local vector_new = vector.new mobs.do_head_logic = function(self,dtime) --local yaw = self.object:get_yaw() --local bone_pos = vector_new(0,5,0) --print(yaw) --local _, bone_rot = self.object:get_bone_position("head") --bone_rot.x = bone_rot.x + (dtime * 10) --bone_rot.z = bone_rot.z + (dtime * 10) --self.object:set_bone_position("head", bone_pos, bone_rot) --set_bone_position([bone, position, rotation]) end