mcl_spawn = {} -- Returns current spawn position of player. -- If player is nil or not a player, the default spawn point is returned. mcl_spawn.get_spawn_pos = function(player) local spawn if player ~= nil and player:is_player() then spawn = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn")) end if not spawn or spawn == "" then spawn = minetest.setting_get_pos("static_spawnpoint") end if not spawn then spawn = { x=0, y=0, z=0 } if mg_name == "flat" then spawn.y = mcl_vars.mg_bedrock_overworld_max + 5 end end return spawn end -- Sets the player's spawn position to pos. -- Set pos to nil to clear the spawn position. mcl_spawn.set_spawn_pos = function(player, pos) if pos == nil then player:set_attribute("mcl_beds:spawn", "") else player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(pos)) end end -- Respawn player at specified respawn position minetest.register_on_respawnplayer(function(player) local pos = mcl_spawn.get_spawn_pos(player) if pos then player:set_pos(pos) return true end end) minetest.register_on_newplayer(function(player) mcl_spawn.set_spawn_pos(player, player:get_pos()) end)