--MCmobs v0.2 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") --################### --################### SHULKER --################### -- animation 45-80 is transition between passive and attack stance mcl_mobs:register_mob("mobs_mc:shulker", { description = S("Shulker"), type = "monster", spawn_class = "hostile", attack_type = "shoot", shoot_interval = 0.5, arrow = "mobs_mc:shulkerbullet", shoot_offset = 0.5, passive = false, hp_min = 30, hp_max = 30, xp_min = 5, xp_max = 5, armor = 150, collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5}, visual = "mesh", mesh = "mobs_mc_shulker.b3d", textures = { "mobs_mc_endergolem.png", }, -- TODO: sounds -- TODO: Make shulker dye-able visual_size = {x=3, y=3}, walk_chance = 0, jump = false, drops = { {name = mobs_mc.items.shulker_shell, chance = 2, min = 1, max = 1, looting = "rare", looting_factor = 0.0625}, }, animation = { stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25, speed_normal = 25, speed_run = 50, stand_start = 0, stand_end = 45, walk_start = 0, walk_end = 45, run_start = 0, run_end = 45, punch_start = 80, punch_end = 100, }, view_range = 16, fear_height = 4, }) -- bullet arrow (weapon) mcl_mobs:register_arrow("mobs_mc:shulkerbullet", { visual = "sprite", visual_size = {x = 0.25, y = 0.25}, textures = {"mobs_mc_shulkerbullet.png"}, velocity = 6, hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 4}, }, nil) end, hit_mob = function(self, mob) mob:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 4}, }, nil) end, hit_node = function(self, pos, node) end }) mcl_mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0) mcl_mobs:spawn_specific( "mobs_mc:shulker", "end", "ground", { "End" }, 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)