local S = minetest.get_translator(minetest.get_current_modname()) local mod_doc = minetest.get_modpath("doc") local function is_pane(pos) return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0 end local function connects_dir(pos, name, dir) local aside = vector.add(pos, minetest.facedir_to_dir(dir)) if is_pane(aside) then return true end local connects_to = minetest.registered_nodes[name].connects_to if not connects_to then return false end local list = minetest.find_nodes_in_area(aside, aside, connects_to) if #list > 0 then return true end return false end local function swap(pos, node, name, param2) if node.name == name and node.param2 == param2 then return end minetest.set_node(pos, {name = name, param2 = param2}) end local function update_pane(pos) if not is_pane(pos) then return end local node = minetest.get_node(pos) local name = node.name if name:sub(-5) == "_flat" then name = name:sub(1, -6) end local any = node.param2 local c = {} local count = 0 for dir = 0, 3 do c[dir] = connects_dir(pos, name, dir) if c[dir] then any = dir count = count + 1 end end if count == 0 then swap(pos, node, name .. "_flat", any) elseif count == 1 then swap(pos, node, name .. "_flat", (any + 1) % 4) elseif count == 2 then if (c[0] and c[2]) or (c[1] and c[3]) then swap(pos, node, name .. "_flat", (any + 1) % 4) else swap(pos, node, name, 0) end else swap(pos, node, name, 0) end end minetest.register_on_placenode(function(pos, node) if minetest.get_item_group(node.name, "pane") <= 0 then return end update_pane(pos) for i = 0, 3 do local dir = minetest.facedir_to_dir(i) update_pane(vector.add(pos, dir)) end end) minetest.register_on_dignode(function(pos,node) if minetest.get_item_group(node.name, "pane") <= 0 then return end for i = 0, 3 do local dir = minetest.facedir_to_dir(i) update_pane(vector.add(pos, dir)) end end) xpanes = {} xpanes.update_pane = update_pane function xpanes.register_pane(name, def) for i = 1, 15 do minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat") end local flatgroups = table.copy(def.groups) local drop = def.drop if not drop then drop = "xpanes:" .. name .. "_flat" end flatgroups.pane = 1 flatgroups.deco_block = 1 minetest.register_node(":xpanes:" .. name .. "_flat", { description = def.description, _doc_items_create_entry = def._doc_items_create_entry, _doc_items_entry_name = def._doc_items_entry_name, _doc_items_longdesc = def._doc_items_longdesc, _doc_items_usagehelp = def._doc_items_usagehelp, drawtype = "nodebox", paramtype = "light", is_ground_content = false, sunlight_propagates = true, inventory_image = def.inventory_image, wield_image = def.wield_image, paramtype2 = "facedir", tiles = {def.textures[3], def.textures[2], def.textures[1]}, use_texture_alpha = def.use_texture_alpha, groups = flatgroups, drop = drop, sounds = def.sounds, node_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, selection_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, connect_sides = { "left", "right" }, _mcl_blast_resistance = def._mcl_blast_resistance, _mcl_hardness = def._mcl_hardness, _mcl_silk_touch_drop = def._mcl_silk_touch_drop and {"xpanes:" .. name .. "_flat"}, }) local groups = table.copy(def.groups) groups.pane = 1 groups.not_in_creative_inventory = 1 minetest.register_node(":xpanes:" .. name, { drawtype = "nodebox", paramtype = "light", is_ground_content = false, sunlight_propagates = true, _doc_items_create_entry = false, tiles = {def.textures[3], def.textures[2], def.textures[1]}, use_texture_alpha = def.use_texture_alpha, groups = groups, drop = drop, sounds = def.sounds, node_box = { type = "connected", fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"}, _mcl_blast_resistance = def._mcl_blast_resistance, _mcl_hardness = def._mcl_hardness, _mcl_silk_touch_drop = def._mcl_silk_touch_drop and {"xpanes:" .. name .. "_flat"}, }) minetest.register_craft({ output = "xpanes:" .. name .. "_flat 16", recipe = def.recipe }) if mod_doc and def._doc_items_create_entry ~= false then doc.add_entry_alias("nodes", "xpanes:" .. name .. "_flat", "nodes", "xpanes:" .. name) end end local canonical_color = "yellow" -- Register glass pane (stained and unstained) local function pane(description, node, append) local texture1, longdesc, entry_name, create_entry local is_canonical = true -- Special case: Default (unstained) glass texture if append == "_natural" then texture1 = "default_glass.png" longdesc = S("Glass panes are thin layers of glass which neatly connect to their neighbors as you build them.") else if append ~= "_"..canonical_color then is_canonical = false create_entry = false else longdesc = S("Stained glass panes are thin layers of stained glass which neatly connect to their neighbors as you build them. They come in many different colors.") entry_name = S("Stained Glass Pane") end texture1 = "mcl_core_glass"..append..".png" end xpanes.register_pane("pane"..append, { description = description, _doc_items_create_entry = create_entry, _doc_items_entry_name = entry_name, _doc_items_longdesc = longdesc, textures = {texture1, texture1, "xpanes_top_glass"..append..".png"}, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true, inventory_image = texture1, wield_image = texture1, sounds = mcl_sounds.node_sound_glass_defaults(), groups = {handy=1, material_glass=1}, recipe = { {node, node, node}, {node, node, node}, }, drop = "", _mcl_blast_resistance = 0.3, _mcl_hardness = 0.3, _mcl_silk_touch_drop = true, }) if mod_doc and not is_canonical then doc.add_entry_alias("nodes", "xpanes:pane_".. canonical_color .. "_flat", "nodes", "xpanes:pane"..append) doc.add_entry_alias("nodes", "xpanes:pane_".. canonical_color .. "_flat", "nodes", "xpanes:pane"..append.."_flat") end end -- Iron Bars xpanes.register_pane("bar", { description = S("Iron Bars"), _doc_items_longdesc = S("Iron bars neatly connect to their neighbors as you build them."), textures = {"xpanes_pane_iron.png","xpanes_pane_iron.png","xpanes_top_iron.png"}, inventory_image = "xpanes_pane_iron.png", wield_image = "xpanes_pane_iron.png", groups = {pickaxey=1}, sounds = mcl_sounds.node_sound_metal_defaults(), use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true, recipe = { {"mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot"}, }, _mcl_blast_resistance = 6, _mcl_hardness = 5, }) -- Glass Pane pane(S("Glass Pane"), "mcl_core:glass", "_natural") -- triggers special case -- Stained Glass Pane pane(S("Red Stained Glass Pane"), "mcl_core:glass_red", "_red") pane(S("Green Stained Glass Pane"), "mcl_core:glass_green", "_green") pane(S("Blue Stained Glass Pane"), "mcl_core:glass_blue", "_blue") pane(S("Light Blue Stained Glass Pane"), "mcl_core:glass_light_blue", "_light_blue") pane(S("Black Stained Glass Pane"), "mcl_core:glass_black", "_black") pane(S("White Stained Glass Pane"), "mcl_core:glass_white", "_white") pane(S("Yellow Stained Glass Pane"), "mcl_core:glass_yellow", "_yellow") pane(S("Brown Stained Glass Pane"), "mcl_core:glass_brown", "_brown") pane(S("Orange Stained Glass Pane"), "mcl_core:glass_orange", "_orange") pane(S("Pink Stained Glass Pane"), "mcl_core:glass_pink", "_pink") pane(S("Grey Stained Glass Pane"), "mcl_core:glass_gray", "_gray") pane(S("Lime Stained Glass Pane"), "mcl_core:glass_lime", "_lime") pane(S("Light Grey Stained Glass Pane"), "mcl_core:glass_silver", "_silver") pane(S("Magenta Stained Glass Pane"), "mcl_core:glass_magenta", "_magenta") pane(S("Purple Stained Glass Pane"), "mcl_core:glass_purple", "_purple") pane(S("Cyan Stained Glass Pane"), "mcl_core:glass_cyan", "_cyan")