local S = minetest.get_translator(minetest.get_current_modname()) -- Fish Buckets local fish_names = { ["cod"] = "Cod", ["salmon"] = "Salmon", ["tropical_fish"] = "Tropical Fish", ["axolotl"] = "Axolotl", --["pufferfish"] = "Pufferfish", --FIXME add pufferfish } local fishbucket_prefix = "mcl_buckets:bucket_" local function on_place_fish(itemstack, placer, pointed_thing) local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing) if new_stack then return new_stack end if pointed_thing.type ~= "node" then return end local pos = pointed_thing.above local n = minetest.get_node(pointed_thing.above) local def = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] if ( def and def.buildable_to ) or n.name == "mcl_portals:portal" then pos = pointed_thing.under n = minetest.get_node(pointed_thing.under) end local fish = itemstack:get_definition()._mcl_buckets_fish if fish_names[fish] then local o = minetest.add_entity(pos, "mobs_mc:" .. fish) if o and o:get_pos() then local props = itemstack:get_meta():get_string("properties") if props ~= "" then o:set_properties(minetest.deserialize(props)) end local water = "mcl_core:water_source" if n.name == "mclx_core:river_water_source" then water = n.name elseif n.name == "mclx_core:river_water_flowing" then water = nil end if mcl_worlds.pos_to_dimension(pos) == "nether" then water = nil minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) end if water then minetest.set_node(pos,{name = water}) end if not placer or not minetest.is_creative_enabled(placer:get_player_name()) then itemstack = ItemStack("mcl_buckets:bucket_empty") end end end return itemstack end for techname, fishname in pairs(fish_names) do minetest.register_craftitem(fishbucket_prefix .. techname, { description = S("Bucket of @1", S(fishname)), _doc_items_longdesc = S("This bucket is filled with water and @1.", S(fishname)), _doc_items_usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fishname), S(fishname)), _tt_help = S("Places a water source and a @1.", S(fishname)), inventory_image = "mcl_buckets_" .. techname .. "_bucket.png", stack_max = 1, groups = {bucket = 1, fish_bucket = 1}, liquids_pointable = false, _mcl_buckets_fish = techname, on_place = on_place_fish, on_secondary_use = on_place_fish, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) return on_place_fish(stack, nil, {above=droppos}) end, }) minetest.register_alias("mcl_fishing:bucket_" .. techname, "mcl_buckets:bucket_" .. techname) end