--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes -- intllib local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### STRAY SKELETON --################### mobs:register_mob("mobs_mc:stray", { type = "monster", hp_min = 20, hp_max = 20, pathfinding = 1, group_attack = true, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3}, visual = "mesh", mesh = "mobs_mc_stray.b3d", textures = { {"mobs_mc_stray.png^mobs_mc_stray_bow.png"}, }, visual_size = {x=3, y=3}, makes_footstep_sound = true, sounds = { random = "skeleton1", death = "skeletondeath", damage = "skeletonhurt1", distance = 16, }, walk_velocity = 1.2, run_velocity = 2.4, damage = 2, drops = { {name = mobs_mc.items.arrow, chance = 1, min = 0, max = 2,}, {name = mobs_mc.items.bow, chance = 11, min = 1, max = 1,}, {name = mobs_mc.items.bone, chance = 1, min = 0, max = 2,}, {name = "mobs_mc:skeleton_head", chance = 50, min = 0, max = 1,}, }, animation = { stand_start = 0, stand_end = 40, speed_stand = 5, walk_start = 40, walk_end = 60, speed_walk = 50, shoot_start = 70, shoot_end = 90, punch_start = 70, punch_end = 90, die_start = 120, die_end = 130, speed_die = 5, hurt_start = 100, hurt_end = 120, }, water_damage = 0, lava_damage = 4, light_damage = 1, fear_height = 4, view_range = 16, attack_type = "dogshoot", arrow = "mobs_mc:arrow_entity", shoot_interval = 2.5, shoot_offset = 1, dogshoot_switch = 1, dogshoot_count_max =3, blood_amount = 0, }) --spawn mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1, 20, 19000, 2, -110, 31000) -- spawn eggs mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC Stray Skeleton loaded") end