local min = math.min local floor = math.floor local ceil = math.ceil local vector_copy = vector.copy local is_liquid = vl_terraforming._is_liquid local is_solid_not_tree = vl_terraforming._is_solid_not_tree local get_node = core.get_node --- Find ground below a given position -- @param pos vector: Start position -- @return position and material of surface function vl_terraforming.find_ground(pos) if not pos then return nil, nil end pos = vector_copy(pos) local cur = get_node(pos) if cur.name == "ignore" then minetest.log("warning", "find_ground with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos) ..": "..tostring(cur and cur.name)) return nil end if is_solid_not_tree(cur) then -- find up local prev = cur while true do pos.y = pos.y + 1 local cur = get_node(pos) if not cur or cur.name == "ignore" then -- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos)) return nil end if not is_solid_not_tree(cur) then pos.y = pos.y - 1 return pos, prev end prev = cur end else -- find down while true do pos.y = pos.y - 1 local prev = cur local cur = get_node(pos) if not cur or cur.name == "ignore" then -- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos)) return nil end if is_liquid(cur) then return nil end if is_solid_not_tree(cur) then return pos, cur end end end end local find_ground = vl_terraforming.find_ground --- Find ground or liquid surface for a given position -- @param pos vector: Start position -- @return position and material of surface function vl_terraforming.find_under_air(pos) if not pos then return nil, nil end pos = vector_copy(pos) local cur = get_node(pos) if cur.name == "ignore" then minetest.log("warning", "find_under_air with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos) ..": "..tostring(cur and cur.name)) return nil end if is_solid_not_tree(cur) or is_liquid(cur) then -- find up local prev = cur while true do pos.y = pos.y + 1 local cur = get_node(pos) if not cur or cur.name == "ignore" then -- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos)) return nil end if not is_solid_not_tree(cur) and not is_liquid(cur) then pos.y = pos.y - 1 -- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..tostring(prev and prev.name).." under "..tostring(cur and cur.name)) return pos, prev end prev = cur end else -- find down while true do pos.y = pos.y - 1 local prev = cur local cur = get_node(pos) if not cur or cur.name == "ignore" then -- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos)) return nil end if is_solid_not_tree(cur) or is_liquid(cur) then -- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..(cur and cur.name).." over "..(prev and prev.name)) return pos, cur end end end end local find_under_air = vl_terraforming.find_under_air --- Find liquid surface for a given position -- @param pos vector: Start position -- @return position and material of surface function vl_terraforming.find_liquid_surface(pos) if not pos then return nil, nil end pos = vector_copy(pos) local cur = get_node(pos) if cur.name == "ignore" then minetest.log("warning", "find_liquid_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos) ..": "..tostring(cur and cur.name)) return nil end if is_liquid(cur) then -- find up local prev = cur while true do pos.y = pos.y + 1 local cur = get_node(pos) if not cur or cur.name == "ignore" then -- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos)) return nil end if not is_liquid(cur) then pos.y = pos.y - 1 -- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..tostring(prev and prev.name).." under "..tostring(cur and cur.name)) return pos, prev end prev = cur end else -- find down while true do pos.y = pos.y - 1 local prev = cur local cur = get_node(pos) if not cur or cur.name == "ignore" then -- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos)) return nil end if is_solid_not_tree(cur) then -- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos)) return nil end if is_liquid(cur) then -- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..(cur and cur.name).." over "..(prev and prev.name)) return pos, cur end end end end local find_liquid_surface = vl_terraforming.find_liquid_surface --- Find under water surface for a given position -- @param pos vector: Start position -- @return position and material of surface function vl_terraforming.find_under_water_surface(pos) if not pos then return nil, nil end pos = vector_copy(pos) local cur = get_node(pos) if cur.name == "ignore" then minetest.log("warning", "find_under_water_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos) ..": "..tostring(cur and cur.name)) return nil end if is_solid_not_tree(cur) then -- find up local prev = cur while true do pos.y = pos.y + 1 local cur = get_node(pos) if not cur or cur.name == "ignore" then -- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos)) return nil end if is_liquid(cur) then pos.y = pos.y - 1 -- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..tostring(prev and prev.name).." under "..tostring(cur and cur.name)) return pos, prev end prev = cur end else -- find down while true do pos.y = pos.y - 1 local prev = cur local cur = get_node(pos) if not cur or cur.name == "ignore" then -- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos)) return nil end if is_solid_not_tree(cur) then if is_liquid(prev) then -- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..(cur and cur.name).." over "..(prev and prev.name)) return pos, cur else -- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos)) return nil, nil end end end end end local find_under_water_surface = vl_terraforming.find_under_water_surface --- find suitable height for a structure of this size -- @param cpos vector: center -- @param size vector: area size -- @param tolerance number or string: maximum height difference allowed, default 8. -- @param mode string: "solid" (default), "liquid_surface", "under_air" -- @return position over surface, surface material (or nil, nil) function vl_terraforming.find_level(cpos, size, tolerance, mode) local _find_ground = find_ground if mode == "liquid_surface" or mode == "liquid" then _find_ground = find_liquid_surface end if mode == "under_water" or mode == "water" then _find_ground = find_under_water_surface end if mode == "under_air" then _find_ground = find_under_air end -- begin at center, then top-left and clockwise local pos, surface_material = _find_ground(cpos) if not pos then -- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." mode "..tostring(mode or "default")) return nil, nil end local ys = { pos.y } pos.y = pos.y + 1 -- position above surface if size.x == 1 and size.z == 1 then return pos end -- move to top left corner pos.x, pos.z = pos.x - floor((size.x-1)/2), pos.z - floor((size.z-1)/2) local pos_c = _find_ground(pos) if pos_c then table.insert(ys, pos_c.y) end -- move to top right corner pos.x = pos.x + size.x - 1 local pos_c = _find_ground(pos) if pos_c then table.insert(ys, pos_c.y) end -- move to bottom right corner pos.z = pos.z + size.z - 1 local pos_c = _find_ground(pos) if pos_c then table.insert(ys, pos_c.y) end -- move to bottom left corner pos.x = pos.x - (size.x - 1) local pos_c = _find_ground(pos) if pos_c then table.insert(ys, pos_c.y) end table.sort(ys) tolerance = tolerance or 8 if tolerance == "min" then cpos.y = ys[1] + 1 return cpos, surface_material end if tolerance == "max" then cpos.y = ys[#ys] + 1 return cpos, surface_material end -- well supported base, not too uneven? if #ys < 5 or min(ys[#ys-1]-ys[1], ys[#ys]-ys[2]) > tolerance then -- minetest.log("action", "[vl_terraforming] ground too uneven: "..#ys.." positions: "..({dump(ys):gsub("[\n\t ]+", " ")})[1] -- .." tolerance "..tostring(#ys > 2 and min(ys[#ys-1]-ys[1], ys[#ys]-ys[2])).." > "..tolerance) return nil, nil end cpos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)]) + 1) -- median except for largest, rounded, over surface return cpos, surface_material end