-- Liquids: Water and lava local WATER_ALPHA = 179 local WATER_VISC = 1 local LAVA_VISC = 7 minetest.register_node("mcl_core:water_flowing", { description = "Flowing Water", _doc_items_create_entry = false, wield_image = "default_water_flowing_animated.png^[verticalframe:64:0", drawtype = "flowingliquid", tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"}, special_tiles = { { image="default_water_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0} }, { image="default_water_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0} }, }, sounds = mcl_sounds.node_sound_water_defaults(), alpha = WATER_ALPHA, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 4, liquidtype = "flowing", liquid_alternative_flowing = "mcl_core:water_flowing", liquid_alternative_source = "mcl_core:water_source", liquid_viscosity = WATER_VISC, liquid_range = 7, post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C}, groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1}, _mcl_blast_resistance = 500, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode _mcl_hardness = -1, }) minetest.register_node("mcl_core:water_source", { description = "Water Source", _doc_items_entry_name = "Water", _doc_items_longdesc = [[Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time. Water interacts with lava in various ways: • When water is directly above or horizontally next to a lava source, the lava turns into obsidian. • When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone. • When water is directly below lava, the water turns into stone.]], _doc_items_hidden = false, drawtype = "liquid", tiles = { {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}} }, special_tiles = { -- New-style water source material (mostly unused) { name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}, backface_culling = false, } }, sounds = mcl_sounds.node_sound_water_defaults(), alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 4, liquidtype = "source", liquid_alternative_flowing = "mcl_core:water_flowing", liquid_alternative_source = "mcl_core:water_source", liquid_viscosity = WATER_VISC, liquid_range = 7, post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C}, stack_max = 64, groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1}, _mcl_blast_resistance = 500, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode _mcl_hardness = -1, }) minetest.register_node("mcl_core:lava_flowing", { description = "Flowing Lava", _doc_items_create_entry = false, wield_image = "default_lava_flowing_animated.png^[verticalframe:64:0", drawtype = "flowingliquid", tiles = {"default_lava_flowing_animated.png^[verticalframe:64:0"}, special_tiles = { { image="default_lava_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6} }, { image="default_lava_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6} }, }, paramtype2 = "flowingliquid", -- Real light level: 15 (but Minetest caps at 14) light_source = 14, sounds = mcl_sounds.node_sound_lava_defaults(), walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", --[[ Drowning in Minecraft deals 2 damage per second. In Minetest, drowning damage is dealt every 2 seconds so this translates to 4 drowning damage ]] drowning = 4, liquidtype = "flowing", liquid_alternative_flowing = "mcl_core:lava_flowing", liquid_alternative_source = "mcl_core:lava_source", liquid_viscosity = LAVA_VISC, liquid_renewable = false, liquid_range = 3, damage_per_second = 4*2, post_effect_color = {a=255, r=208, g=73, b=10}, groups = { lava=3, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1}, _mcl_blast_resistance = 500, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode _mcl_hardness = -1, }) minetest.register_node("mcl_core:lava_source", { description = "Lava Source", _doc_items_entry_name = "Lava", _doc_items_longdesc = [[Lava is hot and rather dangerous. Don't touch it, it will hurt you a lot and it is hard to get out. A lava source sets fire to a couple of air blocks above when they're next to a flammable block. Lava interacts with water various ways: • When a lava source is directly below or horizontally next to water, the lava turns into obsidian. • When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone. • When lava is directly above water, the water turns into stone.]], drawtype = "liquid", tiles = { {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, special_tiles = { -- New-style lava source material (mostly unused) { name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}, backface_culling = false, } }, -- Real light level: 15 (but Minetest caps at 14) light_source = 14, sounds = mcl_sounds.node_sound_lava_defaults(), walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 4, liquidtype = "source", liquid_alternative_flowing = "mcl_core:lava_flowing", liquid_alternative_source = "mcl_core:lava_source", liquid_viscosity = LAVA_VISC, liquid_renewable = false, liquid_range = 3, damage_per_second = 4*2, post_effect_color = {a=255, r=208, g=73, b=10}, stack_max = 64, groups = { lava=3, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1}, _mcl_blast_resistance = 500, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode _mcl_hardness = -1, })