mcl_armor_trims = { overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire"}, colors = {"bf352d"} } local function define_items() local register_list = {} for itemname, itemdef in pairs(minetest.registered_items) do if itemdef._mcl_armor_texture and type(itemdef._mcl_armor_texture) == "string" then for _, overlay in pairs(mcl_armor_trims.overlays) do local new_name = itemname .. "_trimmed_" .. overlay minetest.override_item(itemname, {_mcl_armor_trims_trim = new_name}) local new_def = table.copy(itemdef) --TODO: inventory stuff new_def.groups.not_in_creative_inventory = 0 --set this to 1 later! new_def.groups.not_in_craft_guide = 1 new_def._mcl_armor_texture = new_def._mcl_armor_texture .. "^" .. overlay .. ".png" new_def._mcl_armor_trims_trim = new_name register_list[":" .. new_name] = new_def end end end for new_name, new_def in pairs(register_list) do minetest.register_craftitem(new_name, new_def) end end minetest.register_on_mods_loaded(define_items)