mcl_entity_invs =============== Inventories for your entities. It's simple. Depend on mcl_entity_invs and register your entity like so: * mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size) It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.