# textdomain: mcl_potions []= Add a status effect to yourself. Arguments: : name of status effect, e.g. poison. : duration in seconds. : effect strength multiplier (1 @= 100%)= Missing effect parameter!= Missing or invalid duration parameter!= Invalid factor parameter!= @1 is not an available status effect.= Fermented Spider Eye= Glass Bottle= Liquid container= A glass bottle is used as a container for liquids and can be used to collect water directly.= To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water).= Water Bottle= Water bottles can be used to fill cauldrons. Drinking water has no effect.= Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.= River Water Bottle= River water bottles can be used to fill cauldrons. Drinking it has no effect.= Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.= Splash Water Bottle= Extinguishes fire and hurts some mobs= A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water.= Lingering Water Bottle= A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water.= Glistering Melon= This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.= A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.= Use the “Punch” key to throw it.= Use the “Place” key to drink it.= Drinking a potion gives you a particular effect.= 1 HP/@1s | @2= @1 HP= @1 Potion= Splash @1 Potion= Lingering @1 Potion= Arrow of @1= II= IV= @1 Potion@2= Splash @1@2 Potion= Lingering @1@2 Potion= Arrow of @1@2= @1 + Potion= Splash @1 + Potion= Lingering @1 + Potion= Arrow of @1 += Awkward Potion= Awkward Splash Potion= Awkward Lingering Potion= Has an awkward taste and is used for brewing potions.= Mundane Potion= Mundane Splash Potion= Mundane Lingering Potion= Has a terrible taste and is not useful for brewing potions.= Thick Potion= Thick Splash Potion= Thick Lingering Potion= Has a bitter taste and is not useful for brewing potions.= Dragon's Breath= This item is used in brewing and can be combined with splash potions to create lingering potions.= Healing= +4 HP= +8 HP= Instantly heals.= Harming= -6 HP= -12 HP= Instantly deals damage.= Night Vision= Increases the perceived brightness of light under a dark sky.= Swiftness= Increases walking speed.= Slowness= Decreases walking speed.= Leaping= Increases jump strength.= Poison= Applies the poison effect which deals damage at a regular interval.= Regeneration= Regenerates health over time.= Invisibility= Grants invisibility.= Water Breathing= Grants limitless breath underwater.= Fire Resistance= Grants immunity to damage from heat sources like fire.= Weakness= Weakness += Strength= Strength II= Strength += Try different combinations to create potions.= No effect= A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.= This particular arrow is tipped and will give an effect when it hits a player or mob.=