local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) vl_structures.register_structure("cocoon",{ place_on = {"group:material_stone"}, flags = "place_center_x, place_center_z, all_floors", chunk_probability = 20, y_max = -10, y_min = mcl_vars.mg_overworld_min, y_offset = 2, spawn_by = "air", check_offset = 1, num_spawn_by = 6, force_placement = false, prepare = { foundation = false, clear = false, clear_top = 0, padding = -1, corners = 1 }, -- TODO: make clear/foundation not use grass filenames = { modpath.."/schematics/cocoon_1.mts" }, after_place = function(p,def,pr,p1,p2) if mcl_mobspawners then local spawner = minetest.find_nodes_in_area(p1,p2,{"mcl_mobspawners:spawner"}) if #spawner > 0 then mcl_mobspawners.setup_spawner(spawner[1], "mobs_mc:cave_spider", 0, 7, 4, 15, -3) end end -- p2.y is the top slice only, not a typo, we look for the rope local cs = minetest.find_nodes_in_area(vector.new(p1.x,p2.y,p1.z), p2, "mcl_wool:white") local rope = {} -- TODO: port to VoxelManip? for _,c in pairs(cs) do while true do c = vector.offset(c,0,1,0) local name = minetest.get_node(c).name if name == "ignore" then break end if name ~= "air" then break end table.insert(rope,c) end end minetest.bulk_swap_node(rope, {name = "mcl_wool:white", param2 = 2}) -- remove some of the spiderwebs to add variation local ws = minetest.find_nodes_in_area(p1, p2, "mcl_core:cobweb") local clear = {} for i = 1,math.floor(#ws/4) do if #ws == 0 then break end local idx = pr:next(1,#ws) table.insert(clear, ws[idx]) table.remove(ws, idx) end minetest.bulk_swap_node(clear, {name = "air"}) end, loot = { ["mcl_chests:chest_small"] = { { stacks_min = 2, stacks_max = 4, items = { { itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 2, amount_max = 4 }, { itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 }, { itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 }, { itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 }, } }, { stacks_min = 2, stacks_max = 4, items = { { itemstring = "mcl_core:iron_ingot", weight = 90, amount_min = 1, amount_max = 2 }, { itemstring = "mcl_core:iron_nugget", weight = 50, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_core:emerald", weight = 40, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:lapis", weight = 20, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_core:gold_ingot", weight = 10, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 4 }, { itemstring = "mcl_experience:bottle", weight = 5, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 1 }, } },{ stacks_min = 1, stacks_max = 1, items = { --{ itemstring = "FIXME TREASURE MAP", weight = 8, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:paper", weight = 20, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 2, amount_max = 4 }, { itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 3, amount_max = 8 }, { itemstring = "mcl_books:book", weight = 5, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 }, } }, } } })