local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local water_level = minetest.get_mapgen_setting("water_level") local ocean_biomes = { "RoofedForest_ocean", "JungleEdgeM_ocean", "BirchForestM_ocean", "BirchForest_ocean", "IcePlains_deep_ocean", "Jungle_deep_ocean", "Savanna_ocean", "MesaPlateauF_ocean", "ExtremeHillsM_deep_ocean", "Savanna_deep_ocean", "SunflowerPlains_ocean", "Swampland_deep_ocean", "Swampland_ocean", "MegaSpruceTaiga_deep_ocean", "ExtremeHillsM_ocean", "JungleEdgeM_deep_ocean", "SunflowerPlains_deep_ocean", "BirchForest_deep_ocean", "IcePlainsSpikes_ocean", "Mesa_ocean", "StoneBeach_ocean", "Plains_deep_ocean", "JungleEdge_deep_ocean", "SavannaM_deep_ocean", "Desert_deep_ocean", "Mesa_deep_ocean", "ColdTaiga_deep_ocean", "Plains_ocean", "MesaPlateauFM_ocean", "Forest_deep_ocean", "JungleM_deep_ocean", "FlowerForest_deep_ocean", "MushroomIsland_ocean", "MegaTaiga_ocean", "StoneBeach_deep_ocean", "IcePlainsSpikes_deep_ocean", "ColdTaiga_ocean", "SavannaM_ocean", "MesaPlateauF_deep_ocean", "MesaBryce_deep_ocean", "ExtremeHills+_deep_ocean", "ExtremeHills_ocean", "MushroomIsland_deep_ocean", "Forest_ocean", "MegaTaiga_deep_ocean", "JungleEdge_ocean", "MesaBryce_ocean", "MegaSpruceTaiga_ocean", "ExtremeHills+_ocean", "Jungle_ocean", "RoofedForest_deep_ocean", "IcePlains_ocean", "FlowerForest_ocean", "ExtremeHills_deep_ocean", "MesaPlateauFM_deep_ocean", "Desert_ocean", "Taiga_ocean", "BirchForestM_deep_ocean", "Taiga_deep_ocean", "JungleM_ocean" } -- FIXME: integrate treasure maps from MCLA vl_structures.register_structure("shipwreck",{ place_on = {"group:sand","mcl_core:gravel"}, spawn_by = {"group:water"}, num_spawn_by = 4, chunk_probability = 20, biomes = ocean_biomes, y_min = mcl_vars.mg_overworld_min, y_max = water_level-5, y_offset = function(pr) return pr:next(-3,-1) end, flags = "place_center_x, place_center_z, force_placement", prepare = { tolerance = 99, clear = false, foundation = false, surface = "water", mode = "min" }, filenames = { --schematics by chmodsayshello modpath.."/schematics/mcl_structures_shipwreck_full_damaged.mts", modpath.."/schematics/mcl_structures_shipwreck_full_normal.mts", modpath.."/schematics/mcl_structures_shipwreck_full_back_damaged.mts", modpath.."/schematics/mcl_structures_shipwreck_half_front.mts", modpath.."/schematics/mcl_structures_shipwreck_half_back.mts", }, loot = { ["mcl_chests:chest_small"] = { { stacks_min = 3, stacks_max = 10, items = { { itemstring = "mcl_sus_stew:stew", weight = 10, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 }, { itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 8, amount_max = 21 }, { itemstring = "mcl_farming:carrot_item", weight = 7, amount_min = 4, amount_max = 8 }, { itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 }, { itemstring = "mcl_farming:potato_item", weight = 7, amount_min = 2, amount_max = 6 }, --{ itemstring = "TODO:moss_block", weight = 7, amount_min = 1, amount_max = 4 }, { itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 }, { itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 }, { itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, _) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, _) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, _) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, _) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_bamboo:bamboo", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 }, } }, { stacks_min = 2, stacks_max = 6, items = { { itemstring = "mcl_core:iron_ingot", weight = 90, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:iron_nugget", weight = 50, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_core:emerald", weight = 40, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:lapis", weight = 20, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_core:gold_ingot", weight = 10, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_experience:bottle", weight = 5, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 1 }, } },{ stacks_min = 3, stacks_max = 3, items = { --{ itemstring = "FIXME TREASURE MAP", weight = 8, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:paper", weight = 20, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_mobitems:feather", weight = 10, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_books:book", weight = 5, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_armor:coast", weight = 20, amount_min = 2, amount_max = 2}, } }, } } })