local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local S = minetest.get_translator(modname) local mod_target = minetest.get_modpath("mcl_target") local how_to_throw = S("Use the punch key to throw.") -- Egg minetest.register_craftitem("mcl_throwing:egg", { description = S("Egg"), _tt_help = S("Throwable").."\n"..S("Chance to hatch chicks when broken"), _doc_items_longdesc = S("Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chicks will pop out of the egg."), _doc_items_usagehelp = how_to_throw, inventory_image = "mcl_throwing_egg.png", stack_max = 16, on_use = mcl_throwing.get_player_throw_function("mcl_throwing:egg_entity"), _on_dispense = mcl_throwing.dispense_function, groups = { craftitem = 1 }, }) mcl_throwing.register_throwable_object("mcl_throwing:egg", "mcl_throwing:egg_entity", 22) minetest.register_entity("mcl_throwing:egg_entity",{ physical = false, timer=0, textures = {"mcl_throwing_egg.png"}, visual_size = {x=0.45, y=0.45}, collisionbox = {0,0,0,0,0,0}, pointable = false, get_staticdata = mcl_throwing.get_staticdata, on_activate = mcl_throwing.on_activate, on_step = vl_projectile.update_projectile, _lastpos={}, _thrower = nil, _vl_projectile = { behaviors = { vl_projectile.collides_with_solids, }, on_collide_with_solid = function(self, pos, node) if mod_target and node.name == "mcl_target:target_off" then mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks end -- 1/8 chance to spawn a chick -- FIXME: Chicks have a quite good chance to spawn in walls if math.random(1,8) ~= 1 then return end mcl_mobs.spawn_child(self._lastpos, "mobs_mc:chicken") -- BONUS ROUND: 1/32 chance to spawn 3 additional chicks if math.random(1,32) ~= 1 then return end mcl_mobs.spawn_child(vector.offset(self._lastpos, 0.7, 0, 0), "mobs_mc:chicken") mcl_mobs.spawn_child(vector.offset(self._lastpos, -0.7, 0, -0.7), "mobs_mc:chicken") mcl_mobs.spawn_child(vector.offset(self._lastpos, -0.7, 0, 0.7), "mobs_mc:chicken") end, sounds = { on_collision = {"mcl_throwing_egg_impact", {max_hear_distance=10, gain=0.5}, true} }, }, })