local function is_forbidden_node(pos, node) node = node or minetest.get_node(pos) return minetest.get_item_group(node.name, "stair") > 0 or minetest.get_item_group(node.name, "slab") > 0 or minetest.get_item_group(node.name, "carpet") > 0 end function mcl_mobs:spawn_abm_check(pos, node, name) -- Don't spawn monsters on mycelium if (node.name == "mcl_core:mycelium" or node.name == "mcl_core:mycelium_snow") and minetest.registered_entities[name].type == "monster" then return true --Don't Spawn mobs on stairs, slabs, or carpets elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then return true -- Spawn on opaque or liquid nodes elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then return false end -- Reject everything else return true end