local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local mod = mcl_minecarts local S = minetest.get_translator(modname) mod.RAIL_GROUPS = { STANDARD = 1, CURVES = 2, } -- Inport functions and constants from elsewhere local table_merge = mcl_util.table_merge local check_connection_rules = mod.check_connection_rules local update_rail_connections = mod.update_rail_connections local north = mod.north local south = mod.south local east = mod.east local west = mod.west --- Rail direction Handleres local function rail_dir_straight(pos, dir, node) dir = vector.new(dir.x, 0, dir.z) if node.param2 == 0 or node.param2 == 2 then if vector.equals(dir, north) then return north else return south end else if vector.equals(dir,east) then return east else return west end end end local function rail_dir_sloped(pos, dir, node) local uphill = minetest.fourdir_to_dir(node.param2) local downhill = minetest.fourdir_to_dir((node.param2+2)%4) local up_uphill = vector.offset(uphill,0,1,0) if vector.equals(dir, uphill) or vector.equals(dir, up_uphill) then return up_uphill else return downhill end end local function rail_dir_curve(pos, dir, node) dir = vector.new(dir.x, 0, dir.z) if node.param2 == 0 then -- north -- South and East if vector.equals(dir, south) then return south end if vector.equals(dir, north) then return east end if vector.equals(dir, west) then return south end if vector.equals(dir, east) then return east end elseif node.param2 == 1 then -- east -- South and West if vector.equals(dir, south) then return south end if vector.equals(dir, north) then return west end if vector.equals(dir, west) then return west end if vector.equals(dir, east) then return south end elseif node.param2 == 2 then -- North and West if vector.equals(dir, south) then return west end if vector.equals(dir, north) then return north end if vector.equals(dir, west) then return west end if vector.equals(dir, east) then return north end elseif node.param2 == 3 then -- North and East if vector.equals(dir, south) then return east end if vector.equals(dir, north) then return north end if vector.equals(dir, west) then return north end if vector.equals(dir, east) then return east end end end local function rail_dir_tee_off(pos, dir, node) dir = vector.new(dir.x, 0, dir.z) if node.param2 == 0 then -- north -- South and East if vector.equals(dir, south) then return south end if vector.equals(dir, north) then return east end if vector.equals(dir, west) then return south end if vector.equals(dir, east) then return east end elseif node.param2 == 1 then -- east -- South and West if vector.equals(dir, south) then return south end if vector.equals(dir, north) then return west end if vector.equals(dir, west) then return west end if vector.equals(dir, east) then return south end elseif node.param2 == 2 then -- North and West if vector.equals(dir, south) then return west end if vector.equals(dir, north) then return north end if vector.equals(dir, west) then return west end if vector.equals(dir, east) then return north end elseif node.param2 == 3 then -- North and East if vector.equals(dir, south) then return east end if vector.equals(dir, north) then return north end if vector.equals(dir, west) then return north end if vector.equals(dir, east) then return east end end end local function rail_dir_tee_on(pos, dir, node) dir = vector.new(dir.x, 0, dir.z) if node.param2 == 0 then -- north -- South and East if vector.equals(dir, south) then return east end if vector.equals(dir, north) then return north end if vector.equals(dir, west) then return north end if vector.equals(dir, east) then return east end elseif node.param2 == 1 then -- east -- South and West if vector.equals(dir, south) then return south end if vector.equals(dir, north) then return east end if vector.equals(dir, west) then return south end if vector.equals(dir, east) then return east end elseif node.param2 == 2 then -- North and West if vector.equals(dir, south) then return south end if vector.equals(dir, north) then return west end if vector.equals(dir, west) then return west end if vector.equals(dir, east) then return south end elseif node.param2 == 3 then -- North and East if vector.equals(dir, south) then return west end if vector.equals(dir, north) then return north end if vector.equals(dir, west) then return west end if vector.equals(dir, east) then return north end end end local function rail_dir_cross(pos, dir, node) dir = vector.new(dir.x, 0, dir.z) -- Always continue in the same direction. No direction changes allowed return dir end -- Setup shared text local railuse = S( "Place them on the ground to build your railway, the rails will automatically connect to each other and will".. " turn into curves, T-junctions, crossings and slopes as needed." ) mod.text = mod.text or {} mod.text.railuse = railuse local BASE_DEF = { drawtype = "mesh", mesh = "flat_track.obj", paramtype = "light", paramtype2 = "4dir", stack_max = 64, sounds = mcl_sounds.node_sound_metal_defaults(), is_ground_content = true, paramtype = "light", use_texture_alpha = "clip", collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/15 } }, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = { handy=1, pickaxey=1, attached_node=1, rail=1, connect_to_raillike=minetest.raillike_group("rail"), dig_by_water=0,destroy_by_lava_flow=0, transport=1 }, description = S("New Rail"), -- Temporary name to make debugging easier _tt_help = S("Track for minecarts"), _doc_items_usagehelp = railuse, _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."), on_place = function(itemstack, placer, pointed_thing) local node_name = minetest.get_node(pointed_thing.under).name -- Don't allow placing rail above rail if minetest.get_item_group(node_name,"rail") == 0 then return minetest.item_place_node(itemstack, placer, pointed_thing) else return itemstack end end, after_place_node = function(pos, placer, itemstack, pointed_thing) update_rail_connections(pos) end, _mcl_minecarts = { get_next_dir = rail_dir_straight, }, _mcl_blast_resistance = 0.7, _mcl_hardness = 0.7, } local SLOPED_RAIL_DEF = table.copy(BASE_DEF) table_merge(SLOPED_RAIL_DEF,{ drawtype = "mesh", mesh = "sloped_track.obj", groups = { rail_slope = 1, not_in_creative_inventory = 1, }, collision_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 }, { -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 } } }, selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 }, { -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 } } }, _mcl_minecarts = { get_next_dir = rail_dir_sloped, }, }) function mod.register_rail(itemstring, ndef) assert(ndef.tiles) -- Extract out the craft recipe local craft = ndef.craft ndef.craft = nil -- Add sensible defaults if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end --print("registering rail "..itemstring.." with definition: "..dump(ndef)) -- Make registrations minetest.register_node(itemstring, ndef) if craft then minetest.register_craft(craft) end end function mod.register_straight_rail(base_name, tiles, def) def = def or {} local base_def = table.copy(BASE_DEF) local sloped_def = table.copy(SLOPED_RAIL_DEF) local add = { tiles = { tiles[1] }, drop = base_name, groups = { rail = mod.RAIL_GROUPS.STANDARD, }, _mcl_minecarts = { base_name = base_name, can_slope = true, }, } table_merge(base_def, add); table_merge(sloped_def, add) table_merge(base_def, def); table_merge(sloped_def, def) -- Register the base node mod.register_rail(base_name, base_def) base_def.craft = nil; sloped_def.craft = nil table_merge(base_def,{ _mcl_minecarts = { railtype = "straight", }, }) -- Sloped variant mod.register_rail_sloped(base_name.."_sloped", table_merge(table.copy(sloped_def),{ description = S("Sloped Rail"), -- Temporary name to make debugging easier _mcl_minecarts = { get_next_dir = rail_dir_sloped, }, mesecons = def.mesecons_sloped, tiles = { tiles[1] }, _mcl_minecarts = { railtype = "sloped", }, })) end function mod.register_curves_rail(base_name, tiles, def) def = def or {} local base_def = table.copy(BASE_DEF) local sloped_def = table.copy(SLOPED_RAIL_DEF) local add = { _mcl_minecarts = { base_name = base_name }, groups = { rail = mod.RAIL_GROUPS.CURVES }, drop = base_name, } table_merge(base_def, add); table_merge(sloped_def, add) table_merge(base_def, def); table_merge(sloped_def, def) -- Register the base node mod.register_rail(base_name, table_merge(table.copy(base_def),{ tiles = { tiles[1] }, _mcl_minecarts = { get_next_dir = rail_dir_straight, railtype = "straight", can_slope = true, }, })) -- Update for other variants base_def.craft = nil table_merge(base_def, { groups = { not_in_creative_inventory = 1 } }) -- Corner variants mod.register_rail(base_name.."_corner", table_merge(table.copy(base_def),{ tiles = { tiles[2] }, _mcl_minecarts = { get_next_dir = rail_dir_curve, railtype = "corner", }, })) -- Tee variants mod.register_rail(base_name.."_tee_off", table_merge(table.copy(base_def),{ tiles = { tiles[3] }, groups = { not_in_creative_inventory = 1, }, mesecons = { effector = { action_on = function(pos, node) local new_node = {name = base_name.."_tee_on", param2 = node.param2} minetest.swap_node(pos, new_node) end, rules = mesecon.rules.alldirs, } }, _mcl_minecarts = { get_next_dir = rail_dir_tee_off, railtype = "tee", }, })) mod.register_rail(base_name.."_tee_on", table_merge(table.copy(base_def),{ tiles = { tiles[4] }, _mcl_minecarts = { get_next_dir = rail_dir_tee_on, railtype = "tee", }, mesecons = { effector = { action_off = function(pos, node) local new_node = {name = base_name.."_tee_off", param2 = node.param2} minetest.swap_node(pos, new_node) end, rules = mesecon.rules.alldirs, } } })) -- Sloped variant mod.register_rail_sloped(base_name.."_sloped", table_merge(table.copy(sloped_def),{ description = S("Sloped Rail"), -- Temporary name to make debugging easier _mcl_minecarts = { get_next_dir = rail_dir_sloped, railtype = "tee", }, tiles = { tiles[1] }, })) -- Cross variant mod.register_rail(base_name.."_cross", table_merge(table.copy(base_def),{ tiles = { tiles[5] }, _mcl_minecarts = { get_next_dir = rail_dir_cross, railtype = "cross", }, })) end function mod.register_rail_sloped(itemstring, def) assert(def.tiles) -- Build the node definition local ndef = table.copy(SLOPED_RAIL_DEF) table_merge(ndef, def) -- Add sensible defaults if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end --print("registering sloped rail "..itemstring.." with definition: "..dump(ndef)) -- Make registrations minetest.register_node(itemstring, ndef) end -- Redstone rules local rail_rules_long = {{x=-1, y= 0, z= 0, spread=true}, {x= 1, y= 0, z= 0, spread=true}, {x= 0, y=-1, z= 0, spread=true}, {x= 0, y= 1, z= 0, spread=true}, {x= 0, y= 0, z=-1, spread=true}, {x= 0, y= 0, z= 1, spread=true}, {x= 1, y= 1, z= 0}, {x= 1, y=-1, z= 0}, {x=-1, y= 1, z= 0}, {x=-1, y=-1, z= 0}, {x= 0, y= 1, z= 1}, {x= 0, y=-1, z= 1}, {x= 0, y= 1, z=-1}, {x= 0, y=-1, z=-1}} local rail_rules_short = mesecon.rules.pplate -- Normal rail mod.register_curves_rail("mcl_minecarts:rail_v2", { "default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_t_junction_on.png", "default_rail_crossing.png" },{ description = S("Rail"), _tt_help = S("Track for minecarts"), _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."), _doc_items_usagehelp = railuse, craft = { output = "mcl_minecarts:rail_v2 16", recipe = { {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, } }, }) -- Powered rail (off = brake mode) mod.register_straight_rail("mcl_minecarts:golden_rail_v2",{ "mcl_minecarts_rail_golden.png" },{ description = S("Powered Rail"), _tt_help = S("Track for minecarts").."\n"..S("Speed up when powered, slow down when not powered"), _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts."), _doc_items_usagehelp = railuse .. "\n" .. S("Without redstone power, the rail will brake minecarts. To make this rail accelerate".. " minecarts, power it with redstone power."), _doc_items_create_entry = false, _rail_acceleration = -3, _max_acceleration_velocity = 8, mesecons = { conductor = { state = mesecon.state.off, offstate = "mcl_minecarts:golden_rail_v2", onstate = "mcl_minecarts:golden_rail_v2_on", rules = rail_rules_long, }, }, mesecons_sloped = { conductor = { state = mesecon.state.off, offstate = "mcl_minecarts:golden_rail_v2_sloepd", onstate = "mcl_minecarts:golden_rail_v2_on_sloped", rules = rail_rules_long, }, }, drop = "mcl_minecarts:golden_rail_v2", craft = { output = "mcl_minecarts:golden_rail_v2 6", recipe = { {"mcl_core:gold_ingot", "", "mcl_core:gold_ingot"}, {"mcl_core:gold_ingot", "mcl_core:stick", "mcl_core:gold_ingot"}, {"mcl_core:gold_ingot", "mesecons:redstone", "mcl_core:gold_ingot"}, } } }) -- Powered rail (on = acceleration mode) mod.register_straight_rail("mcl_minecarts:golden_rail_v2_on",{ "mcl_minecarts_rail_golden_powered.png" },{ _doc_items_create_entry = false, _rail_acceleration = 4, _max_acceleration_velocity = 8, groups = { not_in_creative_inventory = 1, }, mesecons = { conductor = { state = mesecon.state.on, offstate = "mcl_minecarts:golden_rail_v2", onstate = "mcl_minecarts:golden_rail_v2_on", rules = rail_rules_long, }, }, mesecons_sloped = { conductor = { state = mesecon.state.on, offstate = "mcl_minecarts:golden_rail_v2_sloped", onstate = "mcl_minecarts:golden_rail_v2_on_sloped", rules = rail_rules_long, }, }, drop = "mcl_minecarts:golden_rail_v2", }) -- Activator rail (off) mod.register_straight_rail("mcl_minecarts:activator_rail_v2", {"mcl_minecarts_rail_activator.png"},{ description = S("Activator Rail"), _tt_help = S("Track for minecarts").."\n"..S("Activates minecarts when powered"), _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts."), _doc_items_usagehelp = railuse .. "\n" .. S("To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail."), mesecons = { conductor = { state = mesecon.state.off, offstate = "mcl_minecarts:activator_rail_v2", onstate = "mcl_minecarts:activator_rail_v2_on", rules = rail_rules_long, }, }, mesecons_sloped = { conductor = { state = mesecon.state.off, offstate = "mcl_minecarts:activator_rail_v2_sloped", onstate = "mcl_minecarts:activator_rail_v2_on_sloped", rules = rail_rules_long, }, }, craft = { output = "mcl_minecarts:activator_rail_v2 6", recipe = { {"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mesecons_torch:mesecon_torch_on", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"}, } }, }) -- Activator rail (on) local function activator_rail_action_on(pos, node) local pos2 = { x = pos.x, y =pos.y + 1, z = pos.z } local objs = minetest.get_objects_inside_radius(pos2, 1) for _, o in pairs(objs) do local l = o:get_luaentity() if l and string.sub(l.name, 1, 14) == "mcl_minecarts:" and l.on_activate_by_rail then l:on_activate_by_rail() end end end mod.register_straight_rail("mcl_minecarts:activator_rail_v2_on", {"mcl_minecarts_rail_activator_powered.png"},{ _doc_items_create_entry = false, groups = { not_in_creative_inventory = 1, }, mesecons = { conductor = { state = mesecon.state.on, offstate = "mcl_minecarts:activator_rail_v2", onstate = "mcl_minecarts:activator_rail_v2_on", rules = rail_rules_long, }, effector = { -- Activate minecarts action_on = activator_rail_action_on, }, }, mesecons_sloped = { conductor = { state = mesecon.state.on, offstate = "mcl_minecarts:activator_rail_v2_sloped", onstate = "mcl_minecarts:activator_rail_v2_on_sloped", rules = rail_rules_long, }, effector = { -- Activate minecarts action_on = activator_rail_action_on, }, }, _mcl_minecarts_on_enter = function(pos, cart) if cart.on_activate_by_rail then cart:on_activate_by_rail() end end, drop = "mcl_minecarts:activator_rail_v2", }) -- Detector rail (off) mod.register_straight_rail("mcl_minecarts:detector_rail_v2",{"mcl_minecarts_rail_detector.png"},{ description = S("Detector Rail"), _tt_help = S("Track for minecarts").."\n"..S("Emits redstone power when a minecart is detected"), _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms."), _doc_items_usagehelp = railuse .. "\n" .. S("To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail."), mesecons = { receptor = { state = mesecon.state.off, rules = rail_rules_short, }, }, _mcl_minecarts_on_enter = function(pos, cart) local node = minetest.get_node(pos) local newnode = { name = "mcl_minecarts:detector_rail_v2_on", param2 = node.param2 } minetest.swap_node( pos, newnode ) mesecon.receptor_on(pos) end, craft = { output = "mcl_minecarts:detector_rail_v2 6", recipe = { {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mesecons_pressureplates:pressure_plate_stone_off", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"}, } } }) -- Detector rail (on) mod.register_straight_rail("mcl_minecarts:detector_rail_v2_on",{"mcl_minecarts_rail_detector_powered.png"},{ groups = { not_in_creative_inventory = 1, }, _doc_items_create_entry = false, mesecons = { receptor = { state = mesecon.state.on, rules = rail_rules_short, }, }, _mcl_minecarts_on_leave = function(pos, cart) local node = minetest.get_node(pos) local newnode = { name = "mcl_minecarts:detector_rail", param2 = node.param2 } minetest.swap_node( pos, newnode ) mesecon.receptor_off(pos) end, drop = "mcl_minecarts:detector_rail_v2", }) -- Aliases if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_minecarts:golden_rail", "nodes", "mcl_minecarts:golden_rail_on") end local CURVY_RAILS_MAP = { ["mcl_minecarts:rail"] = "mcl_minecarts:rail_v2", } for old,new in pairs(CURVY_RAILS_MAP) do minetest.register_node(old, { inventory_image = minetest.registered_nodes[new].inventory_image, groups = { rail = 1 } }) end minetest.register_lbm({ name = "mcl_minecarts:update_legacy_curvy_rails", nodenames = mcl_util.table_keys(CURVY_RAILS_MAP), action = function(pos, node) node.name = CURVY_RAILS_MAP[node.name] if node.name then minetest.swap_node(pos, node) mod.update_rail_connections(pos, { legacy = true, ignore_neighbor_connections = true }) end end }) local STRAIGHT_RAILS_MAP ={ ["mcl_minecarts:golden_rail"] = "mcl_minecarts:golden_rail_v2", ["mcl_minecarts:golden_rail_on"] = "mcl_minecarts:golden_rail_v2_on", ["mcl_minecarts:activator_rail"] = "mcl_minecarts:activator_rail_v2", ["mcl_minecarts:activator_rail_on"] = "mcl_minecarts:activator_rail_v2_on", ["mcl_minecarts:detector_rail"] = "mcl_minecarts:detector_rail_v2", ["mcl_minecarts:detector_rail_on"] = "mcl_minecarts:detector_rail_v2_on", } for old,new in pairs(STRAIGHT_RAILS_MAP) do minetest.register_node(old, { inventory_image = minetest.registered_nodes[new].inventory_image, groups = { rail = 1 } }) end local TRANSLATE_RAILS_MAP = table.copy(STRAIGHT_RAILS_MAP) table_merge(TRANSLATE_RAILS_MAP, CURVY_RAILS_MAP) minetest.register_lbm({ name = "mcl_minecarts:update_legacy_straight_rails", nodenames = mcl_util.table_keys(STRAIGHT_RAILS_MAP), action = function(pos, node) node.name = STRAIGHT_RAILS_MAP[node.name] if node.name then local connections = mod.get_rail_connections(pos, { legacy = true, ignore_neighbor_connections = true }) if not mod.HORIZONTAL_STANDARD_RULES[connections] then -- Drop an immortal object at this location local item_entity = minetest.add_item(pos, ItemStack(node.name)) if item_entity then item_entity:get_luaentity()._immortal = true end -- This is a configuration that doesn't exist in the new rail -- Replace with a standard rail node.name = "mcl_minecarts:rail_v2" end minetest.swap_node(pos, node) mod.update_rail_connections(pos, { legacy = true, ignore_neighbor_connections = true }) end end }) -- Convert old rail in the player's inventory to new rail minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() local size = inv:get_size("main") for i=1,size do local stack = inv:get_stack("main", i) local new_name = TRANSLATE_RAILS_MAP[stack:get_name()] if new_name then stack:set_name(new_name) inv:set_stack("main", i, stack) end end end)