local init = os.clock() dofile(minetest.get_modpath("mobs").."/api.lua") -- Items dofile(minetest.get_modpath("mobs").."/item.lua") -- Mouton dofile(minetest.get_modpath("mobs").."/sheep.lua") -- Zombie dofile(minetest.get_modpath("mobs").."/zombie.lua") -- Slime dofile(minetest.get_modpath("mobs").."/slime.lua") -- Creeper dofile(minetest.get_modpath("mobs").."/creeper.lua") -- Spider dofile(minetest.get_modpath("mobs").."/spider.lua") if minetest.setting_getbool("spawn_friendly_mobs") ~= false then -- “If not defined or set to true then” mobs:register_spawn("mobs:sheep", "Sheep", {"default:dirt_with_grass"},16, 8, 2, 250, 100) end if minetest.setting_getbool("spawn_hostile_mobs") ~= false then -- “If not defined or set to true then” mobs:register_spawn("mobs:slime", "Slime", { "default:dirt_with_grass"}, 20, 1, 11, 80, 0) mobs:register_spawn("mobs:zombie", "Zombie", {"default:stone", "default:dirt", "default:dirt_with_grass", "default:sand"}, 1, -1, 7, 80, 0) mobs:register_spawn("mobs:spider", "Spider", {"default:stone", "default:dirt", "default:dirt_with_grass", "default:sand"}, 1, -1, 7, 40, 0) end local time_to_load= os.clock() - init print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))