--if minetest.setting_get("keepInventory") == false then minetest.register_on_dieplayer(function(player) local inv = player:get_inventory() local pos = player:getpos() local lists = { "main", "craft", "armor" } for l=1,#lists do for i,stack in ipairs(inv:get_list(lists[l])) do local x = math.random(0, 9)/3 local z = math.random(0, 9)/3 pos.x = pos.x + x pos.z = pos.z + z minetest.add_item(pos, stack) stack:clear() inv:set_stack(lists[l], i, stack) pos.x = pos.x - x pos.z = pos.z - z end end end) --end