local S = minetest.get_translator(minetest.get_current_modname()) local F = minetest.formspec_escape local C = minetest.colorize local longdesc = S([[ Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players. ]]) minetest.register_node("mcl_chests:ender_chest", { description = S("Ender Chest"), _tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"), _doc_items_longdesc = longdesc, _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), drawtype = "mesh", mesh = "mcl_chests_chest.b3d", tiles = mcl_chests.tiles.chest_ender_small, use_texture_alpha = "opaque", paramtype = "light", paramtype2 = "facedir", groups = { deco_block = 1 }, sounds = mcl_sounds.node_sound_stone_defaults(), on_construct = function(pos) local node = minetest.get_node(pos) node.name = "mcl_chests:ender_chest_small" minetest.set_node(pos, node) end, }) local formspec_ender_chest = table.concat({ "formspec_version[4]", "size[11.75,10.425]", "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Ender Chest"))) .. "]", mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), "list[current_player;enderchest;0.375,0.75;9,3;]", "label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), "list[current_player;main;0.375,5.1;9,3;9]", mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), "list[current_player;main;0.375,9.05;9,1;]", "listring[current_player;enderchest]", "listring[current_player;main]", }) minetest.register_node("mcl_chests:ender_chest_small", { description = S("Ender Chest"), _tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"), _doc_items_longdesc = longdesc, _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), drawtype = "nodebox", node_box = { type = "fixed", fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 }, }, _chest_entity_textures = mcl_chests.tiles.ender_chest_texture, _chest_entity_sound = "mcl_chests_enderchest", _chest_entity_mesh = "mcl_chests_chest", _chest_entity_animation_type = "chest", tiles = { "blank.png^[resize:16x16" }, use_texture_alpha = "clip", -- Note: The “container” group is missing here because the ender chest does not -- have an inventory on its own groups = { pickaxey = 1, deco_block = 1, material_stone = 1, chest_entity = 1, not_in_creative_inventory = 1 }, is_ground_content = false, paramtype = "light", light_source = 7, paramtype2 = "facedir", sounds = mcl_sounds.node_sound_stone_defaults(), drop = "mcl_core:obsidian 8", on_construct = function(pos) mcl_chests.create_entity(pos, "mcl_chests:ender_chest_small", mcl_chests.tiles.ender_chest_texture, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest") end, on_rightclick = function(pos, node, clicker) if minetest.registered_nodes[minetest.get_node(vector.offset(pos, 0, 1, 0)).name].groups.opaque == 1 then -- won't open if there is no space from the top return false end minetest.show_formspec(clicker:get_player_name(), "mcl_chests:ender_chest_" .. clicker:get_player_name(), formspec_ender_chest) mcl_chests.player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", mcl_chests.tiles.ender_chest_texture, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest") end, on_receive_fields = function(pos, formname, fields, sender) if fields.quit then mcl_chests.player_chest_close(sender) end end, _mcl_blast_resistance = 3000, _mcl_hardness = 22.5, _mcl_silk_touch_drop = { "mcl_chests:ender_chest" }, on_rotate = simple_rotate, }) minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("enderchest", 9 * 3) end) minetest.register_allow_player_inventory_action(function(player, action, inv, info) if inv:get_location().type == "player" and ( action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest") or action == "put" and info.listname == "enderchest" or action == "take" and info.listname == "enderchest") then local def = player:get_wielded_item():get_definition() local range = (def and def.range or player:get_inventory():get_stack("hand", 1):get_definition().range) + 1 if not minetest.find_node_near(player:get_pos(), range, "mcl_chests:ender_chest_small", true) then return 0 end end end) minetest.register_craft({ output = "mcl_chests:ender_chest", recipe = { { "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" }, { "mcl_core:obsidian", "mcl_end:ender_eye", "mcl_core:obsidian" }, { "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" }, }, })