--MCmobs v0.2 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local colors = { -- dyecolor = { woolcolor, textures } white = { "white", { "mobs_sheep.png" } }, brown = { "brown", { "mobs_sheep_brown.png" } }, grey = { "silver", { "mobs_sheep_grey.png" } }, dark_grey = { "grey", { "mobs_sheep_dark_grey.png" } }, blue = { "blue", { "mobs_sheep_blue.png" } }, lightblue = { "light_blue", { "mobs_sheep_lightblue.png" } }, dark_green = { "green", { "mobs_sheep_dark_green.png" } }, green = { "lime", { "mobs_sheep_green.png" } }, violet = { "purple", { "mobs_sheep_violet.png" } }, pink = { "pink", { "mobs_sheep_pink.png" } }, yellow = { "yellow", { "mobs_sheep_yellow.png" } }, orange = { "orange", { "mobs_sheep_orange.png" } }, red = { "red", { "mobs_sheep_red.png" } }, cyan = { "cyan", { "mobs_sheep_cyan.png" } }, magenta = { "magenta", { "mobs_sheep_magenta.png" } }, black = { "black", { "mobs_sheep_black.png" } }, } -- Sheep mobs:register_mob("mobs_mc:sheep", { type = "animal", hp_min = 8, hp_max = 8, -- FIXME: Should be 1.3 blocks high collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.09, 0.45}, visual = "mesh", visual_size = {x=0.6, y=0.6}, mesh = "mobs_sheep.x", textures = {{"mobs_sheep.png"}}, makes_footstep_sound = true, walk_velocity = 1, armor = 100, drops = { {name = "mcl_mobitems:mutton", chance = 1, min = 1, max = 2,}, {name = "mcl_wool:white", chance = 1, min = 1, max = 1,}, }, drawtype = "front", lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second, light_damage = 0, fear_height = 4, jump_height = 4.5, sounds = { random = "mobs_sheep", death = "mobs_sheep", damage = "mobs_sheep", }, animation = { speed_normal = 24, stand_start = 0, stand_end = 23, walk_start = 24, walk_end = 49, hurt_start = 118, hurt_end = 154, death_start = 154, death_end = 179, eat_start = 49, eat_end = 78, look_start = 78, look_end = 108, }, follow = {"mcl_farming:wheat_item"}, view_range = 5, replace_rate = 10, replace_what = {"mcl_core:dirt_with_grass", "mcl_flowers:tallgrass"}, replace_with = "air", do_custom = function(self) if not self.initial_color_set then local r = math.random(0,100000) local textures if r <= 81836 then -- 81.836% self.color = colors["white"][1] textures = colors["white"][2] self.base_texture = colors["white"][2] elseif r <= 81836 + 5000 then -- 5% self.color = colors["grey"][1] textures = colors["grey"][2] self.base_texture = colors["grey"][2] elseif r <= 81836 + 5000 + 5000 then -- 5% self.color = colors["dark_grey"][1] textures = colors["dark_grey"][2] self.base_texture = colors["dark_grey"][2] elseif r <= 81836 + 5000 + 5000 + 5000 then -- 5% self.color = colors["black"][1] textures = colors["black"][2] self.base_texture = colors["black"][2] elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then -- 3% self.color = colors["brown"][1] textures = colors["brown"][2] self.base_texture = colors["brown"][2] else -- 0.164% self.color = colors["pink"][1] textures = colors["pink"][2] self.base_texture = colors["pink"][2] end self.textures = { textures }, self.object:set_properties({ textures = textures }) self.drops = { {name = "mcl_mobitems:mutton", chance = 1, min = 1, max = 2,}, {name = "mcl_wool:"..self.color, chance = 1, min = 1, max = 1,}, } self.initial_color_set = true end end, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 1, true, true) then return end local item = clicker:get_wielded_item() if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then self.gotten = true local pos = self.object:getpos() minetest.sound_play("shears", {pos = pos}) pos.y = pos.y + 0.5 if not self.color then minetest.add_item(pos, ItemStack("mcl_wool:white "..math.random(1,3))) else minetest.add_item(pos, ItemStack("mcl_wool:"..self.color.." "..math.random(1,3))) end self.object:set_properties({ textures = {"mobs_sheep_sheared.png"}, }) if not minetest.setting_getbool("creative_mode") then item:add_wear(65535/238) clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) end end if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.gotten then print(item:get_name(), minetest.get_item_group(item:get_name(), "dye")) local name = item:get_name() local pname = name:split(":")[2] self.object:set_properties({ textures = colors[pname][2], }) self.base_texture = colors[pname][2] self.color = colors[pname][1] self.drops = { {name = "mcl_mobitems:mutton", chance = 1, min = 1, max = 2,}, {name = "mcl_wool:"..self.color, chance = 1, min = 1, max = 1,}, } if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) end end end, }) mobs:register_spawn("mobs_mc:sheep", {"mcl_core:dirt_with_grass"}, 20, 9, 5000, 2, 31000) -- compatibility mobs:alias_mob("mobs:sheep", "mobs_mc:sheep") -- spawn eggs mobs:register_egg("mobs_mc:sheep", "Spawn Sheep", "spawn_egg_sheep.png") if minetest.setting_get("log_mods") then minetest.log("action", "MC Sheep loaded") end