local mod_mcl_core = minetest.get_modpath("mcl_core") -- Ice Plains, aka ice flats, aka Snowy Plains vl_biomes.register_biome({ name = "IcePlains", node_dust = "mcl_core:snow", node_top = "mcl_core:dirt_with_grass_snow", depth_top = 1, node_filler = "mcl_core:dirt", depth_filler = 2, node_water_top = "mcl_core:ice", depth_water_top = 2, node_river_water = "mcl_core:ice", node_riverbed = "mcl_core:sand", depth_riverbed = 2, y_min = 1, y_max = vl_biomes.overworld_max, humidity_point = 24, heat_point = 8, _mcl_biome_type = "snowy", _mcl_water_temp = "frozen", _mcl_grass_palette_index = 10, _mcl_foliage_palette_index = 2, _mcl_water_palette_index = 5, _mcl_skycolor = "#7FA1FF", _ocean = { node_top = "mcl_core:gravel", depth_top = 1, node_filler = "mcl_core:gravel", depth_filler = 3, _mcl_skycolor = "#7FA1FF", -- not default, but icy }, }) -- Small “classic” oak (many biomes) mcl_mapgen_core.register_decoration({ deco_type = "schematic", place_on = {"group:grass_block", "mcl_core:dirt", }, sidelen = 16, noise_params = { offset = 0.0, scale = 0.0002, spread = vector.new(250, 250, 250), seed = 2, octaves = 3, persist = 0.7 }, biomes = {"IcePlains"}, y_min = 1, y_max = vl_biomes.overworld_max, schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- Rare spruce in Ice Plains mcl_mapgen_core.register_decoration({ deco_type = "schematic", place_on = {"group:grass_block"}, sidelen = 16, noise_params = { offset = -0.00075, scale = -0.0015, spread = vector.new(250, 250, 250), seed = 11, octaves = 3, persist = 0.7 }, biomes = {"IcePlains"}, y_min = 1, y_max = vl_biomes.overworld_max, schematic = mod_mcl_core .. "/schematics/mcl_core_spruce_5.mts", flags = "place_center_x, place_center_z", }) -- Place tall grass on snow in Ice Plains mcl_mapgen_core.register_decoration({ deco_type = "schematic", priority = 1500, place_on = {"group:grass_block"}, sidelen = 16, noise_params = { offset = -0.08, scale = 0.09, spread = vector.new(15, 15, 15), seed = 420, octaves = 3, persist = 0.6, }, biomes = {"IcePlains"}, y_min = 1, y_max = vl_biomes.overworld_max, schematic = { size = vector.new(1, 2, 1), data = { {name = "mcl_core:dirt_with_grass", force_place = true, }, {name = "mcl_flowers:tallgrass", param2 = 10}, }, }, })