local S = minetest.get_translator("mcl_potions") local splash_image = function(colorstring, opacity) if not opacity then opacity = 127 end return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png" end function mcl_potions.register_splash(name, descr, color, def) local id = "mcl_potions:"..name.."_splash" minetest.register_craftitem(id, { description = descr, _tt_help = def.tt, inventory_image = splash_image(color), groups = {brewitem=1, not_in_creative_inventory=0}, on_use = function(item, placer, pointed_thing) local velocity = 10 local dir = placer:get_look_dir(); local pos = placer:get_pos(); local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3}) if not minetest.is_creative_enabled(placer:get_player_name()) then item:take_item() end return item end, stack_max = 1, _on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir) local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51)) local obj = minetest.add_entity({x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}, id.."_flying") local velocity = 22 obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity}) obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3}) end }) local w = 0.7 minetest.register_entity(id.."_flying",{ textures = {splash_image(color)}, hp_max = 1, visual_size = {x=w/2,y=w/2}, collisionbox = {0,0,0,0,0,0}, on_step = function(self, dtime) local pos = self.object:getpos() local node = minetest.get_node(pos) local n = node.name local d = 2 local redux_map = {7/8,0.5,0.25} if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) minetest.add_particlespawner({ amount = 50, time = 2, minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, maxpos = {x=pos.x+d, y=pos.y+d, z=pos.z+d}, minvel = {x=-1, y=0, z=-1}, maxvel = {x=1, y=0.5, z=1}, minacc = {x=-0.5, y=0, z=-0.5}, maxacc = {x=0.5, y=.2, z=0.5}, minexptime = 1, maxexptime = 3, minsize = 2, maxsize = 4, collisiondetection = true, vertical = false, texture = "mcl_potions_sprite.png^[colorize:"..color..":127", }) self.object:remove() for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do local entity = obj:get_luaentity() if obj:is_player() or entity._cmi_is_mob then local pos2 = obj:get_pos() local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2)) if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end end end end end, }) end local function time_string(dur) return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)) end local splash_DUR = mcl_potions.DURATION*mcl_potions.SPLASH_FACTOR local splash_DUR_2 = mcl_potions.DURATION_2*mcl_potions.SPLASH_FACTOR local splash_DUR_pl = mcl_potions.DURATION_PLUS*mcl_potions.SPLASH_FACTOR -- register_splash("weakness", S("Weakness Splash Potion"), "#6600AA", { -- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR*mcl_potions.INV_FACTOR*redx) end, -- -- TODO: Fix tooltip -- tt = time_string(splash_DUR*mcl_potions.INV_FACTOR) -- }) -- -- register_splash("weakness_plus", S("Weakness Splash Potion +"), "#7700BB", { -- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end, -- -- TODO: Fix tooltip -- tt = time_string(splash_DUR_pl*mcl_potions.INV_FACTOR) -- }) -- -- register_splash("strength", S("Strength Splash Potion"), "#D444D4", { -- potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR*redx) end, -- -- TODO: Fix tooltip -- tt = time_string(splash_DUR) -- }) -- -- register_splash("strength_2", S("Strength Splash Potion II"), "#D444F4", { -- potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, splash_DUR_2*redx) end, -- -- TODO: Fix tooltip -- tt = time_string(splash_DUR_2) -- }) -- -- register_splash("strength_plus", S("Strength Splash Potion +"), "#D444E4", { -- potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR_pl*redx) end, -- -- TODO: Fix tooltip -- tt = time_string(splash_DUR_pl) -- })