local S = minetest.get_translator(minetest.get_current_modname()) -- Armor tt.register_snippet(function(itemstring) --local def = minetest.registered_items[itemstring] local s = "" local head = minetest.get_item_group(itemstring, "armor_head") local torso = minetest.get_item_group(itemstring, "armor_torso") local legs = minetest.get_item_group(itemstring, "armor_legs") local feet = minetest.get_item_group(itemstring, "armor_feet") if head > 0 then s = s .. S("Head armor") end if torso > 0 then s = s .. S("Torso armor") end if legs > 0 then s = s .. S("Legs armor") end if feet > 0 then s = s .. S("Feet armor") end if s == "" then s = nil end return s end) tt.register_snippet(function(itemstring, _, itemstack) --local def = minetest.registered_items[itemstring] local s = "" local use = minetest.get_item_group(itemstring, "mcl_armor_uses") local pts = minetest.get_item_group(itemstring, "mcl_armor_points") if pts > 0 then s = s .. S("Armor points: @1", pts) s = s .. "\n" end if itemstack then local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking") if unbreaking > 0 then use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1))) end end if use > 0 then s = s .. S("Armor durability: @1", use) end if s == "" then s = nil end return s end) -- Horse armor tt.register_snippet(function(itemstring) local armor_g = minetest.get_item_group(itemstring, "horse_armor") if armor_g and armor_g > 0 then return S("Protection: @1%", 100 - armor_g) end end) tt.register_snippet(function(itemstring) local def = minetest.registered_items[itemstring] local s = "" if def.groups.eatable and def.groups.eatable > 0 then s = s .. S("Hunger points: +@1", def.groups.eatable) end if def._mcl_saturation and def._mcl_saturation > 0 then if s ~= "" then s = s .. "\n" end s = s .. S("Saturation points: +@1", string.format("%.1f", def._mcl_saturation)) end if s == "" then s = nil end return s end) tt.register_snippet(function(itemstring) --local def = minetest.registered_items[itemstring] if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then return S("Deals damage when falling"), mcl_colors.YELLOW end end) tt.register_snippet(function(itemstring) local def = minetest.registered_items[itemstring] if def.groups.place_flowerlike == 1 then return S("Grows on grass blocks or dirt") elseif def.groups.place_flowerlike == 2 then return S("Grows on grass blocks, podzol, dirt or coarse dirt") end end) tt.register_snippet(function(itemstring) local def = minetest.registered_items[itemstring] if def.groups.flammable then return S("Flammable") end end) tt.register_snippet(function(itemstring) if itemstring == "mcl_heads:zombie" then return S("Zombie view range: -50%") elseif itemstring == "mcl_heads:skeleton" then return S("Skeleton view range: -50%") elseif itemstring == "mcl_heads:stalker" then return S("Stalker view range: -50%") end end) tt.register_snippet(function(itemstring, _, itemstack) if itemstring:sub(1, 23) == "mcl_fishing:fishing_rod" or itemstring:sub(1, 12) == "mcl_bows:bow" then return S("Durability: @1", S("@1 uses", mcl_util.calculate_durability(itemstack or ItemStack(itemstring)))) end end)