local logging = minetest.settings:get_bool("mcl_logging_mapgen", false) local log_timing = minetest.settings:get_bool("mcl_logging_mapgen_timing", false) -- detailed, for performance debugging local registered_generators = {} local lvm, nodes, param2 = 0, 0, 0 local lvm_buffer, lvm_buffer2 = {}, {} local seed = minetest.get_mapgen_setting("seed") minetest.register_on_generated(function(minp, maxp, blockseed) local t1 = os.clock() if lvm > 0 then local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea(emin, emax) local data = vm:get_data(lvm_buffer) local data2 = param2 > 0 and vm:get_param2_data(lvm_buffer2) if log_timing then minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "get_data", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - t1)*1000)) end local lvm_used, shadow, deco_used, deco_table, ore_used, ore_table = false, false, false, false, false, false for _, rec in ipairs(registered_generators) do if rec.vf then local gt1 = os.clock() local p1, p2 = vector.copy(minp), vector.copy(maxp) -- defensive copies local e1, e2 = vector.copy(emin), vector.copy(emax) -- defensive copies local lvm_used0, shadow0, deco, ore = rec.vf(vm, data, data2, e1, e2, area, p1, p2, blockseed) lvm_used = lvm_used or lvm_used0 shadow = shadow or shadow0 if deco and type(deco) == "table" then deco_table = deco elseif deco then deco_used = true end if ore and type(ore) == "table" then ore_table = ore elseif deco then ore_used = true end if log_timing then minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", rec.id, minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000)) end end end if lvm_used then local gt1 = os.clock() vm:set_data(data) if param2 > 0 then vm:set_param2_data(data2) end if log_timing then minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "set_data", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000)) end local gt1 = os.clock() if deco_table and #deco_table > 0 then minetest.generate_decorations(vm,vector.new(minp.x,deco_table.min,minp.z),vector.new(maxp.x,deco_table.max,maxp.z)) elseif deco_used then minetest.generate_decorations(vm) end if log_timing and (deco_table or deco_used) then minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "decorations", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000)) end local gt1 = os.clock() if ore_table and #ore_table > 0 then minetest.generate_ores(vm,vector.new(minp.x,ore_table.min,minp.z),vector.new(maxp.x,ore_table.max,maxp.z)) elseif ore_used then minetest.generate_ores(vm) end if log_timing and (ore_table or ore_used) then minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "ores", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000)) end local gt1 = os.clock() vm:calc_lighting(minp, maxp, shadow) vm:write_to_map() vm:update_liquids() if log_timing then minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "light/write/liquids", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000)) end end end if nodes > 0 then for _, rec in ipairs(registered_generators) do if rec.nf then local gt1 = os.clock() local p1, p2 = vector.copy(minp), vector.copy(maxp) -- defensive copies rec.nf(p1, p2, blockseed) if log_timing then minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", rec.id, minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000)) end end end end if logging then minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "Generating chunk", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - t1)*1000)) end end) function minetest.register_on_generated(node_function) mcl_mapgen_core.register_generator("mod_"..minetest.get_current_modname().."_"..tostring(#registered_generators+1), nil, node_function) end function mcl_mapgen_core.register_generator(id, lvm_function, node_function, priority, needs_param2) if not id then return end local priority = priority or 5000 if lvm_function then lvm = lvm + 1 end if node_function then nodes = nodes + 1 end if needs_param2 then param2 = param2 + 1 end local new_record = { id = id, i = priority, vf = lvm_function, nf = node_function, needs_param2 = needs_param2, } table.insert(registered_generators, new_record) table.sort(registered_generators, function(a, b) return (a.i < b.i) or ((a.i == b.i) and a.vf and (b.vf == nil)) end) end function mcl_mapgen_core.unregister_generator(id) local index for i, gen in ipairs(registered_generators) do if gen.id == id then index = i break end end if not index then return end local rec = registered_generators[index] table.remove(registered_generators, index) if rec.vf then lvm = lvm - 1 end if rec.nf then nodes = nodes - 1 end if rec.needs_param2 then param2 = param2 - 1 end --if rec.needs_level0 then level0 = level0 - 1 end end -- Try to make decorations more deterministic in order, by sorting by priority and name -- At least for low-priority this should make map seeds more comparable, but -- adding for example a new structure can still change everything that comes -- later, because currently decoration blockseeds are incremented sequentially -- c.f., https://github.com/minetest/minetest/issues/14919 local pending_decorations = {} local gennotify_map = {} function mcl_mapgen_core.register_decoration(def, callback) if def.gen_callback and not def.name then error("gen_callback requires a named decoration.") end if callback then error("Callbacks have been redesigned.") end -- customize foliage colors if (def._mcl_foliage_palette_index or 0) > 0 then if type(def.schematic) ~= "string" then error("Can currently only be used with file schematics.") end -- Load the schema and apply foliage palette local schem = minetest.read_schematic(def.schematic, {}) schem.name = def.schematic -- preserve the file name local cache = {} for _, node in ipairs(schem.data) do local kind = cache[node.name] if kind == nil then local ndef = minetest.registered_nodes[node.name] kind = ndef and (ndef.groups.foliage_palette and "color") or (ndef.groups.foliage_palette_wallmounted and "colorwallmounted") or false cache[node.name] = kind end if kind == "color" then node.param2 = def._mcl_foliage_palette_index elseif kind == "colorwallmounted" then node.param2 = def._mcl_foliage_palette_index * 8 + (node.param2 % 8) end end def.schematic = schem end if pending_decorations == nil then minetest.log("warning", "Decoration registered after mapgen core initialization: "..tostring(def.name)) minetest.register_decoration(def) if def.gen_callback then def.deco_id = minetest.get_decoration_id(def.name) if not def.deco_id then error("Failed to get the decoration id for "..tostring(def.name)) else minetest.set_gen_notify({decoration = true}, {def.deco_id}) gennotify_map["decoration#" .. def.deco_id] = def end end return end table.insert(pending_decorations, def) end local function sort_decorations() local keys, map = {}, {} for i, def in pairs(pending_decorations) do local name = def.name -- we try to generate fallback names to make order more deterministic name = name or (def.decoration and string.format("%s:%04d", def.decoration, i)) if not name and type(def.schematic) == "string" then local sc = string.split(def.schematic, "/") name = string.format("%s:%04d", sc[#sc], i) end if not name and type(def.schematic) == "table" and def.schematic.name then local sc = string.split(def.schematic.name, "/") name = string.format("%s:%04d", sc[#sc], i) end if not name and type(def.schematic) == "table" and def.schematic.data then name = "" for _, v in ipairs(def.schematic.data) do if v.name then name = name .. v.name .. ":" end end name = name .. string.format("%04d", i) end name = name or string.format("%04d", i) local prio = (def.priority or 1000) + i/1000 local key = string.format("%08.3f:%s", prio, name) table.insert(keys, key) map[key] = def end table.sort(keys) for _, key in ipairs(keys) do local def = map[key] if def.name and minetest.get_decoration_id(def.name) then minetest.log("warning", "Decoration ID not unique: "..tostring(def.name or key)) end local deco_id = minetest.register_decoration(def) if not deco_id then error("Failed to register decoration "..tostring(def.name or key).." - name not unique or schematic not found?") end if def.name then deco_id = minetest.get_decoration_id(def.name) if not deco_id then error("Failed to register decoration "..tostring(def.name or key).." - name not unique?") end if def.gen_callback then minetest.set_gen_notify({decoration = true}, {deco_id}) gennotify_map["decoration#" .. deco_id] = def end end end pending_decorations = nil -- as we will not run again end mcl_mapgen_core.register_generator("Gennotify callbacks", nil, function(minp, maxp, blockseed) local pr = PcgRandom(blockseed + seed + 48214) -- constant seed offset local gennotify = minetest.get_mapgen_object("gennotify") for key, def in pairs(gennotify_map) do local t = gennotify[key] if t and #t > 0 then -- Fisher-Yates shuffle, using pr for i = 1, #t-1 do local r = pr:next(i,#t) t[i], t[r] = t[r], t[i] end def.gen_callback(t, minp, maxp, blockseed) end end end) minetest.register_on_mods_loaded(sort_decorations)