local hud_totem = {} minetest.register_on_leaveplayer(function(player) hud_totem[player] = nil end) -- Totem particle registration function rgb_to_hex(r, g, b) return string.format("%02x%02x%02x", r, g, b) end minetest.register_entity("mcl_totems:totem_particle", { physical = true, collide_with_objects = false, collisionbox = { -0.02, -0.02, -0.02, 0.02, 0.02, 0.02 }, pointable = false, visual = "sprite", visual_size = { x = 0.2, y = 0.2 }, spritediv = { x = 1, y = 1 }, initial_sprite_basepos = { x = 0, y = 0 }, static_save = false, glow = 14, on_activate = function(self, staticdata) local color if math.random(0, 3) == 0 then color = rgb_to_hex( 153 + math.random() * 51, 153 + math.random() * 76.5, math.random() * 51) else color = rgb_to_hex(25.5 + math.random() * 102, 153 + math.random() * 76.5, math.random() * 51) end self.object:set_properties({ textures = { "mcl_particles_totem"..math.random(1, 4)..".png^[colorize:#"..color } }) local t = math.random(1, 2)*math.random() minetest.after(t, function() self.object:set_velocity({ x = math.random(-4, 4) * math.random(), y = math.random(-1, 4) * math.random(), z = math.random(-4, 4) * math.random() }) end) minetest.after(0.3 + t, function() self.object:set_acceleration({ x = 0, y = -4, z = 0 }) self.object:set_velocity({ x = 0, y = 0, z = 0 }) end) end, on_step = function(self, dtime) local r = math.random(1, 50) if r == 1 then self.object:remove() end end }) -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) if obj:is_player() then local hp = obj:get_hp() if hp - damage <= 0 then local wield = obj:get_wielded_item() if wield:get_name() == "mobs_mc:totem" then local ppos = obj:get_pos() local pnname = minetest.get_node(ppos).name -- Some exceptions when _not_ to save the player for n = 1, #mobs_mc.misc.totem_fail_nodes do if pnname == mobs_mc.misc.totem_fail_nodes[n] then return end end -- Reset breath as well if obj:get_breath() < 11 then obj:set_breath(10) end if not minetest.is_creative_enabled(obj:get_player_name()) then wield:take_item() obj:set_wielded_item(wield) end -- Effects minetest.sound_play({ name = "mcl_totems_totem", gain = 1 }, { pos = ppos, max_hear_distance = 16 }, true) --Particles minetest.after(0.1, function() local new_pos = obj:get_pos() if not new_pos then return end local particlepos = { x = new_pos.x, y = new_pos.y + 1, z = new_pos.z } for i = 1, 150 do minetest.add_entity(particlepos, "mcl_totems:totem_particle") end end) -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", text = "mcl_totems_totem.png", position = { x = 0.5, y = 1 }, scale = { x = 17, y = 17 }, offset = { x = 0, y = -178 }, z_index = 100, }) minetest.after(3, function() if obj:is_player() then obj:hud_remove(hud_totem[obj]) hud_totem[obj] = nil end end) end -- Set HP to exactly 1 return hp - 1 end end end end, 1000)