-- Mesa aka Badlands -- Starts with a couple of sand-covered layers (the "sandlevel"), -- followed by terracotta with colorful (but imperfect) strata vl_biomes.register_biome({ name = "Mesa", node_top = "mcl_colorblocks:hardened_clay", depth_top = 1, node_filler = "mcl_colorblocks:hardened_clay", node_riverbed = "mcl_core:redsand", depth_riverbed = 1, node_stone = "mcl_colorblocks:hardened_clay", y_min = 11, y_max = vl_biomes.overworld_max, humidity_point = 0, heat_point = 100, _mcl_biome_type = "hot", _mcl_water_temp = "warm", _mcl_grass_palette_index = 19, _mcl_foliage_palette_index = 4, _mcl_water_palette_index = 3, _mcl_skycolor = "#6EB1FF", -- Helper biome for the red sand at the bottom of Mesas. _sandlevel = { node_top = "mcl_core:redsand", depth_top = 1, node_filler = "mcl_colorblocks:hardened_clay_orange", depth_filler = 3, node_stone = "mcl_colorblocks:hardened_clay_orange", y_min = -4, y_max = 10, }, _ocean = { node_top = "mcl_core:sand", depth_top = 3, node_filler = "mcl_core:sand", depth_filler = 2, node_riverbed = "mcl_core:sand", depth_riverbed = 2, y_max = -5, vertical_blend = 1, }, })