mcl_weather.nether_dust = {} mcl_weather.nether_dust.particlespawners = {} local psdef= { amount = 150, time = 0, minpos = vector.new(-15,-15,-15), maxpos =vector.new(15,15,15), minvel = vector.new(-0.3,-0.15,-1), maxvel = vector.new(0.3,0.15,0.3), minacc = vector.new(-1,-0.4,-1), maxacc = vector.new(1,0.4,1), minexptime = 1, maxexptime = 10, minsize = 0.2, maxsize = 0.7, collisiondetection = false, collision_removal = false, object_collision = false, vertical = false } local function check_player(player) local name=player:get_player_name() if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then return true end end mcl_weather.nether_dust.add_particlespawners = function(player) local name=player:get_player_name(name) mcl_weather.nether_dust.particlespawners[name]={} psdef.playername = name psdef.attached = player psdef.glow = math.random(0,minetest.LIGHT_MAX) for i=1,3 do psdef.texture="mcl_particles_nether_dust"..i..".png" mcl_weather.nether_dust.particlespawners[name][i]=minetest.add_particlespawner(psdef) end end mcl_weather.nether_dust.delete_particlespawners = function(player) local name=player:get_player_name(name) if mcl_weather.nether_dust.particlespawners[name] then for i=1,3 do minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i]) end mcl_weather.nether_dust.particlespawners[name]=nil end end mcl_worlds.register_on_dimension_change(function(player, dimension) if check_player(player) then return mcl_weather.nether_dust.add_particlespawners(player) end mcl_weather.nether_dust.delete_particlespawners(player) end) minetest.register_on_joinplayer(function(player) if check_player(player) then mcl_weather.nether_dust.add_particlespawners(player) end end) minetest.register_on_leaveplayer(function(player) mcl_weather.nether_dust.delete_particlespawners(player) end)