local auto_refill = false -- set to false if you dont want get refilled your stack automatic function refill(player, stck_name, index) local inv = player:get_inventory() for i,stack in ipairs(inv:get_list("main")) do if stack:get_name() == stck_name then inv:set_stack("main", index, stack) stack:clear() inv:set_stack("main", i, stack) minetest.log("action", "intweak-mod: refilled stack of" .. player:get_player_name() ) return end end end if auto_refill == true then minetest.register_on_placenode(function(pos, newnode, placer, oldnode) if not placer then return end local index = placer:get_wield_index() local cnt = placer:get_wielded_item():get_count()-1 if cnt == 0 then minetest.after(0.01, refill, placer, newnode.name, index) end end) end local typ = "" local tname = "" minetest.register_on_punchnode(function(pos, node, puncher) if not puncher then return end tname = puncher:get_wielded_item():get_name() typ = minetest.registered_items[tname].type if typ == "tool" and puncher:get_wielded_item():get_wear() == 65535 then minetest.sound_play("intweak_tool_break", {gain = 1.5, max_hear_distance = 5}) if auto_refill == true then minetest.after(0.01, refill, puncher, tname, puncher:get_wield_index()) end end end) minetest.register_on_dignode(function(pos, oldnode, digger) if not digger then return end local num = digger:get_wielded_item():get_wear() local index = digger:get_wield_index() if num == 0 and typ == "tool" then minetest.sound_play("intweak_tool_break", {gain = 1.5, max_hear_distance = 5}) if auto_refill == true then minetest.after(0.01, refill, digger, tname, index) end end end)