-- daufinsyd -- My work is under the LGPL terms -- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -- blaze.lua partial copy of mobs_mc/ghast.lua --dofile(minetest.get_modpath("mobs").."/api.lua") mobs:register_mob("mobs_mc:blaze", { type = "monster", hp_min = 20, hp_max = 20, collisionbox = {-0.4, 0.4, -0.4, 0.4, 1.9, 0.4}, textures = { {"mobs_blaze.png"} }, visual = "mesh", mesh = "mobs_blaze.b3d", makes_footstep_sound = true, sounds = { random = "blaze_breath", death = "blaze_died", damage = "blaze_hurt1", attack = "default_punch3", }, walk_velocity = .8, run_velocity = 1.6, damage = 2.5, pathfinding = true, group_attack = true, armor = 80, drops = { {name = "mcl_mobitems:blaze_rod", chance = 1, min = 0, max = 1,}, }, animation = { stand_start = 1, stand_end = 40, walk_start = 1, walk_end = 40, run_start = 1, run_end = 40, shoot_start = 1, shoot_end = 40, }, drawtype = "front", -- MC Wiki: 1 damage every half second water_damage = 2, lava_damage = 0, fall_damage = 0, light_damage = 0, view_range = 16, attack_type = "shoot", arrow = "mobs_mc:blaze_fireball", shoot_interval = 3.5, passive = false, jump = true, jump_height = 4, floats = 1, fly = true, jump_chance = 98, fear_height = 120, }) mobs:register_spawn("mobs_mc:blaze", {"mcl_core:lava_flowing", "mcl_nether:netherrack","air"}, 30, -1, 5000, 1, -1000) -- Blaze fireball mobs:register_arrow("mobs_mc:blaze_fireball", { visual = "sprite", visual_size = {x = 0.3, y = 0.3}, textures = {"mcl_fire_fire_charge.png"}, velocity = 12, -- Direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 5}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 5}, }, nil) end, -- Node hit, make fire hit_node = function(self, pos, node) local pos_above = {x=pos.x, y=pos.y+1, z=pos.z} if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then minetest.set_node(pos_above, {name="mcl_fire:fire"}) end end }) -- spawn eggs mobs:register_egg("mobs_mc:blaze", "Spawn Blaze", "spawn_egg_blaze.png") if minetest.setting_get("log_mods") then minetest.log("action", "MC Blaze loaded") end