mcl_mapgen_core = {} local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) -- -- Aliases for map generator outputs -- minetest.register_alias("mapgen_air", "air") minetest.register_alias("mapgen_stone", "mcl_core:stone") minetest.register_alias("mapgen_tree", "mcl_core:tree") minetest.register_alias("mapgen_leaves", "mcl_core:leaves") minetest.register_alias("mapgen_jungletree", "mcl_core:jungletree") minetest.register_alias("mapgen_jungleleaves", "mcl_core:jungleleaves") minetest.register_alias("mapgen_pine_tree", "mcl_core:sprucetree") minetest.register_alias("mapgen_pine_needles", "mcl_core:spruceleaves") minetest.register_alias("mapgen_apple", "mcl_core:leaves") minetest.register_alias("mapgen_water_source", "mcl_core:water_source") minetest.register_alias("mapgen_dirt", "mcl_core:dirt") minetest.register_alias("mapgen_dirt_with_grass", "mcl_core:dirt_with_grass") minetest.register_alias("mapgen_dirt_with_snow", "mcl_core:dirt_with_grass_snow") minetest.register_alias("mapgen_sand", "mcl_core:sand") minetest.register_alias("mapgen_gravel", "mcl_core:gravel") minetest.register_alias("mapgen_clay", "mcl_core:clay") minetest.register_alias("mapgen_lava_source", "air") -- Built-in lava generator is too unpredictable, we generate lava on our own minetest.register_alias("mapgen_cobble", "mcl_core:cobble") minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble") minetest.register_alias("mapgen_junglegrass", "mcl_flowers:fern") minetest.register_alias("mapgen_stone_with_coal", "mcl_core:stone_with_coal") minetest.register_alias("mapgen_stone_with_iron", "mcl_core:stone_with_iron") minetest.register_alias("mapgen_desert_sand", "mcl_core:sand") minetest.register_alias("mapgen_desert_stone", "mcl_core:sandstone") minetest.register_alias("mapgen_sandstone", "mcl_core:sandstone") if minetest.get_modpath("mclx_core") then minetest.register_alias("mapgen_river_water_source", "mclx_core:river_water_source") else minetest.register_alias("mapgen_river_water_source", "mcl_core:water_source") end minetest.register_alias("mapgen_snow", "mcl_core:snow") minetest.register_alias("mapgen_snowblock", "mcl_core:snowblock") minetest.register_alias("mapgen_ice", "mcl_core:ice") minetest.register_alias("mapgen_stair_cobble", "mcl_stairs:stair_cobble") minetest.register_alias("mapgen_sandstonebrick", "mcl_core:sandstonesmooth") minetest.register_alias("mapgen_stair_sandstonebrick", "mcl_stairs:stair_sandstone") minetest.register_alias("mapgen_stair_sandstone_block", "mcl_stairs:stair_sandstone") minetest.register_alias("mapgen_stair_desert_stone", "mcl_stairs:stair_sandstone") dofile(modpath.."/api.lua") dofile(modpath.."/ores.lua") local mg_name = minetest.get_mapgen_setting("mg_name") local sea_level = tonumber(minetest.get_mapgen_setting("water_level")) local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true" -- Content IDs local c_bedrock = minetest.get_content_id("mcl_core:bedrock") local c_obsidian = minetest.get_content_id("mcl_core:obsidian") local c_stone = minetest.get_content_id("mcl_core:stone") local c_dirt = minetest.get_content_id("mcl_core:dirt") local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass") local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow") local c_reeds = minetest.get_content_id("mcl_core:reeds") local c_sand = minetest.get_content_id("mcl_core:sand") --local c_sandstone = minetest.get_content_id("mcl_core:sandstone") local c_void = minetest.get_content_id("mcl_core:void") local c_lava = minetest.get_content_id("mcl_core:lava_source") local c_water = minetest.get_content_id("mcl_core:water_source") local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand") local c_netherrack = minetest.get_content_id("mcl_nether:netherrack") local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source") --local c_end_stone = minetest.get_content_id("mcl_end:end_stone") local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier") local c_top_snow = minetest.get_content_id("mcl_core:snow") local c_snow_block = minetest.get_content_id("mcl_core:snowblock") local c_clay = minetest.get_content_id("mcl_core:clay") local c_leaves = minetest.get_content_id("mcl_core:leaves") local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves") --local c_jungletree = minetest.get_content_id("mcl_core:jungletree") local c_cocoa_1 = minetest.get_content_id("mcl_cocoas:cocoa_1") local c_cocoa_2 = minetest.get_content_id("mcl_cocoas:cocoa_2") local c_cocoa_3 = minetest.get_content_id("mcl_cocoas:cocoa_3") local c_vine = minetest.get_content_id("mcl_core:vine") local c_air = minetest.CONTENT_AIR local mg_flags = minetest.settings:get_flags("mg_flags") -- Inform other mods of dungeon setting for MCL2-style dungeons mcl_vars.mg_dungeons = mg_flags.dungeons and not superflat -- Disable builtin dungeons, we provide our own dungeons mg_flags.dungeons = false if superflat then -- Enforce superflat-like mapgen: no caves, decor, lakes and hills mg_flags.caves = false mg_flags.decorations = false minetest.set_mapgen_setting("mgflat_spflags", "nolakes,nohills", true) end if mg_name == "v7" then minetest.set_mapgen_setting("mgv7_cavern_threshold", "0.20", true) mg_flags.caverns = true elseif mg_name == "valleys" then minetest.set_mapgen_setting("mgvalleys_cavern_threshold", "0.20", true) mg_flags.caverns = true elseif mg_name == "carpathian" then minetest.set_mapgen_setting("mgcarpathian_cavern_threshold", "0.20", true) mg_flags.caverns = true elseif mg_name == "v5" then minetest.set_mapgen_setting("mgv5_cavern_threshold", "0.20", true) mg_flags.caverns = true elseif mg_name == "fractal" then minetest.set_mapgen_setting("mgfractal_cavern_threshold", "0.20", true) mg_flags.caverns = true end local mg_flags_str = "" for k,v in pairs(mg_flags) do if v == false then k = "no" .. k end mg_flags_str = mg_flags_str .. k .. "," end if string.len(mg_flags_str) > 0 then mg_flags_str = string.sub(mg_flags_str, 1, string.len(mg_flags_str)-1) end minetest.set_mapgen_setting("mg_flags", mg_flags_str, true) -- Helper function for converting a MC probability to MT, with -- regards to MapBlocks. -- Some MC generated structures are generated on per-chunk -- probability. -- The MC probability is 1/x per Minecraft chunk (16×16). -- x: The MC probability is 1/x. -- minp, maxp: MapBlock limits -- returns: Probability (1/return_value) for a single MT mapblock local function minecraft_chunk_probability(x, minp, maxp) -- 256 is the MC chunk height return x * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256) end -- Takes x and z coordinates and minp and maxp of a generated chunk -- (in on_generated callback) and returns a biomemap index) -- Inverse function of biomemap_to_xz local function xz_to_biomemap_index(x, z, minp, maxp) local xwidth = maxp.x - minp.x + 1 local zwidth = maxp.z - minp.z + 1 local minix = x % xwidth local miniz = z % zwidth return (minix + miniz * zwidth) + 1 end -- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc. -- Also perform some basic node replacements. local bedrock_check if mcl_vars.mg_bedrock_is_rough then function bedrock_check(pos, _, pr) local y = pos.y -- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer -- This code assumes a bedrock height of 5 layers. local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling local top if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then -- 50% bedrock chance top = 2 elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then -- 66.666...% top = 3 elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then -- 75% top = 4 elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then -- 90% top = 10 elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then -- 100% return true else -- Not in bedrock layer return false end return pr:next(1, top) <= top-1 end end -- Helper function to set all nodes in the layers between min and max. -- content_id: Node to set -- check: optional. -- If content_id, node will be set only if it is equal to check. -- If function(pos_to_check, content_id_at_this_pos), will set node only if returns true. -- min, max: Minimum and maximum Y levels of the layers to set -- minp, maxp: minp, maxp of the on_generated -- -- returns true if any node was set local function set_layers(data, area, content_id, check, min, max, minp, maxp, pr) if maxp.y < min or minp.y > max then return false end local lvm_used = false if not check then for p_pos in area:iter(minp.x, math.max(min, minp.y), minp.z, maxp.x, math.min(max, maxp.y), maxp.z) do data[p_pos] = content_id lvm_used = true end elseif type(check) == "function" then -- slow path, needs vector coordinates (bedrock uses y only) for p_pos in area:iter(minp.x, math.max(min, minp.y), minp.z, maxp.x, math.min(max, maxp.y), maxp.z) do if check(area:position(p_pos), data[p_pos], pr) then data[p_pos] = content_id lvm_used = true end end else for p_pos in area:iter(minp.x, math.max(min, minp.y), minp.z, maxp.x, math.min(max, maxp.y), maxp.z) do if check == data[p_pos] then data[p_pos] = content_id lvm_used = true end end end return lvm_used end local function set_grass_palette(minp,maxp,data2,area,nodes) -- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration: local biomemap = minetest.get_mapgen_object("biomemap") if not biomemap then return end local aream = VoxelArea(vector.new(minp.x, 0, minp.z), vector.new(maxp.x, 0, maxp.z)) local nodes = minetest.find_nodes_in_area(minp, maxp, nodes) local lvm_used = false for n=1, #nodes do local n = nodes[n] local p_pos = area:index(n.x, n.y, n.z) local b_pos = aream:index(n.x, 0, n.z) local bn = minetest.get_biome_name(biomemap[b_pos]) if bn then local biome = minetest.registered_biomes[bn] if biome and biome._mcl_biome_type and biome._mcl_grass_palette_index then data2[p_pos] = biome._mcl_grass_palette_index lvm_used = true end end end return lvm_used end local function set_foliage_palette(minp,maxp,data2,area,nodes) -- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration: local biomemap = minetest.get_mapgen_object("biomemap") if not biomemap then return end local aream = VoxelArea(vector.new(minp.x, 0, minp.z), vector.new(maxp.x, 0, maxp.z)) local nodes = minetest.find_nodes_in_area(minp, maxp, nodes) local lvm_used = false for n=1, #nodes do local n = nodes[n] local p_pos = area:index(n.x, n.y, n.z) local b_pos = aream:index(n.x, 0, n.z) local bn = minetest.get_biome_name(biomemap[b_pos]) if bn then local biome = minetest.registered_biomes[bn] if biome and biome._mcl_biome_type and biome._mcl_foliage_palette_index and data2[p_pos] <= 1 then data2[p_pos] = biome._mcl_foliage_palette_index lvm_used = true elseif biome and biome._mcl_biome_type and biome._mcl_foliage_palette_index and data2[p_pos] > 1 then data2[p_pos] = (biome._mcl_foliage_palette_index * 8) + data2[p_pos] lvm_used = true end end end return lvm_used end local function set_water_palette(minp,maxp,data2,area,nodes) -- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration: local biomemap = minetest.get_mapgen_object("biomemap") if not biomemap then return end local aream = VoxelArea(vector.new(minp.x, 0, minp.z), vector.new(maxp.x, 0, maxp.z)) local nodes = minetest.find_nodes_in_area(minp, maxp, nodes) local lvm_used = false for n=1, #nodes do local n = nodes[n] local p_pos = area:index(n.x, n.y, n.z) local b_pos = aream:index(n.x, 0, n.z) local bn = minetest.get_biome_name(biomemap[b_pos]) if bn then local biome = minetest.registered_biomes[bn] if biome and biome._mcl_biome_type and biome._mcl_water_palette_index then data2[p_pos] = biome._mcl_water_palette_index lvm_used = true end end end return lvm_used end local function set_seagrass_param2(minp,maxp,data2,area,nodes) local nodes = minetest.find_nodes_in_area(minp, maxp, nodes) local lvm_used = false for n=1, #nodes do local n = nodes[n] data2[area:index(n.x, n.y, n.z)] = 3 lvm_used = true end return lvm_used end -- Below the bedrock, generate air/void local function world_structure(vm, data, data2, emin, emax, area, minp, maxp, blockseed) local pr = PseudoRandom(blockseed) local lvm_used = false -- The Void below the Nether: lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mapgen_edge_min , mcl_vars.mg_nether_min -1, minp, maxp, pr) or lvm_used -- [[ THE NETHER: mcl_vars.mg_nether_min mcl_vars.mg_nether_max ]] -- The Air on the Nether roof, https://git.minetest.land/VoxeLibre/VoxeLibre/issues/1186 lvm_used = set_layers(data, area, c_air , nil, mcl_vars.mg_nether_max +1, mcl_vars.mg_nether_max + 128 , minp, maxp, pr) or lvm_used -- The Void above the Nether below the End: lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_nether_max + 128 +1, mcl_vars.mg_end_min -1, minp, maxp, pr) or lvm_used -- [[ THE END: mcl_vars.mg_end_min mcl_vars.mg_end_max ]] -- The Void above the End below the Realm barrier: lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_end_max +1, mcl_vars.mg_realm_barrier_overworld_end_min-1, minp, maxp, pr) or lvm_used -- Realm barrier between the Overworld void and the End lvm_used = set_layers(data, area, c_realm_barrier, nil, mcl_vars.mg_realm_barrier_overworld_end_min , mcl_vars.mg_realm_barrier_overworld_end_max , minp, maxp, pr) or lvm_used -- The Void above Realm barrier below the Overworld: lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_realm_barrier_overworld_end_max+1, mcl_vars.mg_overworld_min -1, minp, maxp, pr) or lvm_used if mg_name ~= "singlenode" then -- Bedrock lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_overworld_min, mcl_vars.mg_bedrock_overworld_max, minp, maxp, pr) or lvm_used lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_bottom_max, minp, maxp, pr) or lvm_used lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_top_min, mcl_vars.mg_bedrock_nether_top_max, minp, maxp, pr) or lvm_used -- Flat Nether if mg_name == "flat" then lvm_used = set_layers(data, area, c_air, nil, mcl_vars.mg_flat_nether_floor, mcl_vars.mg_flat_nether_ceiling, minp, maxp, pr) or lvm_used end -- Big lava seas by replacing air below a certain height if mcl_vars.mg_lava then lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, pr) or lvm_used lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, pr) or lvm_used end end local deco, ores = false, false if minp.y > mcl_vars.mg_nether_deco_max - 64 and maxp.y < mcl_vars.mg_nether_max + 128 then deco = {min=mcl_vars.mg_nether_deco_max,max=mcl_vars.mg_nether_max} end if minp.y < mcl_vars.mg_nether_min + 10 or maxp.y < mcl_vars.mg_nether_min + 60 then deco = {min=mcl_vars.mg_nether_min - 10,max=mcl_vars.mg_nether_min + 20} ores = {min=mcl_vars.mg_nether_min - 10,max=mcl_vars.mg_nether_min + 20} end return lvm_used, lvm_used, deco, ores end local function block_fixes_grass(vm, data, data2, emin, emax, area, minp, maxp, blockseed) -- Set param2 (=color) of nodes which use the grass colour palette. return minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min and set_grass_palette(minp,maxp,data2,area,{"group:grass_palette"}) end local function block_fixes_foliage(vm, data, data2, emin, emax, area, minp, maxp, blockseed) -- Set param2 (=color) of nodes which use the foliage colour palette. return minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min and set_foliage_palette(minp,maxp,data2,area,{"group:foliage_palette", "group:foliage_palette_wallmounted"}) end local function block_fixes_water(vm, data, data2, emin, emax, area, minp, maxp, blockseed) -- Set param2 (=color) of nodes which use the water colour palette. return minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min and set_water_palette(minp,maxp,data2,area,{"group:water_palette"}) end local function block_fixes_seagrass(vm, data, data2, emin, emax, area, minp, maxp, blockseed) -- Set param2 of seagrass to 3. return minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min and set_seagrass_param2(minp, maxp, data2, area, {"group:seagrass"}) end -- End block fixes: local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed) if maxp.y < mcl_vars.mg_end_min or minp.y > mcl_vars.mg_end_max then return end local lvm_used = false if mg_name ~= "v6" then local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"}) if #nodes > 0 then lvm_used = true for _,n in pairs(nodes) do data[area:index(n.x, n.y, n.z)] = c_air end end end lvm_used = true -- light is broken otherwise return lvm_used, false end mcl_mapgen_core.register_generator("world_structure", world_structure, nil, 1, true) mcl_mapgen_core.register_generator("end_fixes", end_basic, nil, 9999, true) if mg_name ~= "v6" and mg_name ~= "singlenode" then mcl_mapgen_core.register_generator("block_fixes_grass", block_fixes_grass, nil, 9999, true) mcl_mapgen_core.register_generator("block_fixes_foliage", block_fixes_foliage, nil, 9999, true) mcl_mapgen_core.register_generator("block_fixes_water", block_fixes_water, nil, 9999, true) mcl_mapgen_core.register_generator("block_fixes_seagrass", block_fixes_seagrass, nil, 9999, true) end if mg_name == "v6" then dofile(modpath.."/v6.lua") end -- still needed? minetest.register_lbm({ label = "Fix grass palette indexes", -- This LBM fixes any incorrect grass palette indexes. name = "mcl_mapgen_core:fix_grass_palette_indexes", nodenames = {"group:grass_palette"}, run_at_every_load = false, action = function(pos, node) local grass_palette_index = mcl_util.get_palette_indexes_from_pos(pos).grass_palette_index if node.param2 ~= grass_palette_index then node.param2 = grass_palette_index minetest.swap_node(pos, node) end end }) minetest.register_lbm({ label = "Fix foliage palette indexes", -- Set correct palette indexes of foliage in old mapblocks. name = "mcl_mapgen_core:fix_foliage_palette_indexes", nodenames = {"group:foliage_palette", "group:foliage_palette_wallmounted"}, run_at_every_load = false, action = function(pos, node) local foliage_palette_index = mcl_util.get_palette_indexes_from_pos(pos).foliage_palette_index local noplconvert = {"mcl_mangrove:mangroveleaves", "mcl_core:vine"} -- These do not convert into player leaves. if node.param2 == 1 and node.name ~= noplconvert then -- Convert old player leaves into the new versions. node.param2 = foliage_palette_index minetest.remove_node(pos) -- Required, since otherwise this conversion won't work. minetest.place_node(vector.offset(pos, 0, 1, 0), node) -- Offset required, since otherwise the leaves sink one node for some reason. elseif node.param2 ~= foliage_palette_index and node.name ~= "mcl_core:vine" then node.param2 = foliage_palette_index minetest.swap_node(pos, node) elseif node.name == "mcl_core:vine" then local biome_param2 = foliage_palette_index local rotation_param2 = mcl_util.get_colorwallmounted_rotation(pos) local final_param2 = (biome_param2 * 8) + rotation_param2 if node.param2 ~= final_param2 then node.param2 = final_param2 minetest.swap_node(pos, node) end end end }) minetest.register_lbm({ label = "Fix water palette indexes", -- Set correct palette indexes of water in old mapblocks. name = "mcl_mapgen_core:fix_water_palette_indexes", nodenames = {"group:water_palette"}, run_at_every_load = false, action = function(pos, node) local water_palette_index = mcl_util.get_palette_indexes_from_pos(pos).water_palette_index if node.param2 ~= water_palette_index then node.param2 = water_palette_index minetest.swap_node(pos, node) end end }) minetest.register_lbm({ label = "Fix incorrect seagrass", -- Set correct param2 of seagrass in old mapblocks. name = "mcl_mapgen_core:fix_incorrect_seagrass", nodenames = {"group:seagrass"}, run_at_every_load = false, action = function(pos, node) if node.param2 ~= 3 then node.param2 = 3 minetest.swap_node(pos, node) end end }) --[[ No longer necessary? Ugly? -- We go outside x and y for where trees are placed next to a biome that has already been generated. -- We go above maxp.y because trees can often get placed close to the top of a generated area and folliage may not -- be coloured correctly. local function fix_foliage_missed(minp, maxp, blockseed) if maxp.y < 0 then return end local pos1, pos2 = vector.offset(minp, -6, 0, -6), vector.offset(maxp, 6, 14, 6) local foliage = minetest.find_nodes_in_area(pos1, pos2, {"group:foliage_palette", "group:foliage_palette_wallmounted"}) for _, fpos in pairs(foliage) do local fnode = minetest.get_node(fpos) local foliage_palette_index = mcl_util.get_palette_indexes_from_pos(fpos).foliage_palette_index if fnode.param2 ~= foliage_palette_index and fnode.name ~= "mcl_core:vine" then fnode.param2 = foliage_palette_index minetest.swap_node(fpos, fnode) elseif fnode.name == "mcl_core:vine" then local biome_param2 = foliage_palette_index local rotation_param2 = mcl_util.get_colorwallmounted_rotation(fpos) local final_param2 = (biome_param2 * 8) + rotation_param2 if fnode.param2 ~= final_param2 then fnode.param2 = final_param2 minetest.swap_node(fpos, fnode) end end end end minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct palette indexes of missed foliage. fix_foliage_missed(minp, maxp) end)]]