local function get_chest_neighborpos(pos, param2, side) if side == "right" then if param2 == 0 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z+1} elseif param2 == 2 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z-1} end else if param2 == 0 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z-1} elseif param2 == 2 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z+1} end end end minetest.register_node("mcl_chests:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", stack_max = 64, groups = {choppy=2,oddly_breakable_by_hand=2, deco_block=1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local param2 = minetest.get_node(pos).param2 local meta = minetest.get_meta(pos) if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:chest" then minetest.set_node(pos, {name="mcl_chests:chest_right",param2=param2}) local p = get_chest_neighborpos(pos, param2, "right") meta:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. default.inventory_header.. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0.5;9,3;]".. "list[current_name;main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]".. "listring[current_player;main]".. "listring[current_name;main]") minetest.swap_node(p, { name = "mcl_chests:chest_left", param2 = param2 }) local m = minetest.get_meta(p) m:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. default.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[current_name;main]".. "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]") elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:chest" then minetest.set_node(pos, {name="mcl_chests:chest_left",param2=param2}) local p = get_chest_neighborpos(pos, param2, "left") meta:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. default.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[current_name;main]".. "listring[current_player;main]".. "listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]") minetest.swap_node(p, { name = "mcl_chests:chest_right", param2 = param2 }) local m = minetest.get_meta(p) m:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. default.inventory_header.. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]".. "list[current_name;main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]".. "listring[current_player;main]".. "listring[current_name;main]") else meta:set_string("formspec", "size[9,8.75]".. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. default.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_name;main]".. "listring[current_player;main]") end local inv = meta:get_inventory() inv:set_size("main", 9*3) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("mcl_chests:chest_left", { tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, drop = "mcl_chests:chest", is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_destruct = function(pos) local n = minetest.get_node(pos) if n.name == "mcl_chests:chest" then return end local param2 = n.param2 local p = get_chest_neighborpos(pos, param2, "left") if not p or minetest.get_node(p).name ~= "mcl_chests:chest_right" then return end local meta = minetest.get_meta(p) meta:set_string("formspec", "size[9,8.75]".. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. default.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_name;main]".. "listring[current_player;main]") minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 }) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("mcl_chests:chest_right", { tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, drop = "mcl_chests:chest", is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_destruct = function(pos) local n = minetest.get_node(pos) if n.name == "mcl_chests:chest" then return end local param2 = n.param2 local p = get_chest_neighborpos(pos, param2, "right") if not p or minetest.get_node(p).name ~= "mcl_chests:chest_left" then return end local meta = minetest.get_meta(p) meta:set_string("formspec", "size[9,8.75]".. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. default.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_name;main]".. "listring[current_player;main]") minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 }) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_craft({ output = 'mcl_chests:chest', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', '', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, } })