xof 0302txt 0064 // File created by CINEMA 4D template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> SWORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } Mesh CINEMA4D_Mesh { 48; // Head -2.149;9.488;-4.004;, -2.152;13.894;-4.005;, 1.98;9.491;-4.036;, 1.978;13.897;-4.038;, 2.012;9.492;0.093;, 2.01;13.898;0.092;, -2.117;9.489;0.125;, -2.119;13.896;0.124;, // Body -2.133;2.881;-2.988;, -2.133;9.49;-2.988;, 1.996;2.881;-2.988;, 1.996;9.49;-2.988;, 1.996;2.881;-0.923;, 1.996;9.49;-0.923;, -2.133;2.881;-0.923;, -2.133;9.49;-0.923;, // Right_Foot_Front -2.133;0.528;-5.985;, -2.133;3.634;-4.926;, -0.068;0.528;-5.985;, -0.068;3.634;-4.926;, -0.068;-0.225;-4.045;, -0.068;2.88;-2.986;, -2.133;-0.225;-4.045;, -2.133;2.88;-2.986;, // Right_Foot_Back -2.133;-0.225;0.134;, -2.133;2.88;-0.925;, -0.068;-0.225;0.134;, -0.068;2.88;-0.925;, -0.068;0.528;2.074;, -0.068;3.634;1.015;, -2.133;0.528;2.074;, -2.133;3.634;1.015;, // Left_Foot_Front -0.068;-0.479;-5.081;, -0.068;2.802;-5.068;, 1.996;-0.479;-5.081;, 1.996;2.802;-5.068;, 1.996;-0.4;-3.001;, 1.996;2.881;-2.988;, -0.068;-0.4;-3.001;, -0.068;2.881;-2.988;, // Left_Foot_Back -0.068;-0.225;-1.98;, -0.068;2.88;-0.921;, 1.996;-0.225;-1.98;, 1.996;2.88;-0.921;, 1.996;-0.979;-0.04;, 1.996;2.127;1.02;, -0.068;-0.979;-0.04;, -0.068;2.127;1.02;; 36; // Head 4;0,1,3,2;, 4;2,3,5,4;, 4;4,5,7,6;, 4;6,7,1,0;, 4;1,7,5,3;, 4;6,0,2,4;, // Body 4;8,9,11,10;, 4;10,11,13,12;, 4;12,13,15,14;, 4;14,15,9,8;, 4;9,15,13,11;, 4;14,8,10,12;, // Right_Foot_Front 4;16,17,19,18;, 4;18,19,21,20;, 4;20,21,23,22;, 4;22,23,17,16;, 4;17,23,21,19;, 4;22,16,18,20;, // Right_Foot_Back 4;24,25,27,26;, 4;26,27,29,28;, 4;28,29,31,30;, 4;30,31,25,24;, 4;25,31,29,27;, 4;30,24,26,28;, // Left_Foot_Front 4;32,33,35,34;, 4;34,35,37,36;, 4;36,37,39,38;, 4;38,39,33,32;, 4;33,39,37,35;, 4;38,32,34,36;, // Left_Foot_Back 4;40,41,43,42;, 4;42,43,45,44;, 4;44,45,47,46;, 4;46,47,41,40;, 4;41,47,45,43;, 4;46,40,42,44;; MeshNormals { 48; // Head -0.582;-0.578;-0.573;, -0.582;0.577;-0.573;, 0.573;-0.577;-0.582;, 0.572;0.578;-0.582;, 0.582;-0.577;0.573;, 0.582;0.578;0.573;, -0.572;-0.578;0.582;, -0.573;0.577;0.582;, // Body -0.333;-0.667;-0.667;, -0.333;0.667;-0.667;, 0.333;-0.667;-0.667;, 0.333;0.667;-0.667;, 0.333;-0.667;0.667;, 0.333;0.667;0.667;, -0.333;-0.667;0.667;, -0.333;0.667;0.667;, // Right_Foot_Front -0.572;-0.346;-0.743;, -0.588;0.733;-0.341;, 0.572;-0.346;-0.743;, 0.588;0.733;-0.341;, 0.588;-0.733;0.341;, 0.572;0.346;0.743;, -0.588;-0.733;0.341;, -0.572;0.346;0.743;, // Right_Foot_Back -0.588;-0.733;-0.341;, -0.572;0.346;-0.743;, 0.588;-0.733;-0.341;, 0.572;0.346;-0.743;, 0.572;-0.346;0.743;, 0.588;0.733;0.341;, -0.572;-0.346;0.743;, -0.588;0.733;0.341;, // Left_Foot_Front -0.588;-0.581;-0.562;, -0.572;0.57;-0.59;, 0.588;-0.581;-0.562;, 0.572;0.57;-0.59;, 0.572;-0.57;0.59;, 0.588;0.581;0.562;, -0.572;-0.57;0.59;, -0.588;0.581;0.562;, // Left_Foot_Back -0.572;-0.346;-0.743;, -0.588;0.733;-0.341;, 0.572;-0.346;-0.743;, 0.588;0.733;-0.341;, 0.588;-0.733;0.341;, 0.572;0.346;0.743;, -0.588;-0.733;0.341;, -0.572;0.346;0.743;; 36; // Head 4;0,1,3,2;, 4;2,3,5,4;, 4;4,5,7,6;, 4;6,7,1,0;, 4;1,7,5,3;, 4;6,0,2,4;, // Body 4;8,9,11,10;, 4;10,11,13,12;, 4;12,13,15,14;, 4;14,15,9,8;, 4;9,15,13,11;, 4;14,8,10,12;, // Right_Foot_Front 4;16,17,19,18;, 4;18,19,21,20;, 4;20,21,23,22;, 4;22,23,17,16;, 4;17,23,21,19;, 4;22,16,18,20;, // Right_Foot_Back 4;24,25,27,26;, 4;26,27,29,28;, 4;28,29,31,30;, 4;30,31,25,24;, 4;25,31,29,27;, 4;30,24,26,28;, // Left_Foot_Front 4;32,33,35,34;, 4;34,35,37,36;, 4;36,37,39,38;, 4;38,39,33,32;, 4;33,39,37,35;, 4;38,32,34,36;, // Left_Foot_Back 4;40,41,43,42;, 4;42,43,45,44;, 4;44,45,47,46;, 4;46,47,41,40;, 4;41,47,45,43;, 4;46,40,42,44;; } MeshTextureCoords { 48; // Head 0.25;0.0;, 0.125;0.25;, 0.375;0.0;, 0.25;0.25;, 0.375;0.25;, 0.25;0.0;, 0.25;0.25;, 0.125;0.0;, // Body 0.438;0.5;, 0.313;0.625;, 0.562;0.501;, 0.438;0.625;, 0.562;0.625;, 0.438;0.5;, 0.438;0.625;, 0.313;0.5;, // Right_Foot_Front 0.125;0.5;, 0.063;0.625;, 0.188;0.5;, 0.125;0.625;, 0.188;0.626;, 0.125;0.5;, 0.125;0.625;, 0.063;0.5;, // Right_Foot_Back 0.125;0.5;, 0.063;0.625;, 0.188;0.5;, 0.125;0.625;, 0.188;0.626;, 0.125;0.5;, 0.125;0.625;, 0.063;0.5;, // Left_Foot_Front 0.125;0.5;, 0.063;0.625;, 0.188;0.5;, 0.125;0.625;, 0.188;0.626;, 0.125;0.5;, 0.125;0.625;, 0.063;0.5;, // Left_Foot_Back 0.125;0.5;, 0.063;0.625;, 0.188;0.5;, 0.125;0.625;, 0.188;0.626;, 0.125;0.5;, 0.125;0.625;, 0.063;0.5;; } MeshMaterialList { 1; 36; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material C4DMAT_NONE { 1.0;1.0;1.0;1.0;; 1.0; 0.0;0.0;0.0;; 0.0;0.0;0.0;; } } }