local S = minetest.get_translator(minetest.get_current_modname()) --################### --################### LLAMA --################### local carpets = { -- group = { carpet , short_texture_name } unicolor_white = { "mcl_wool:white_carpet", "white" }, unicolor_dark_orange = { "mcl_wool:brown_carpet", "brown" }, unicolor_grey = { "mcl_wool:silver_carpet", "light_gray" }, unicolor_darkgrey = { "mcl_wool:grey_carpet", "gray" }, unicolor_blue = { "mcl_wool:blue_carpet", "blue" }, unicolor_dark_green = { "mcl_wool:green_carpet", "green" }, unicolor_green = { "mcl_wool:lime_carpet", "lime" }, unicolor_violet = { "mcl_wool:purple_carpet", "purple" }, unicolor_light_red = { "mcl_wool:pink_carpet", "pink" }, unicolor_yellow = { "mcl_wool:yellow_carpet", "yellow" }, unicolor_orange = { "mcl_wool:orange_carpet", "orange" }, unicolor_red = { "mcl_wool:red_carpet", "red" }, unicolor_cyan = { "mcl_wool:cyan_carpet", "cyan" }, unicolor_red_violet = { "mcl_wool:magenta_carpet", "magenta" }, unicolor_black = { "mcl_wool:black_carpet", "black" }, unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" }, } mobs:register_mob("mobs_mc:llama", { description = S("Llama"), type = "animal", spawn_class = "passive", rotate = 270, neutral = true, group_attack = true, attack_type = "projectile", shoot_arrow = function(self, pos, dir) -- 2-4 damage per arrow local dmg = 1 mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg) end, hp_min = 15, hp_max = 30, xp_min = 1, xp_max = 3, passive = false, collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45}, visual = "mesh", mesh = "mobs_mc_llama.b3d", textures = { -- 1: chest -- 2: decor (carpet) -- 3: llama base texture {"blank.png", "blank.png", "mobs_mc_llama_brown.png"}, {"blank.png", "blank.png", "mobs_mc_llama_creamy.png"}, {"blank.png", "blank.png", "mobs_mc_llama_gray.png"}, {"blank.png", "blank.png", "mobs_mc_llama_white.png"}, {"blank.png", "blank.png", "mobs_mc_llama.png"}, -- TODO: Add llama carpet textures (Pixel Perfection seems to use verbatim copy from Minecraft :-( ) }, visual_size = {x=3, y=3}, makes_footstep_sound = true, runaway = true, walk_velocity = 1, run_velocity = 4.4, follow_velocity = 4.4, breed_distance = 1.5, baby_size = 0.5, follow_distance = 2, floats = 1, reach = 6, drops = { {name = mobs_mc.items.leather, chance = 1, min = 0, max = 2, looting = "common",}, }, fear_height = 4, sounds = { random = "mobs_mc_llama", eat = "mobs_mc_animal_eat_generic", -- TODO: Death and damage sounds distance = 16, }, animation = { speed_normal = 24, run_speed = 60, run_start = 0, run_end = 40, stand_start = 0, stand_end = 0, walk_start = 0, walk_end = 40, hurt_start = 118, hurt_end = 154, death_start = 154, death_end = 179, eat_start = 49, eat_end = 78, look_start = 78, look_end = 108, }, follow = mobs_mc.items.hay_bale, view_range = 16, do_custom = function(self, dtime) -- set needed values if not already present if not self.v2 then self.v2 = 0 self.max_speed_forward = 4 self.max_speed_reverse = 2 self.accel = 4 self.terrain_type = 3 self.driver_attach_at = {x = 0, y = 4.17, z = -1.5} self.driver_eye_offset = {x = 0, y = 3, z = 0} self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} end -- if driver present allow control of llama if self.driver then mobs.drive(self, "walk", "stand", false, dtime) return false -- skip rest of mob functions end return true end, on_die = function(self, pos) -- detach from llama properly if self.driver then mobs.detach(self.driver, {x = 1, y = 0, z = 1}) end end, on_rightclick = function(self, clicker) -- Make sure player is clicking if not clicker or not clicker:is_player() then return end --owner is broken for this --we'll make the owner this guy --attempt to enter breed state if mobs.enter_breed_state(self,clicker) then self.tamed = true self.owner = clicker:get_player_name() return end --ignore other logic --make baby grow faster if self.baby then mobs.make_baby_grow_faster(self,clicker) return end -- Make sure tamed llama is mature and being clicked by owner only if self.tamed and not self.child and self.owner == clicker:get_player_name() then local item = clicker:get_wielded_item() --safety catch if not item then return end --put chest on carpeted llama if self.carpet and not self.chest and item:get_name() == "mcl_chests:chest" then if not minetest.is_creative_enabled(clicker:get_player_name()) then item:take_item() clicker:set_wielded_item(item) end self.base_texture = table.copy(self.base_texture) self.base_texture[1] = "mobs_mc_llama_chest.png" self.object:set_properties({ textures = self.base_texture, }) self.chest = true return --don't attempt to ride end -- Place carpet --TODO: Re-enable this code when carpet textures arrived. if minetest.get_item_group(item:get_name(), "carpet") == 1 then for group, carpetdata in pairs(carpets) do if minetest.get_item_group(item:get_name(), group) == 1 then if not minetest.is_creative_enabled(clicker:get_player_name()) then item:take_item() clicker:set_wielded_item(item) --shoot off old carpet if self.carpet then minetest.add_item(self.object:get_pos(), self.carpet) end end local substr = carpetdata[2] local tex_carpet = "mobs_mc_llama_decor_"..substr..".png" self.base_texture = table.copy(self.base_texture) self.base_texture[2] = tex_carpet self.object:set_properties({ textures = self.base_texture, }) self.carpet = item:get_name() self.drops = { {name = mobs_mc.items.leather, chance = 1, min = 0, max = 2,}, {name = item:get_name(), chance = 1, min = 1, max = 1,}, } return end end end if self.carpet then -- detatch player already riding llama if self.driver and clicker == self.driver then mobs.detach(clicker, {x = 1, y = 0, z = 1}) -- attach player to llama elseif not self.driver then self.object:set_properties({stepheight = 1.1}) mobs.attach(self, clicker) end end end end, --[[ TODO: Enable this code when carpet textures arrived. on_breed = function(parent1, parent2) -- When breeding, make sure the child has no carpet local pos = parent1.object:get_pos() local child, parent if math.random(1,2) == 1 then parent = parent1 else parent = parent2 end child = mobs:spawn_child(pos, parent.name) if child then local ent_c = child:get_luaentity() ent_c.base_texture = table.copy(ent_c.base_texture) ent_c.base_texture[2] = "blank.png" child:set_properties({textures = ent_c.base_texture}) ent_c.tamed = true ent_c.carpet = nil ent_c.owner = parent.owner return false end end, ]] }) --spawn mobs:spawn_specific( "mobs_mc:llama", "overworld", "ground", { "Mesa", "MesaPlateauFM_grasstop", "MesaPlateauF", "MesaPlateauFM", "MesaPlateauF_grasstop", "MesaBryce", }, 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0) -- llama spit mobs:register_arrow("mobs_mc:spit", { visual = "sprite", visual_size = {x = 0.3, y = 0.3}, textures = {"mobs_mc_spit.png"}, velocity = 1, speed = 1, tail = 1, tail_texture = "mobs_mc_spit.png", tail_size = 2, tail_distance_divider = 4, hit_player = function(self, player) --[[if rawget(_G, "armor") and armor.last_damage_types then armor.last_damage_types[player:get_player_name()] = "spit" end]] player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = self._damage}, }, nil) end, hit_mob = function(self, mob) mob:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = self._damage}, }, nil) end, hit_node = function(self, pos, node) --does nothing end })