local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false) local BLAZE_SPAWNER_MAX_LIGHT = 11 mcl_structures.register_structure("nether_outpost",{ place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"}, fill_ratio = 0.01, chunk_probability = 900, flags = "all_floors", biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"}, sidelen = 24, solid_ground = true, make_foundation = true, y_min = mcl_vars.mg_lava_nether_max - 1, y_max = mcl_vars.mg_nether_max - 30, filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_outpost.mts" }, y_offset = 0, after_place = function(pos) local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"}) if not sp[1] then return end mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, BLAZE_SPAWNER_MAX_LIGHT, 10, 8, 0) end }) local nbridges = { modpath.."/schematics/mcl_nether_fortresses_nether_bridge_1.mts", modpath.."/schematics/mcl_nether_fortresses_nether_bridge_2.mts", modpath.."/schematics/mcl_nether_fortresses_nether_bridge_3.mts", modpath.."/schematics/mcl_nether_fortresses_nether_bridge_4.mts", } mcl_structures.register_structure("nether_bridge",{ place_on = {"mcl_nether:nether_lava_source","mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand","mcl_core:bedrock"}, fill_ratio = 0.01, chunk_probability = 500, flags = "all_floors", sidelen = 38, solid_ground = false, make_foundation = false, y_min = mcl_vars.mg_nether_min - 4, y_max = mcl_vars.mg_lava_nether_max - 20, filenames = nbridges, y_offset = function(pr) return pr:next(15,20) end, after_place = function(pos,def,pr) local p1 = vector.offset(pos,-14,0,-14) local p2 = vector.offset(pos,14,24,14) mcl_structures.spawn_mobs("mobs_mc:witherskeleton",{"mcl_blackstone:blackstone_chiseled_polished"},p1,p2,pr,5) end }) mcl_structures.register_structure("nether_outpost_with_bridges",{ place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand","mcl_nether:nether_lava_source"}, fill_ratio = 0.01, chunk_probability = 1300, flags = "all_floors", biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"}, sidelen = 24, solid_ground = true, make_foundation = true, y_min = mcl_vars.mg_lava_nether_max - 1, y_max = mcl_vars.mg_nether_max - 30, filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_outpost.mts" }, daughters = {{ files = { nbridges[1] }, pos = vector.new(0,-2,-24), rot = 180, }, { files = { nbridges[1] }, pos = vector.new(0,-2,24), rot = 0, }, { files = { nbridges[1] }, pos = vector.new(-24,-2,0), rot = 270, }, { files = { nbridges[1] }, pos = vector.new(24,-2,0), rot = 90, }, }, after_place = function(pos,def,pr) local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"}) if not sp[1] then return end mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, BLAZE_SPAWNER_MAX_LIGHT, 10, 8, 0) local legs = minetest.find_nodes_in_area(vector.offset(pos,-45,-2,-45),vector.offset(pos,45,0,45), "mcl_nether:nether_brick") local bricks = {} for _,leg in pairs(legs) do while minetest.get_item_group(mcl_vars.get_node(vector.offset(leg,0,-1,0), true, 333333).name, "solid") == 0 do leg = vector.offset(leg,0,-1,0) table.insert(bricks,leg) end end minetest.bulk_set_node(bricks, {name = "mcl_nether:nether_brick", param2 = 2}) local p1 = vector.offset(pos,-45,13,-45) local p2 = vector.offset(pos,45,13,45) mcl_structures.spawn_mobs("mobs_mc:witherskeleton",{"mcl_blackstone:blackstone_chiseled_polished"},p1,p2,pr,5) end },true) mcl_structures.register_structure_spawn({ name = "mobs_mc:witherskeleton", y_min = mcl_vars.mg_lava_nether_max, y_max = mcl_vars.mg_nether_max, chance = 15, interval = 60, limit = 4, spawnon = { "mcl_blackstone:blackstone_chiseled_polished" }, }) mcl_structures.register_structure("nether_bulwark",{ place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"}, fill_ratio = 0.01, chunk_probability = 900, flags = "all_floors", biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest"}, sidelen = 36, solid_ground = true, make_foundation = true, y_min = mcl_vars.mg_lava_nether_max - 1, y_max = mcl_vars.mg_nether_max - 30, filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_1.mts", modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_2.mts", modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_3.mts", modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_4.mts", }, daughters = {{ files = { modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_1.mts", modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_2.mts", modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_3.mts", modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_4.mts", }, pos = vector.new(0,0,0), }, }, y_offset = 0, construct_nodes = {"group:wall"}, after_place = function(pos,def,pr) local p1 = vector.offset(pos,-14,0,-14) local p2 = vector.offset(pos,14,24,14) mcl_structures.spawn_mobs("mobs_mc:piglin",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr,5) mcl_structures.spawn_mobs("mobs_mc:piglin_brute",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr) mcl_structures.spawn_mobs("mobs_mc:hoglin",{"mcl_blackstone:nether_gold"},p1,p2,pr,4) end, loot = { ["mcl_chests:chest_small" ] ={ { stacks_min = 1, stacks_max = 2, items = { --{ itemstring = "FIXME:spectral_arrow", weight = 1, amount_min = 10, amount_max=28 }, { itemstring = "mcl_blackstone:blackstone_gilded", weight = 1, amount_min = 8, amount_max=12 }, { itemstring = "mcl_core:iron_ingot", weight = 1, amount_min = 4, amount_max=9 }, { itemstring = "mcl_core:gold_ingot", weight = 1, amount_min = 4, amount_max=9 }, { itemstring = "mcl_core:crying_obsidian", weight = 1, amount_min = 3, amount_max=8 }, { itemstring = "mcl_bows:crossbow", weight = 1, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_core:goldblock", weight = 1, }, { itemstring = "mcl_tools:sword_gold", weight = 1, }, { itemstring = "mcl_tools:axe_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:helmet_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:chestplate_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:leggings_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:boots_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, } }, { stacks_min = 2, stacks_max = 4, items = { { itemstring = "mcl_bows:arrow", weight = 4, amount_min = 5, amount_max=17 }, { itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 }, { itemstring = "mcl_core:iron_nugget", weight = 1, amount_min = 2, amount_max = 6 }, { itemstring = "mcl_core:gold_nugget", weight = 1, amount_min = 2, amount_max = 6 }, { itemstring = "mcl_mobitems:leather", weight = 1, amount_min = 1, amount_max = 3 }, } }, { stacks_min = 1, stacks_max = 1, items = { { itemstring = "mcl_compass:lodestone" }, { itemstring = "mcl_armor:rib" }, } }} }, }) mcl_structures.register_structure_spawn({ name = "mobs_mc:piglin", y_min = mcl_vars.mg_nether_min, y_max = mcl_vars.mg_nether_max, chance = 10, interval = 60, limit = 9, spawnon = {"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"}, }) mcl_structures.register_structure_spawn({ name = "mobs_mc:piglin_brute", y_min = mcl_vars.mg_nether_min, y_max = mcl_vars.mg_nether_max, chance = 20, interval = 60, limit = 4, spawnon = {"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"}, })