local S = minetest.get_translator("mcl_copper") local function set_drop(drop, old_name, index_name) if drop and old_name and index_name then drop = "mcl_copper:"..old_name:gsub(index_name, drop) end return drop end local function set_groups(name, groups) local groups = table.copy(groups) if name and groups then if name:find("waxed") then groups.waxed = 1 elseif not name:find("oxidized") then groups.oxidizable = 1 end if name:find("door") then groups.building_block = 0 groups.mesecon_effector_on = 1 end else return nil end return groups end local function set_light_level(light_source, index) local ceil, floor_5, floor_7 = math.ceil(index / 2), math.floor(index / 5), math.floor(index / 7) if light_source then light_source = light_source - 3 * (ceil - 1) - floor_5 - floor_7 end return light_source end local function set_tiles(tiles, index) if not tiles or not index then return end return tiles[math.ceil(index / 2)] end local function register_copper_variants(name, definitions) local names, oxidized_variant, stripped_variant, waxed_variant, tiles if name ~= "cut" then names = { name, "waxed_"..name, name.."_exposed", "waxed_"..name.."_exposed", name.."_weathered", "waxed_"..name.."_weathered", name.."_oxidized", "waxed_"..name.."_oxidized" } else names = { "block_"..name, "waxed_block_"..name, "block_exposed_"..name, "waxed_block_exposed_"..name, "block_weathered_"..name, "waxed_block_weathered_"..name, "block_oxidized_"..name, "waxed_block_oxidized_"..name } end if name == "block" then tiles = { "mcl_copper_block.png", "mcl_copper_exposed.png", "mcl_copper_weathered.png", "mcl_copper_oxidized.png" } else tiles = { "mcl_copper_block_"..name..".png", "mcl_copper_exposed_"..name..".png", "mcl_copper_weathered_"..name..".png", "mcl_copper_oxidized_"..name..".png" } end for i = 1, #names do if names[i]:find("waxed") then stripped_variant = "mcl_copper:"..names[i-1] else if not names[i]:find("oxidized") then oxidized_variant = "mcl_copper:"..names[i+2] end if i ~= 1 then stripped_variant = "mcl_copper:"..names[i-2] end waxed_variant = "mcl_copper:"..names[i+1] end minetest.register_node("mcl_copper:"..names[i], { description = mcl_copper.copper_descs[name][i], drawtype = definitions.drawtype or "normal", drop = set_drop(definitions.drop, names[i], name), groups = set_groups(names[i], definitions.groups), is_ground_content = false, light_source = set_light_level(definitions.light_source, i), mesecons = definitions.mesecons, paramtype = definitions.paramtype or "none", paramtype2 = definitions.paramtype2 or "none", sounds = mcl_sounds.node_sound_metal_defaults(), sunlight_propagates = definitions.sunlight_propagates or false, tiles = {set_tiles(tiles, i)}, _doc_items_longdesc = mcl_copper.copper_longdescs[name][math.ceil(i/2)], _mcl_blast_resistance = 6, _mcl_hardness = 3, _mcl_oxidized_variant = oxidized_variant, _mcl_stripped_variant = stripped_variant, _mcl_waxed_variant = waxed_variant, }) if definitions._mcl_stairs then local subname = mcl_copper.stairs_subnames[name][i] mcl_stairs.register_slab(subname, "mcl_copper:"..names[i], set_groups(subname, definitions.groups), {set_tiles(tiles, i), set_tiles(tiles, i), set_tiles(tiles, i)}, mcl_copper.stairs_descs[subname][1], nil, nil, nil, mcl_copper.stairs_descs[subname][2] ) mcl_stairs.register_stair(subname, "mcl_copper:"..names[i], set_groups(subname, definitions.groups), {set_tiles(tiles, i), set_tiles(tiles, i), set_tiles(tiles, i), set_tiles(tiles, i), set_tiles(tiles, i), set_tiles(tiles, i)}, mcl_copper.stairs_descs[subname][3], nil, nil, nil, "woodlike" ) end if definitions._mcl_doors then local itemimg, lowertext, uppertext, frontimg, sideimg local door_groups = set_groups(names[i]:gsub(name, "door"), definitions.groups) local trapdoor_groups = set_groups(names[i]:gsub(name, "trapdoor"), definitions.groups) if i % 2 == 1 then itemimg = "mcl_copper_item_"..names[i]:gsub(name, "door")..".png" lowertext = "mcl_copper_"..names[i]:gsub(name, "door").."_lower.png" uppertext = "mcl_copper_"..names[i]:gsub(name, "door").."_upper.png" frontimg = "mcl_copper_"..names[i]:gsub(name, "trapdoor")..".png" sideimg = "mcl_copper_"..names[i]:gsub(name, "trapdoor").."_side.png" else itemimg = "mcl_copper_item_"..names[i-1]:gsub(name, "door")..".png" lowertext = "mcl_copper_"..names[i-1]:gsub(name, "door").."_lower.png" uppertext = "mcl_copper_"..names[i-1]:gsub(name, "door").."_upper.png" frontimg = "mcl_copper_"..names[i-1]:gsub(name, "trapdoor")..".png" sideimg = "mcl_copper_"..names[i-1]:gsub(name, "trapdoor").."_side.png" end mcl_doors:register_door("mcl_copper:"..names[i]:gsub(name, "door"), { description = mcl_copper.doors_descs[i][1], groups = door_groups, inventory_image = itemimg, only_redstone_can_open = false, sounds = mcl_sounds.node_sound_metal_defaults(), sound_close = "doors_steel_door_close", sound_open = "doors_steel_door_open", tiles_bottom = lowertext, tiles_top = uppertext, _mcl_blast_resistance = 3, _mcl_hardness = 3 }) mcl_doors:register_trapdoor("mcl_copper:"..names[i]:gsub(name, "trapdoor"), { description = mcl_copper.doors_descs[i][2], groups = trapdoor_groups, only_redstone_can_open = false, sounds = mcl_sounds.node_sound_metal_defaults(), sound_close = "doors_steel_door_close", sound_open = "doors_steel_door_open", tile_front = frontimg, tile_side = sideimg, wield_image = frontimg, _mcl_blast_resistance = 3, _mcl_hardness = 3 }) end end end minetest.register_node("mcl_copper:stone_with_copper", { description = S("Copper Ore"), _doc_items_longdesc = S("Some copper contained in stone, it is pretty common and can be found below sea level."), tiles = {"default_stone.png^mcl_copper_ore.png"}, is_ground_content = true, groups = {pickaxey = 3, building_block = 1, material_stone = 1, blast_furnace_smeltable=1}, drop = "mcl_copper:raw_copper", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, _mcl_silk_touch_drop = true, _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("mcl_copper:block_raw", { description = S("Block of Raw Copper"), _doc_items_longdesc = S("A block used for compact raw copper storage."), tiles = {"mcl_copper_block_raw.png"}, is_ground_content = false, groups = {pickaxey = 2, building_block = 1, blast_furnace_smeltable = 1}, sounds = mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 5, }) register_copper_variants("block", { groups = {pickaxey = 2, building_block = 1}, _mcl_doors = true, }) register_copper_variants("cut", { groups = {pickaxey = 2, building_block = 1}, _mcl_stairs = true, }) register_copper_variants("grate", { drawtype = "allfaces", groups = {pickaxey = 2, building_block = 1, disable_suffocation = 1}, sunlight_propagates = true, }) --[[ register_copper_variants("chiseled", { groups = {pickaxey = 2, building_block = 1} }) register_copper_variants("bulb_off", { groups = {pickaxey = 2, building_block = 1}, mesecons = { effector = { action_on = function (pos, node) minetest.swap_node(pos, {name = node.name:gsub("bulb_off", "bulb_powered_on")}) end }, }, }) register_copper_variants("bulb_on", { drop = "bulb_off", groups = {pickaxey = 2, building_block = 1, not_in_creative_inventory = 1}, light_source = 14, mesecons = { effector = { action_on = function (pos, node) minetest.swap_node(pos, {name = node.name:gsub("bulb_on", "bulb_powered_off")}) end }, }, paramtype = "light" }) register_copper_variants("bulb_powered_off", { drop = "bulb_off", groups = {pickaxey = 2, building_block = 1, not_in_creative_inventory = 1}, mesecons = { effector = { action_off = function (pos, node) minetest.swap_node(pos, {name = node.name:gsub("bulb_powered_off", "bulb_off")}) end } } }) register_copper_variants("bulb_powered_on", { drop = "bulb_off", groups = {pickaxey = 2, building_block = 1, not_in_creative_inventory = 1}, light_source = 14, mesecons = { effector = { action_off = function (pos, node) minetest.swap_node(pos, {name = node.name:gsub("bulb_powered_on", "bulb_on")}) end } }, paramtype = "light" }) ]]