local VIEW_DISTANCE = 13 local null = {x=0, y=0, z=0} local dirs = {{-1,0,-1},{-1,0,0},{0,0,-1}, {1,0,1},{1,0,0},{0,0,1},{0,1,0}} --fire_particles local function add_fire(pos) pos.y = pos.y+0.19 minetest.add_particle(pos, null, null, 1.1, 1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png") pos.y = pos.y +0.01 minetest.add_particle(pos, null, null, 0.8, 1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png") end --help functions function check_attached_node_fdir(p, n) local def = minetest.registered_nodes[n.name] local d = {x=0, y=0, z=0} if def.paramtype2 == "facedir" then if n.param2 == 0 then d.z = 1 elseif n.param2 == 1 then d.x = 1 elseif n.param2 == 2 then d.z = -1 elseif n.param2 == 3 then d.x = -1 end end local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z} local nn = minetest.env:get_node(p2).name local def2 = minetest.registered_nodes[nn] if def2 and not def2.walkable then return false end return true end local function is_wall(wallparam) if wallparam == 0 then return false end local para2 = 0 if wallparam == 2 then para2 = 1 elseif wallparam == 3 then para2 = 3 elseif wallparam == 4 then para2 = 0 elseif wallparam == 5 then para2 = 2 end return para2 end local function player_near(pos) for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, VIEW_DISTANCE)) do if object:is_player() then return true end end return false end -- abms for flames minetest.register_abm({ nodenames = {"torches:wand"}, interval = 1, chance = 1, action = function(pos) if player_near(pos) then add_fire(pos) end end }) minetest.register_abm({ nodenames = {"torches:floor"}, interval = 1, chance = 1, action = function(pos) if player_near(pos) then add_fire(pos) end end }) minetest.register_craftitem("torches:torch", { description = "Torch", inventory_image = "torches_torch.png", wield_image = "torches_torch.png", stack_max = 64, wield_scale = {x=1,y=1,z=1+1/16}, liquids_pointable = false, on_place = function(itemstack, placer, pointed_thing) local pn = placer:get_player_name() if pointed_thing.type ~= "node" or string.find(minetest.env:get_node(pointed_thing.above).name, "group:torch") or string.find(minetest.env:get_node(pointed_thing.above).name, "doors:") then return itemstack end if minetest.is_protected(pointed_thing.above, pn) then return itemstack end local above = pointed_thing.above local under = pointed_thing.under local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}) local pos = {x = above.x, y = above.y, z = above.z} local u_n = minetest.get_node(under) local udef = minetest.registered_nodes[u_n.name] if u_n and udef and not udef.walkable then above = under end u_n = minetest.get_node(above) udef = minetest.registered_nodes[u_n.name] if u_n and udef and udef.walkable then return itemstack end if wdir == 1 then minetest.env:add_node(above, {name = "torches:floor"}) if minetest.env:get_node(under).name:find("wallet:wall") == 1 then update_wall_global(pos) end else minetest.env:add_node(above, {name = "torches:wand", param2 = is_wall(wdir)}) end if not wdir == 0 or not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end }) minetest.register_node("torches:floor", { inventory_image = "default_torch.png", wield_image = "torches_torch.png", wield_scale = {x=1,y=1,z=1+2/16}, drawtype = "nodebox", tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_torch.png", "torches_torch.png^[transformfx", "torches_torch.png", "torches_torch.png"}, paramtype = "light", paramtype2 = "none", sunlight_propagates = true, drop = "default:torch", walkable = false, light_source = 13, groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1}, legacy_wallmounted = true, node_box = { type = "fixed", fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16}, }, selection_box = { type = "fixed", fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16}, }, --after_dig_node = function(pos, oldnode, oldmetadata, digger) -- if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end --end, update = function(pos,node, pos2) if pos2.y < pos.y then minetest.dig_node(pos) end end, }) local wall_ndbx = { {-1/16,-6/16, 6/16, 1/16, -5/16, 0.5}, {-1/16,-5/16, 5/16, 1/16, -4/16, 7/16}, {-1/16,-4/16, 4/16, 1/16, -3/16, 6/16}, {-1/16,-3/16, 3/16, 1/16, -2/16, 5/16}, {-1/16,-2/16, 2/16, 1/16, -1/16, 4/16}, {-1/16,-1/16, 1/16, 1/16, 0, 3/16}, {-1/16,0, 1/16, 1/16, 1/16, 2/16}, {-1/16, 0, -1/16, 1/16, 2/16, 1/16}, } minetest.register_node("torches:wand", { inventory_image = "default_torch.png", wield_image = "torches_torch.png", wield_scale = {x=1,y=1,z=1+1/16}, drawtype = "nodebox", tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_side.png", "torches_side.png^[transformfx", "default_wood.png", "torches_torch.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, walkable = false, light_source = 13, groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1}, legacy_wallmounted = true, drop = "default:torch", node_box = { type = "fixed", fixed = wall_ndbx }, selection_box = { type = "fixed", fixed = {-1/16, -6/16, 7/16, 1/16, 2/16, 2/16}, }, update = function(pos,node) if not check_attached_node_fdir(pos, node) then minetest.add_item(pos, {name="torches:torch"}) end end, }) minetest.register_on_dignode(function(pos, oldnode, digger) if minetest.find_node_near(pos, 1, {"group:torch"}) == nil then return end for i=1,#dirs do local v = dirs[i] local p = {x=pos.x+v[1],y=pos.y+v[2],z=pos.z+v[3]} local n = minetest.get_node_or_nil(p) if n and n.name then local def = minetest.registered_nodes[n.name] if def and def.update then def.update(p, n, pos) end end end end) dofile(minetest.get_modpath("torches") .. "/crafting.lua") minetest.register_alias("default:torch", "torches:torch")