound and no particles. Items in group `food` with any other rating will make an eating sound and particles, based on the inventory image or wield image (whatever is available first). ## Suppressing food particles Normally, all food items considered food (not drinks) make food particles. You can suppress the food particles by adding the field `_food_particles=false` to the item definition.