-- v1.1 local l_spawn_in = {"mcl_core:water_flowing","mcl_core:water_source"} local l_spawn_near = {"mcl_core:water_flowing","mcl_core:water_source"} local l_spawn_chance = 500 local l_min_light = -1 local l_max_light = 30 local l_max_height = -1 -- water_level - 1 mobs:register_mob("mobs_mc:squid", { type = "animal", passive = true, hp_min = 10, hp_max = 10, armor = 100, -- Note: This collision box is pretty generous because they can't be rotated yet, but at least it not confusing for the player. -- TODO: Make the hitbox smaller when Minetest supports rotation of collision boxes collisionbox = {-1.5, 1.3, -1.5, 1.5, 2.3, 1.5}, visual = "mesh", mesh = "mobs_squid.b3d", textures = { {"mobs_squid.png"} }, sounds = { damage = "mobs_mc_squid_hurt", }, animation = { stand_start = 1, stand_end = 60, walk_start = 1, walk_end = 60, run_start = 1, run_end = 60, }, drops = { {name = "mcl_dye:black", chance = 1, min = 1, max = 3,}, }, rotate = 180, visual_size = {x=4.5, y=4.5}, makes_footstep_sound = false, stepheight = 0.1, fly = true, fly_in = "mcl_core:water_source", fall_speed = -3, view_range = 8, fall_damage = 1, water_damage = 0, lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second, light_damage = 0, }) --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height mobs:spawn_specific("mobs_mc:squid", l_spawn_in, l_spawn_near, l_min_light, l_max_light, 30, 5000, 2, -31000, l_max_height ) -- compatibility mobs:alias_mob("mobs:squid", "mobs_mc:squid") -- spawn eggs mobs:register_egg("mobs_mc:squid", "Spawn Squid", "spawn_egg_squid.png")