local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local S = minetest.get_translator(modname) local function spawn_mobs(p1,p2,vi,zv) local mc = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_core:stonebrickmossy"}) if #mc == 2 then local vp, zp = mc[1], mc[2] if not vi and zv and zv:get_pos() and vector.distance(mc[1],zv:get_pos()) < 2 then vp = mc[2] elseif not zv and vi and vi:get_pos() and vector.distance(mc[2],vi:get_pos()) < 2 then zp = mc[1] elseif zv and vi then return end vi = minetest.add_entity(vector.offset(vp,0,1,0),"mobs_mc:villager") zv = minetest.add_entity(vector.offset(zp,0,1,0),"mobs_mc:villager_zombie") if vi and vi:get_pos() and zv and zv:get_pos() then minetest.after(1,spawn_mobs,p1,p2,vi,zv) end end end local function igloo_callback(cpos,def,pr,p1,p2,size,rotation) vl_structures.construct_nodes(p1, p2, {"mcl_furnaces:furnace","mcl_books:bookshelf"}) -- Place igloo basement with 50% chance if pr:next(1,2) == 1 then return end local pos = p1 -- we use top left as reference -- Select basement depth local maxdepth = pos.y - (mcl_vars.mg_lava_overworld_max + 10) if maxdepth <= 9 then return true end local depth = pr:next(9, maxdepth) -- trapdoor position and orientation local tpos, dir, tdir if rotation == "0" then dir = vector.new(-1, 0, 0) tdir = vector.new(1, 0, 0) tpos = vector.new(pos.x+7, pos.y, pos.z+3) elseif rotation == "90" then dir = vector.new(0, 0, -1) tdir = vector.new(0, 0, -1) tpos = vector.new(pos.x+3, pos.y, pos.z+1) elseif rotation == "180" then dir = vector.new(1, 0, 0) tdir = vector.new(-1, 0, 0) tpos = vector.new(pos.x+1, pos.y, pos.z+3) elseif rotation == "270" then dir = vector.new(0, 0, 1) tdir = vector.new(0, 0, 1) tpos = vector.new(pos.x+3, pos.y, pos.z+7) else minetest.log("bad rotation: "..tostring(rotation)) return false end local function set_brick(pos) local c = pr:next(1, 3) -- cracked chance local m = pr:next(1, 10) -- chance for monster egg local brick if m == 1 then brick = (c == 1 and "mcl_monster_eggs:monster_egg_stonebrickcracked") or "mcl_monster_eggs:monster_egg_stonebrick" else brick = (c == 1 and "mcl_core:stonebrickcracked") or "mcl_core:stonebrick" end minetest.set_node(pos, {name=brick}) end local real_depth = 2 -- Check how deep we can actually dig for y=pos.y-real_depth, pos.y-depth, -1 do real_depth = real_depth + 1 local node = minetest.get_node(vector.new(tpos.x, y, tpos.z)) local def = node and minetest.registered_nodes[node.name] if not (def and def.walkable and def.liquidtype == "none" and def.is_ground_content) then break end end local bpos = vector.new(cpos.x, pos.y-real_depth+1, cpos.z) if real_depth <= 6 then minetest.log("action", "Ground not deep enough for igloo basement: "..real_depth) return false end local path = modpath.."/schematics/mcl_structures_igloo_basement.mts" vl_structures.place_schematic(bpos, -1, path, rotation, { force_placement = true, prepare = { tolerance = -1, foundation = false, clear = false }, after_place = function(_, _, pr, p1, p2) -- Generate ladder to basement local ladder = {name="mcl_core:ladder", param2=minetest.dir_to_wallmounted(tdir)} -- TODO: use voxelmanip? minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2 for y = tpos.y-1, bpos.y+4, -1 do set_brick(vector.new(tpos.x-1, y, tpos.z )) set_brick(vector.new(tpos.x+1, y, tpos.z )) set_brick(vector.new(tpos.x , y, tpos.z-1)) set_brick(vector.new(tpos.x , y, tpos.z+1)) minetest.set_node(vector.new(tpos.x, y, tpos.z), ladder) end vl_structures.fill_chests(p1,p2,def.loot,pr) vl_structures.construct_nodes(p1,p2,{"mcl_brewing:stand_000","mcl_books:bookshelf"}) spawn_mobs(p1,p2) end }, pr) end vl_structures.register_structure("igloo",{ filenames = { modpath.."/schematics/mcl_structures_igloo_top.mts" }, place_on = {"mcl_core:snowblock","mcl_core:snow","group:grass_block_snow"}, chunk_probability = 15, prepare = { tolerance = 3, padding = 1, corners = 1, foundation = -6, clear_top = -1 }, y_max = mcl_vars.mg_overworld_max, y_min = 0, y_offset = -1, biomes = { "ColdTaiga", "IcePlainsSpikes", "IcePlains" }, after_place = igloo_callback, loot = { ["mcl_chests:chest_small"] = {{ stacks_min = 1, stacks_max = 1, items = { { itemstring = "mcl_core:apple_gold", weight = 1 }, } }, { stacks_min = 2, stacks_max = 8, items = { { itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 }, { itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 }, { itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_mobitems:rotten_flesh", weight = 10 }, { itemstring = "mcl_tools:axe_stone", weight = 2 }, { itemstring = "mcl_core:emerald", weight = 1 }, { itemstring = "mcl_core:apple_gold", weight = 1 }, } }}, } })