local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) mcl_structures = {} -- some legacy API adapters mcl_structures.is_disabled = vl_structures.is_disabled mcl_structures.init_node_construct = vl_structures.init_node_construct mcl_structures.construct_nodes = vl_structures.construct_nodes mcl_structures.fill_chests = vl_structures.fill_chests mcl_structures.spawn_mobs = vl_structures.spawn_mobs -- TODO: provide more legacy adapters that translate parameters? mcl_structures.place_schematic = function(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param) vl_structures.place_schematic(pos, yoffset, schematic, rotation, { replacements = replacements, force_placement = force_placement, flags = flags, after_place = after_placement_callback, callback_param = callback_param }, pr) end mcl_structures.place_structure = vl_structures.place_structure -- still compatible mcl_structures.register_structure = function(name, def, nospawn) -- nospawn: ignored, just pass no place_on! if not def.solid_ground then def.prepare = def.prepare or {} end vl_structures.register_structure(name, def) end dofile(modpath.."/desert_temple.lua") dofile(modpath.."/desert_well.lua") dofile(modpath.."/end_city.lua") dofile(modpath.."/end_spawn.lua") dofile(modpath.."/igloo.lua") dofile(modpath.."/jungle_temple.lua") dofile(modpath.."/ocean_ruins.lua") dofile(modpath.."/ocean_temple.lua") dofile(modpath.."/pillager_outpost.lua") dofile(modpath.."/ruined_portal.lua") dofile(modpath.."/shipwrecks.lua") dofile(modpath.."/witch_hut.lua") dofile(modpath.."/woodland_mansion.lua")