-- To make recipes that will work with any dye ever made by anybody, define -- them based on groups. -- You can select any group of groups, based on your need for amount of colors. -- basecolor: 9, excolor: 17, unicolor: 89 -- -- Example of one shapeless recipe using a color group: -- Note: As this uses basecolor_*, you'd need 9 of these. -- minetest.register_craft({ -- type = "shapeless", -- output = ":item_yellow", -- recipe = {":item_no_color", "group:basecolor_yellow"}, -- }) mcl_dye = {} local S = minetest.get_translator(minetest.get_current_modname()) local math = math local string = string -- Base color groups: -- - basecolor_white -- - basecolor_grey -- - basecolor_black -- - basecolor_red -- - basecolor_yellow -- - basecolor_green -- - basecolor_cyan -- - basecolor_blue -- - basecolor_magenta -- Extended color groups (* = equal to a base color): -- * excolor_white -- - excolor_lightgrey -- * excolor_grey -- - excolor_darkgrey -- * excolor_black -- * excolor_red -- - excolor_orange -- * excolor_yellow -- - excolor_lime -- * excolor_green -- - excolor_aqua -- * excolor_cyan -- - excolor_sky_blue -- * excolor_blue -- - excolor_violet -- * excolor_magenta -- - excolor_red_violet -- The whole unifieddyes palette as groups: -- - unicolor_ -- For the following, no white/grey/black is allowed: -- - unicolor_medium_ -- - unicolor_dark_ -- - unicolor_light_ -- - unicolor__s50 -- - unicolor_medium__s50 -- - unicolor_dark__s50 -- This collection of colors is partly a historic thing, partly something else. local dyes = { {"white", S("White Dye"), {basecolor_white=1, excolor_white=1, unicolor_white=1}}, {"grey", S("Light Grey Dye"), {basecolor_grey=1, excolor_grey=1, unicolor_grey=1}}, {"dark_grey", S("Grey Dye"), {basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}}, {"black", S("Black Dye"), {basecolor_black=1, excolor_black=1, unicolor_black=1}}, {"violet", S("Purple Dye"), {basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}}, {"blue", S("Blue Dye"), {basecolor_blue=1, excolor_blue=1, unicolor_blue=1}}, {"lightblue", S("Light Blue Dye"), {basecolor_blue=1, excolor_blue=1, unicolor_light_blue=1}}, {"cyan", S("Cyan Dye"), {basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}}, {"dark_green", S("Green Dye"), {basecolor_green=1, excolor_green=1, unicolor_dark_green=1}}, {"green", S("Lime Dye"), {basecolor_green=1, excolor_green=1, unicolor_green=1}}, {"yellow", S("Yellow Dye"), {basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}}, {"brown", S("Brown Dye"), {basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}}, {"orange", S("Orange Dye"), {basecolor_orange=1, excolor_orange=1, unicolor_orange=1}}, {"red", S("Red Dye"), {basecolor_red=1, excolor_red=1, unicolor_red=1}}, {"magenta", S("Magenta Dye"), {basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}}, {"pink", S("Pink Dye"), {basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, } -- Other mods can use these for looping through available colors mcl_dye.basecolors = {"white", "grey", "black", "magenta", "blue", "cyan", "green", "yellow", "orange", "red", "brown"} mcl_dye.excolors = {"white", "grey", "darkgrey", "black", "violet", "blue", "cyan", "green", "yellow", "orange", "red", "red_violet"} local unicolor_to_dye_id = {} for d = 1, #dyes do for k, _ in pairs(dyes[d][3]) do if string.sub(k, 1, 9) == "unicolor_" then unicolor_to_dye_id[k] = dyes[d][1] end end end -- Takes an unicolor group name (e.g. “unicolor_white”) and returns a -- corresponding dye name (if it exists), nil otherwise. function mcl_dye.unicolor_to_dye(unicolor_group) local color = unicolor_to_dye_id[unicolor_group] if color then return "mcl_dye:" .. color else return nil end end -- Define dye items. -- for _, row in pairs(dyes) do local name, desc, grps = unpack(row) minetest.register_craftitem("mcl_dye:" .. name, { inventory_image = "mcl_dye_" .. name .. ".png", description = desc, _doc_items_longdesc = S("This item is a dye which is used for dyeing and crafting."), _doc_items_usagehelp = S("Rightclick on a sheep to dye its wool. Other things are dyed by crafting."), groups = table.update({craftitem = 1, dye = 1}, grps) }) end -- Bone meal code to be moved into its own mod. -- function mcl_dye.add_bone_meal_particle(pos, def) if not def then def = {} end minetest.add_particlespawner({ amount = def.amount or 10, time = def.time or 0.1, minpos = def.minpos or vector.subtract(pos, 0.5), maxpos = def.maxpos or vector.add(pos, 0.5), minvel = def.minvel or vector.new(-0.01, 0.01, -0.01), maxvel = def.maxvel or vector.new(0.01, 0.01, 0.01), minacc = def.minacc or vector.new(0, 0, 0), maxacc = def.maxacc or vector.new(0, 0, 0), minexptime = def.minexptime or 1, maxexptime = def.maxexptime or 4, minsize = def.minsize or 0.7, maxsize = def.maxsize or 2.4, texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color glow = def.glow or 1, }) end mcl_dye.bone_meal_callbacks = {} function mcl_dye.register_on_bone_meal_apply(func) table.insert(mcl_dye.bone_meal_callbacks, func) end local function apply_bone_meal(pointed_thing, user) -- Bone meal currently spawns all flowers found in the plains. local flowers_table_plains = { "mcl_flowers:dandelion", "mcl_flowers:dandelion", "mcl_flowers:poppy", "mcl_flowers:oxeye_daisy", "mcl_flowers:tulip_orange", "mcl_flowers:tulip_red", "mcl_flowers:tulip_white", "mcl_flowers:tulip_pink", "mcl_flowers:azure_bluet", } local flowers_table_simple = { "mcl_flowers:dandelion", "mcl_flowers:poppy", } local flowers_table_swampland = { "mcl_flowers:blue_orchid", } local flowers_table_flower_forest = { "mcl_flowers:dandelion", "mcl_flowers:poppy", "mcl_flowers:oxeye_daisy", "mcl_flowers:tulip_orange", "mcl_flowers:tulip_red", "mcl_flowers:tulip_white", "mcl_flowers:tulip_pink", "mcl_flowers:azure_bluet", "mcl_flowers:allium", } local pos = pointed_thing.under local n = minetest.get_node(pos) if n.name == "" then return false end if mcl_util.check_area_protection(pos, pointed_thing.above, user) then return false end for _, func in pairs(mcl_dye.bone_meal_callbacks) do if func(pointed_thing, user) then return true end end if minetest.get_item_group(n.name, "sapling") >= 1 then mcl_dye.add_bone_meal_particle(pos) -- Saplings: 45% chance to advance growth stage if math.random(1, 100) <= 45 then if n.name == "mcl_cherry_blossom:cherrysapling" then return mcl_cherry_blossom.generate_cherry_tree(pos) -- If cherry blossom sapling, run that callback instead. else return mcl_core.grow_sapling(pos, n) end end elseif minetest.get_item_group(n.name, "mushroom") == 1 then mcl_dye.add_bone_meal_particle(pos) -- Try to grow huge mushroom -- Must be on a dirt-type block local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) if below.name ~= "mcl_core:mycelium" and below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1 and below.name ~= "mcl_core:coarse_dirt" and below.name ~= "mcl_core:podzol" then return false end -- Select schematic local schematic, offset, height if n.name == "mcl_mushrooms:mushroom_brown" then schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_brown.mts" offset = { x = -3, y = -1, z = -3 } height = 8 elseif n.name == "mcl_mushrooms:mushroom_red" then schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_red.mts" offset = { x = -2, y = -1, z = -2 } height = 8 else return false end -- 40% chance if math.random(1, 100) <= 40 then -- Check space requirements for i=1,3 do local cpos = vector.add(pos, {x=0, y=i, z=0}) if minetest.get_node(cpos).name ~= "air" then return false end end local yoff = 3 local minp, maxp = {x=pos.x-3, y=pos.y+yoff, z=pos.z-3}, {x=pos.x+3, y=pos.y+yoff+(height-3), z=pos.z+3} local diff = vector.subtract(maxp, minp) diff = vector.add(diff, {x=1,y=1,z=1}) local totalnodes = diff.x * diff.y * diff.z local goodnodes = minetest.find_nodes_in_area(minp, maxp, {"air", "group:leaves"}) if #goodnodes < totalnodes then return false end -- Place the huge mushroom minetest.remove_node(pos) local place_pos = vector.add(pos, offset) local ok = minetest.place_schematic(place_pos, schematic, 0, nil, false) return ok ~= nil end return false -- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages elseif string.find(n.name, "mcl_farming:wheat_") then mcl_dye.add_bone_meal_particle(pos) local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true) elseif string.find(n.name, "mcl_farming:potato_") then mcl_dye.add_bone_meal_particle(pos) local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_potato", pos, n, stages, true) elseif string.find(n.name, "mcl_farming:carrot_") then mcl_dye.add_bone_meal_particle(pos) local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true) elseif string.find(n.name, "mcl_farming:pumpkin_") then mcl_dye.add_bone_meal_particle(pos) local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true) elseif string.find(n.name, "mcl_farming:melontige_") then mcl_dye.add_bone_meal_particle(pos) local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true) elseif string.find(n.name, "mcl_farming:beetroot_") then mcl_dye.add_bone_meal_particle(pos) -- Beetroot: 75% chance to advance to next stage if math.random(1, 100) <= 75 then return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true) end elseif string.find(n.name, "mcl_farming:sweet_berry_bush_") then mcl_dye.add_bone_meal_particle(pos) if n.name == "mcl_farming:sweet_berry_bush_3" then return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry") else return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 1, true) end elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then mcl_dye.add_bone_meal_particle(pos) -- Cocoa: Advance by 1 stage mcl_cocoas.grow(pos) return true elseif minetest.get_item_group(n.name, "grass_block") == 1 then -- Grass Block: Generate tall grass and random flowers all over the place for i = -7, 7 do for j = -7, 7 do for y = -1, 1 do pos = vector.offset(pointed_thing.above, i, y, j) n = minetest.get_node(pos) local n2 = minetest.get_node(vector.offset(pos, 0, -1, 0)) if n.name ~= "" and n.name == "air" and (minetest.get_item_group(n2.name, "grass_block_no_snow") == 1) then -- Randomly generate flowers, tall grass or nothing if math.random(1, 100) <= 90 / ((math.abs(i) + math.abs(j)) / 2)then -- 90% tall grass, 10% flower mcl_dye.add_bone_meal_particle(pos, {amount = 4}) if math.random(1,100) <= 90 then local col = n2.param2 minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col}) else local flowers_table if mg_name == "v6" then flowers_table = flowers_table_plains else local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome) if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then flowers_table = flowers_table_swampland elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then flowers_table = flowers_table_flower_forest elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then flowers_table = flowers_table_plains else flowers_table = flowers_table_simple end end minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]}) end end end end end end return true -- Double flowers: Drop corresponding item elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then mcl_dye.add_bone_meal_particle(pos) minetest.add_item(pos, "mcl_flowers:rose_bush") return true elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then mcl_dye.add_bone_meal_particle(pos) minetest.add_item(pos, "mcl_flowers:peony") return true elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then mcl_dye.add_bone_meal_particle(pos) minetest.add_item(pos, "mcl_flowers:lilac") return true elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then mcl_dye.add_bone_meal_particle(pos) minetest.add_item(pos, "mcl_flowers:sunflower") return true elseif n.name == "mcl_flowers:tallgrass" then mcl_dye.add_bone_meal_particle(pos) -- Tall Grass: Grow into double tallgrass local toppos = { x=pos.x, y=pos.y+1, z=pos.z } local topnode = minetest.get_node(toppos) if minetest.registered_nodes[topnode.name].buildable_to then minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = n.param2 }) minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = n.param2 }) return true end --[[ Here for when Bonemeal becomes an api, there's code if needed for handling applying to bamboo. -- Handle applying bonemeal to bamboo. elseif mcl_bamboo.is_bamboo(n.name) then local success = mcl_bamboo.grow_bamboo(pos, true) if success then mcl_dye.add_bone_meal_particle(pos) end return success --]] elseif n.name == "mcl_flowers:fern" then mcl_dye.add_bone_meal_particle(pos) -- Fern: Grow into large fern local toppos = { x=pos.x, y=pos.y+1, z=pos.z } local topnode = minetest.get_node(toppos) if minetest.registered_nodes[topnode.name].buildable_to then minetest.set_node(pos, { name = "mcl_flowers:double_fern", param2 = n.param2 }) minetest.set_node(toppos, { name = "mcl_flowers:double_fern_top", param2 = n.param2 }) return true end end return false end mcl_dye.apply_bone_meal = apply_bone_meal -- Bone meal item registration. -- -- To be moved into its own mod. -- minetest.register_craftitem(":mcl_bone_meal:bone_meal", { inventory_image = "mcl_bone_meal_bone_meal.png", description = S("Bone Meal"), _tt_help = S("Speeds up plant growth"), _doc_items_longdesc = S("Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants."), _doc_items_usagehelp = S("Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place."), stack_max = 64, on_place = function(itemstack, user, pointed_thing) -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if user and not user:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end -- Use the bone meal on the ground if (apply_bone_meal(pointed_thing, user) and (not minetest.is_creative_enabled(user:get_player_name()))) then itemstack:take_item() end return itemstack end, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) -- Apply bone meal, if possible local pointed_thing if dropnode.name == "air" then pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } } else pointed_thing = { above = pos, under = droppos } end local success = apply_bone_meal(pointed_thing, nil) if success then stack:take_item() end return stack end, _dispense_into_walkable = true }) minetest.register_craft({ output = "mcl_bone_meal:bone_meal 3", recipe = {{"mcl_mobitems:bone"}}, }) -- Dye creation recipes. -- minetest.register_craft({ output = "mcl_dye:white", recipe = {{"mcl_bone_meal:bone_meal"}}, }) minetest.register_craft({ output = "mcl_dye:black", recipe = {{"mcl_mobitems:ink_sac"}}, }) minetest.register_craft({ output = "mcl_dye:yellow", recipe = {{"mcl_flowers:dandelion"}}, }) minetest.register_craft({ output = "mcl_dye:yellow 2", recipe = {{"mcl_flowers:sunflower"}}, }) minetest.register_craft({ output = "mcl_dye:blue", recipe = {{"mcl_core:lapis"}}, }) --[[ Uncomment when crafting blue dye back into lapis is removed. minetest.register_craft({ output = "mcl_dye:blue", recipe = {{"mcl_flowers:cornflower"}}, })]] minetest.register_craft({ output = "mcl_dye:lightblue", recipe = {{"mcl_flowers:blue_orchid"}}, }) minetest.register_craft({ output = "mcl_dye:grey", recipe = {{"mcl_flowers:azure_bluet"}}, }) minetest.register_craft({ output = "mcl_dye:grey", recipe = {{"mcl_flowers:oxeye_daisy"}}, }) minetest.register_craft({ output = "mcl_dye:grey", recipe = {{"mcl_flowers:tulip_white"}}, }) minetest.register_craft({ output = "mcl_dye:magenta", recipe = {{"mcl_flowers:allium"}}, }) minetest.register_craft({ output = "mcl_dye:magenta 2", recipe = {{"mcl_flowers:lilac"}}, }) minetest.register_craft({ output = "mcl_dye:orange", recipe = {{"mcl_flowers:tulip_orange"}}, }) minetest.register_craft({ output = "mcl_dye:brown", recipe = {{"mcl_cocoas:cocoa_beans"}}, }) minetest.register_craft({ output = "mcl_dye:pink", recipe = {{"mcl_flowers:tulip_pink"}}, }) minetest.register_craft({ output = "mcl_dye:pink 2", recipe = {{"mcl_flowers:peony"}}, }) minetest.register_craft({ output = "mcl_dye:red", recipe = {{"mcl_farming:beetroot_item"}}, }) minetest.register_craft({ output = "mcl_dye:red", recipe = {{"mcl_flowers:poppy"}}, }) minetest.register_craft({ output = "mcl_dye:red", recipe = {{"mcl_flowers:tulip_red"}}, }) minetest.register_craft({ output = "mcl_dye:red 2", recipe = {{"mcl_flowers:rose_bush"}}, }) --[[Uncomment when crafting white dye back into bonemeal is removed minetest.register_craft({ output = "mcl_dye:white", recipe = {{"mcl_flowers:lily_of_the_valley"}}, })]] minetest.register_craft({ type = "cooking", output = "mcl_dye:dark_green", recipe = "mcl_core:cactus", cooktime = 10, }) minetest.register_craft({ type = "cooking", output = "mcl_dye:green", recipe = "group:sea_pickle", cooktime = 10, }) -- Dye mixing recipes. -- minetest.register_craft({ type = "shapeless", output = "mcl_dye:dark_grey 2", recipe = {"mcl_dye:black", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:lightblue 2", recipe = {"mcl_dye:blue", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:grey 3", recipe = {"mcl_dye:black", "mcl_dye:white", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:grey 2", recipe = {"mcl_dye:dark_grey", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:green 2", recipe = {"mcl_dye:dark_green", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:magenta 4", recipe = {"mcl_dye:blue", "mcl_dye:white", "mcl_dye:red", "mcl_dye:red"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:magenta 3", recipe = {"mcl_dye:pink", "mcl_dye:red", "mcl_dye:blue"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:magenta 2", recipe = {"mcl_dye:violet", "mcl_dye:pink"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:pink 2", recipe = {"mcl_dye:red", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:cyan 2", recipe = {"mcl_dye:blue", "mcl_dye:dark_green"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:violet 2", recipe = {"mcl_dye:blue", "mcl_dye:red"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:orange 2", recipe = {"mcl_dye:yellow", "mcl_dye:red"}, }) -- Legacy items grace conversion recipes. -- -- These allow for retrieval of precious items that were converted into -- dye items after refactoring of the dyes. Should be removed again in -- the near future. minetest.register_craft({ output = "mcl_bone_meal:bone_meal", recipe = {{"mcl_dye:white"}}, }) minetest.register_craft({ output = "mcl_mobitems:ink_sac", recipe = {{"mcl_dye:black"}}, }) minetest.register_craft({ output = "mcl_core:lapis", recipe = {{"mcl_dye:blue"}}, }) minetest.register_craft({ output = "mcl_cocoas:cocoa_beans", recipe = {{"mcl_dye:brown"}}, })