local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local water_level = minetest.get_mapgen_setting("water_level") local spawnon = { "mcl_stairs:slab_prismarine_dark" } local ocean_biomes = { "RoofedForest_ocean", "JungleEdgeM_ocean", "BirchForestM_ocean", "BirchForest_ocean", "IcePlains_deep_ocean", "Jungle_deep_ocean", "Savanna_ocean", "MesaPlateauF_ocean", "ExtremeHillsM_deep_ocean", "Savanna_deep_ocean", "SunflowerPlains_ocean", "Swampland_deep_ocean", "Swampland_ocean", "MegaSpruceTaiga_deep_ocean", "ExtremeHillsM_ocean", "JungleEdgeM_deep_ocean", "SunflowerPlains_deep_ocean", "BirchForest_deep_ocean", "IcePlainsSpikes_ocean", "Mesa_ocean", "StoneBeach_ocean", "Plains_deep_ocean", "JungleEdge_deep_ocean", "SavannaM_deep_ocean", "Desert_deep_ocean", "Mesa_deep_ocean", "ColdTaiga_deep_ocean", "Plains_ocean", "MesaPlateauFM_ocean", "Forest_deep_ocean", "JungleM_deep_ocean", "FlowerForest_deep_ocean", "MushroomIsland_ocean", "MegaTaiga_ocean", "StoneBeach_deep_ocean", "IcePlainsSpikes_deep_ocean", "ColdTaiga_ocean", "SavannaM_ocean", "MesaPlateauF_deep_ocean", "MesaBryce_deep_ocean", "ExtremeHills+_deep_ocean", "ExtremeHills_ocean", "MushroomIsland_deep_ocean", "Forest_ocean", "MegaTaiga_deep_ocean", "JungleEdge_ocean", "MesaBryce_ocean", "MegaSpruceTaiga_ocean", "ExtremeHills+_ocean", "Jungle_ocean", "RoofedForest_deep_ocean", "IcePlains_ocean", "FlowerForest_ocean", "ExtremeHills_deep_ocean", "MesaPlateauFM_deep_ocean", "Desert_ocean", "Taiga_ocean", "BirchForestM_deep_ocean", "Taiga_deep_ocean", "JungleM_ocean" } vl_structures.register_structure("ocean_temple",{ place_on = {"group:sand","mcl_core:gravel"}, spawn_by = {"group:water"}, num_spawn_by = 4, noise_params = { offset = 0, scale = 0.0000122, spread = {x = 250, y = 250, z = 250}, seed = 32345, octaves = 3, persist = 0.001, flags = "absvalue", }, flags = "force_placement", force_placement = true, prepare = { tolerance = 8, clear = false, foundation = 3, mode="water" }, biomes = ocean_biomes, y_max = water_level-4, y_min = mcl_vars.mg_overworld_min, filenames = { modpath .. "/schematics/mcl_structures_ocean_temple.mts", modpath .. "/schematics/mcl_structures_ocean_temple_2.mts", }, y_offset = -1, --function(pr) return pr:next(-2,-1) end, -- fewer mobs if buried in sand after_place = function(p, _, pr, p1, p2) vl_structures.spawn_mobs("mobs_mc:guardian",spawnon,p1,p2,pr,5,true) vl_structures.spawn_mobs("mobs_mc:guardian_elder",spawnon,p1,p2,pr,1,true) vl_structures.construct_nodes(p1,p2,{"group:wall"}) end, loot = { ["mcl_chests:chest_small"] = { { stacks_min = 3, stacks_max = 10, items = { { itemstring = "mcl_sus_stew:stew", weight = 10, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 }, { itemstring = "mcl_fishing:fish_raw", weight = 5, amount_min = 8, amount_max = 21 }, { itemstring = "mcl_fishing:salmon_raw", weight = 7, amount_min = 4, amount_max = 8 }, { itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 }, } }, { stacks_min = 2, stacks_max = 6, items = { { itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:goldblock", weight = 1, amount_min = 1, amount_max = 2 }, { itemstring = "mcl_experience:bottle", weight = 5, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_fishing:fishing_rod", weight = 1, amount_min = 1, amount_max = 1 }, } }, { stacks_min = 4, stacks_max = 4, items = { --{ itemstring = "FIXME TREASURE MAP", weight = 8, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_books:book", weight = 1, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 }, } }, } } }) vl_structures.register_structure_spawn({ name = "mobs_mc:guardian", y_min = mcl_vars.mg_overworld_min, y_max = mcl_vars.mg_overworld_max, chance = 10, interval = 60, limit = 9, spawnon = spawnon, }) vl_structures.register_structure_spawn({ name = "mobs_mc:guardian_elder", y_min = mcl_vars.mg_overworld_min, y_max = mcl_vars.mg_overworld_max, chance = 100, interval = 60, limit = 4, spawnon = spawnon, })