local S = minetest.get_translator(minetest.get_current_modname()) -- Fish Buckets local fish_names = { ["cod"] = "Cod", ["salmon"] = "Salmon", ["tropical_fish"] = "Tropical Fish", ["axolotl"] = "Axolotl", --["pufferfish"] = "Pufferfish", --FIXME add pufferfish } local fishbucket_prefix = "mcl_buckets:bucket_" local function on_place_fish(itemstack, placer, pointed_thing) local pos = pointed_thing.above or pointed_thing.under if not pos then return end local n = minetest.get_node_or_nil(pos) if n.name and minetest.registered_nodes[n.name].buildable_to or n.name == "mcl_portals:portal" then local fish = itemstack:get_name():gsub(fishbucket_prefix,"") if fish_names[fish] then local o = minetest.add_entity(pos, "mobs_mc:" .. fish) local props = itemstack:get_meta():get_string("properties") if props ~= "" then o:set_properties(minetest.deserialize(props)) end minetest.set_node(pos,{name = "mcl_core:water_source"}) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:set_name("mcl_buckets:bucket_empty") end end end return itemstack end for techname, fishname in pairs(fish_names) do minetest.register_craftitem(fishbucket_prefix .. techname, { description = S("Bucket of @1", S(fishname)), _doc_items_longdesc = S("This bucket is filled with water and @1.", S(fishname)), _doc_items_usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fishname), S(fishname)), _tt_help = S("Places a water source and a @1.", S(fishname)), inventory_image = techname .. "_bucket.png", stack_max = 1, groups = {bucket = 1, fish_bucket = 1}, liquids_pointable = false, on_place = on_place_fish, on_secondary_use = on_place_fish, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal" if not buildable then return stack end local result, take_bucket = get_extra_check(def.extra_check, droppos, nil) if result then -- Fail placement of liquid if result is false place_liquid(droppos, get_node_place(def.source_place, droppos)) end if take_bucket then stack:set_name("mcl_buckets:bucket_empty") end return stack end, }) minetest.register_alias("mcl_fishing:bucket_" .. techname, "mcl_buckets:bucket_" .. techname) end