--register stoppers for movestones/pistons mesecon.mvps_stoppers = {} mesecon.mvps_unsticky = {} mesecon.mvps_droppers = {} mesecon.on_mvps_move = {} mesecon.mvps_unmov = {} local is_protected = minetest.is_protected --- Objects (entities) that cannot be moved function mesecon.register_mvps_unmov(objectname) mesecon.mvps_unmov[objectname] = true; end function mesecon.is_mvps_unmov(objectname) return mesecon.mvps_unmov[objectname] end function mesecon.is_mvps_dropper(node, pushdir, stack, stackid) local get_dropper = mesecon.mvps_droppers[node.name] if type (get_dropper) == "function" then get_dropper = get_dropper(node, pushdir, stack, stackid) end if not get_dropper then get_dropper = minetest.get_item_group(node.name, "dig_by_piston") == 1 end return get_dropper end function mesecon.register_mvps_dropper(nodename, get_dropper) if get_dropper == nil then get_dropper = true end mesecon.mvps_droppers[nodename] = get_dropper end -- Nodes that cannot be pushed / pulled by movestones, pistons function mesecon.is_mvps_stopper(node) -- unknown nodes are always stoppers return mesecon.mvps_stoppers[node.name] or not minetest.registered_nodes[node.name] end function mesecon.register_mvps_stopper(nodename) mesecon.mvps_stoppers[nodename] = true end -- For nodes which ignore sticky sides. -- They can't be pulled by sticky pistons and don't interact with slime blocks. -- TODO: This has NOT any actual effect so far. The actual functionality -- still needs to be implemented. function mesecon.register_mvps_unsticky(nodename, get_unsticky) if get_unsticky == nil then get_unsticky = true end mesecon.mvps_unsticky[nodename] = get_unsticky end function mesecon.is_mvps_unsticky(node, pulldir, stack, stackid) -- unknown nodes are always unsticky if not minetest.registered_nodes[node.name] then return true end local get_unsticky = mesecon.mvps_unsticky[node.name] if type(get_unsticky) == "function" then get_unsticky = get_unsticky(node, pulldir, stack, stackid) end if get_unsticky == nil then get_unsticky = false end return get_unsticky end -- Functions to be called on mvps movement function mesecon.register_on_mvps_move(callback) mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback end local function on_mvps_move(moved_nodes) for _, callback in ipairs(mesecon.on_mvps_move) do callback(moved_nodes) end end function mesecon.mvps_process_stack(stack) -- update mesecons for placed nodes ( has to be done after all nodes have been added ) for _, n in ipairs(stack) do mesecon.on_placenode(n.pos, minetest.get_node(n.pos)) end end -- tests if the node can be pushed into, e.g. air, water, grass local function node_replaceable(name) if name == "ignore" then return true end if minetest.registered_nodes[name] then return minetest.registered_nodes[name].buildable_to or false end return false end local function is_available(pos) local n = minetest.get_node(pos) if not n then return false, n end local name = n.name if name == "ignore" then minetest.get_voxel_manip():read_from_map(pos, pos) n = minetest.get_node(pos) if not n then return false, n end name = n.name end if name == "ignore" then return false, n end if minetest.registered_nodes[name] then return minetest.registered_nodes[name].buildable_to, n or false, n end return false, n end function mesecon.mvps_get_stack(pos, dir, maximum, piston_pos) -- determine the number of nodes to be pushed local nodes = {} local frontiers = {pos} while #frontiers > 0 do local np = frontiers[1] local nn = minetest.get_node(np) if nn.name == "ignore" then minetest.get_voxel_manip():read_from_map(np, np) nn = minetest.get_node(np) end if mesecon.is_mvps_stopper(nn) then return end if not node_replaceable(nn.name) then if #nodes >= maximum then return nil, false end table.insert(nodes, {node = nn, pos = np}) -- add connected nodes to frontiers, connected is a vector list -- the vectors must be absolute positions local connected = {} if minetest.registered_nodes[nn.name] and minetest.registered_nodes[nn.name].mvps_sticky then connected, has_loop = minetest.registered_nodes[nn.name].mvps_sticky(np, nn, piston_pos) if has_loop then return {}, true end end table.insert(connected, vector.add(np, dir)) -- Make sure there are no duplicates in frontiers / nodes before -- adding nodes in "connected" to frontiers for _, cp in ipairs(connected) do local duplicate = false for _, rp in ipairs(nodes) do if vector.equals(cp, rp.pos) then duplicate = true end end for _, fp in ipairs(frontiers) do if vector.equals(cp, fp) then duplicate = true end end if not duplicate and not mesecon.is_mvps_stopper(minetest.get_node(cp)) then table.insert(frontiers, cp) end end end table.remove(frontiers, 1) end return nodes, false end function mesecon.mvps_set_owner(pos, placer) local meta = minetest.get_meta(pos) local owner = placer and placer.get_player_name and placer:get_player_name() if owner and owner ~= "" then meta:set_string("owner", owner) else meta:set_string("owner", "$unknown") -- to distinguish from older pistons end end local function are_protected(positions, player_name) local name = player_name for _, pos in pairs(positions) do if is_protected(pos, name) then return true end end return false end function mesecon.mvps_push(pos, dir, maximum, player_name, piston_pos) return mesecon.mvps_push_or_pull(pos, dir, dir, maximum, player_name, piston_pos) end function mesecon.mvps_pull_single(pos, dir, maximum, player_name, piston_pos) return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, player_name, piston_pos) end -- pos: pos of mvps; stackdir: direction of building the stack -- movedir: direction of actual movement -- maximum: maximum nodes to be pushed function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name, piston_pos) local nodes, has_loop = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos) if has_loop then return false end if not nodes then return end local newpos={} -- check node availability to push/pull into, and fill newpos[i] for i in ipairs(nodes) do newpos[i] = vector.add(nodes[i].pos, movedir) if (newpos[i].x == piston_pos.x) and (newpos[i].y == piston_pos.y) and (newpos[i].z == piston_pos.z) then return end if not is_available(newpos[i]) then local available = false for j in ipairs(nodes) do if i ~= j then if (newpos[i].x == nodes[j].pos.x) and (newpos[i].y == nodes[j].pos.y) and (newpos[i].z == nodes[j].pos.z) then available = true break end end end if not available then return end end end if are_protected(nodes, player_name) then return end local first_dropper = nil -- remove all nodes for id, n in ipairs(nodes) do n.meta = minetest.get_meta(n.pos):to_table() local is_dropper = mesecon.is_mvps_dropper(n.node, movedir, nodes, id) if is_dropper then local drops = minetest.get_node_drops(n.node.name, "") minetest.dig_node(n.pos) else minetest.remove_node(n.pos) local node_timer = minetest.get_node_timer(n.pos) if node_timer:is_started() then n.node_timer = {node_timer:get_timeout(), node_timer:get_elapsed()} end end if is_dropper then first_dropper = id break end end -- update mesecons for removed nodes ( has to be done after all nodes have been removed ) for id, n in ipairs(nodes) do if first_dropper and id >= first_dropper then break end mesecon.on_dignode(n.pos, n.node) end -- add nodes for id, n in ipairs(nodes) do if first_dropper and id >= first_dropper then break end local np = newpos[id] minetest.add_node(np, n.node) minetest.get_meta(np):from_table(n.meta) if n.node_timer then minetest.get_node_timer(np):set(unpack(n.node_timer)) end if string.find(n.node.name, "mcl_observers:observer") then -- It also counts as a block update when the observer itself is moved by a piston (Wiki): mcl_observers.observer_activate(np) end end local moved_nodes = {} local oldstack = mesecon.tablecopy(nodes) for i in ipairs(nodes) do if first_dropper and i >= first_dropper then break end moved_nodes[i] = {} moved_nodes[i].oldpos = nodes[i].pos nodes[i].pos = newpos[i] moved_nodes[i].pos = nodes[i].pos moved_nodes[i].node = nodes[i].node moved_nodes[i].meta = nodes[i].meta moved_nodes[i].node_timer = nodes[i].node_timer end on_mvps_move(moved_nodes) return true, nodes, oldstack end function mesecon.mvps_move_objects(pos, dir, nodestack) local objects_to_move = {} -- Move object at tip of stack, pushpos is position at tip of stack local pushpos = vector.add(pos, vector.multiply(dir, #nodestack)) local objects = minetest.get_objects_inside_radius(pushpos, 1) for _, obj in ipairs(objects) do table.insert(objects_to_move, obj) end -- Move objects lying/standing on the stack (before it was pushed - oldstack) if tonumber(minetest.settings:get("movement_gravity")) > 0 and dir.y == 0 then -- If gravity positive and dir horizontal, push players standing on the stack for _, n in ipairs(nodestack) do local p_above = vector.add(n.pos, {x=0, y=1, z=0}) local objects = minetest.get_objects_inside_radius(p_above, 1) for _, obj in ipairs(objects) do table.insert(objects_to_move, obj) end end end for _, obj in ipairs(objects_to_move) do local entity = obj:get_luaentity() if not entity or not mesecon.is_mvps_unmov(entity.name) then local np = vector.add(obj:get_pos(), dir) --move only if destination is not solid local nn = minetest.get_node(np) if not ((not minetest.registered_nodes[nn.name]) or minetest.registered_nodes[nn.name].walkable) then obj:set_pos(np) end end end end -- Unmovable by design mesecon.register_mvps_stopper("mcl_core:barrier") mesecon.register_mvps_stopper("mcl_core:realm_barrier") mesecon.register_mvps_stopper("mcl_core:void") mesecon.register_mvps_stopper("mcl_core:bedrock") mesecon.register_mvps_stopper("mcl_core:obsidian") mesecon.register_mvps_stopper("mcl_chests:ender_chest") mesecon.register_mvps_stopper("mcl_mobspawners:spawner") mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_off") mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_on") mesecon.register_mvps_stopper("mcl_portals:portal") mesecon.register_mvps_stopper("mcl_portals:portal_end") mesecon.register_mvps_stopper("mcl_portals:end_portal_frame") mesecon.register_mvps_stopper("mcl_portals:end_portal_frame_eye") -- Unmovable by technical restrictions. -- Open formspec would screw up if node is destroyed (minor problem) mesecon.register_mvps_stopper("mcl_furnaces:furnace") mesecon.register_mvps_stopper("mcl_furnaces:furnace_active") mesecon.register_mvps_stopper("mcl_hoppers:hopper") mesecon.register_mvps_stopper("mcl_hoppers:hopper_side") mesecon.register_mvps_stopper("mcl_droppers:dropper") mesecon.register_mvps_stopper("mcl_droppers:dropper_up") mesecon.register_mvps_stopper("mcl_droppers:dropper_down") mesecon.register_mvps_stopper("mcl_dispensers:dispenser") mesecon.register_mvps_stopper("mcl_dispensers:dispenser_up") mesecon.register_mvps_stopper("mcl_dispensers:dispenser_down") mesecon.register_mvps_stopper("mcl_anvils:anvil") mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_1") mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_2") -- Would screw up on/off state of trapped chest (big problem) -- Glazed terracotta: unpullable mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_red") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_orange") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_yellow") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_green") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_lime") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_purple") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_magenta") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_blue") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_cyan") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_white") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_grey") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_silver") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_black") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_brown") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_light_blue") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink") mesecon.register_on_mvps_move(mesecon.move_hot_nodes) -- Check for falling after moving node mesecon.register_on_mvps_move(function(moved_nodes) for i = 1, #moved_nodes do local moved_node = moved_nodes[i] mesecon.on_placenode(moved_node.pos, moved_node.node) minetest.after(0, function() minetest.check_for_falling(moved_node.oldpos) minetest.check_for_falling(moved_node.pos) end) local node_def = minetest.registered_nodes[moved_node.node.name] if node_def and node_def.mesecon and node_def.mesecon.on_mvps_move then node_def.mesecon.on_mvps_move(moved_node.pos, moved_node.node, moved_node.oldpos, moved_node.meta) end end end)