local minetest_add_particlespawner = minetest.add_particlespawner mobs.death_effect = function(self) local pos = self.object:get_pos() --local yaw = self.object:get_yaw() local collisionbox = self.object:get_properties().collisionbox local min, max if collisionbox then min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} end minetest_add_particlespawner({ amount = 50, time = 0.0001, minpos = vector.add(pos, min), maxpos = vector.add(pos, max), minvel = vector.new(-0.5,0.5,-0.5), maxvel = vector.new(0.5,1,0.5), minexptime = 1.1, maxexptime = 1.5, minsize = 1, maxsize = 2, collisiondetection = false, vertical = false, texture = "mcl_particles_mob_death.png", -- this particle looks strange }) end mobs.critical_effect = function(self) local pos = self.object:get_pos() --local yaw = self.object:get_yaw() local collisionbox = self.object:get_properties().collisionbox local min, max if collisionbox then min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} end minetest_add_particlespawner({ amount = 10, time = 0.0001, minpos = vector.add(pos, min), maxpos = vector.add(pos, max), minvel = vector.new(-1,1,-1), maxvel = vector.new(1,3,1), minexptime = 0.7, maxexptime = 1, minsize = 1, maxsize = 2, collisiondetection = false, vertical = false, texture = "heart.png^[colorize:black:255", }) end --when feeding a mob mobs.feed_effect = function(self) local pos = self.object:get_pos() --local yaw = self.object:get_yaw() local collisionbox = self.object:get_properties().collisionbox local min, max if collisionbox then min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} end minetest_add_particlespawner({ amount = 10, time = 0.0001, minpos = vector.add(pos, min), maxpos = vector.add(pos, max), minvel = vector.new(-1,1,-1), maxvel = vector.new(1,3,1), minexptime = 0.7, maxexptime = 1, minsize = 1, maxsize = 2, collisiondetection = false, vertical = false, texture = "heart.png^[colorize:gray:255", }) end --hearts when tamed mobs.tamed_effect = function(self) local pos = self.object:get_pos() --local yaw = self.object:get_yaw() local collisionbox = self.object:get_properties().collisionbox local min, max if collisionbox then min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} end minetest_add_particlespawner({ amount = 30, time = 0.0001, minpos = vector.add(pos, min), maxpos = vector.add(pos, max), minvel = vector.new(-1,1,-1), maxvel = vector.new(1,3,1), minexptime = 0.7, maxexptime = 1, minsize = 1, maxsize = 2, collisiondetection = false, vertical = false, texture = "heart.png", }) end --hearts when breeding mobs.breeding_effect = function(self) local pos = self.object:get_pos() --local yaw = self.object:get_yaw() local collisionbox = self.object:get_properties().collisionbox local min, max if collisionbox then min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} end minetest_add_particlespawner({ amount = 2, time = 0.0001, minpos = vector.add(pos, min), maxpos = vector.add(pos, max), minvel = vector.new(-1,1,-1), maxvel = vector.new(1,3,1), minexptime = 0.7, maxexptime = 1, minsize = 1, maxsize = 2, collisiondetection = false, vertical = false, texture = "heart.png", }) end