-- Function that get the input/output rules of the delayer local delayer_get_output_rules = function(node) local rules = {{x = -1, y = 0, z = 0}} for i = 0, node.param2 do rules = mesecon:rotate_rules_left(rules) end return rules end local delayer_get_input_rules = function(node) local rules = {{x = 1, y = 0, z = 0}} for i = 0, node.param2 do rules = mesecon:rotate_rules_left(rules) end return rules end -- Functions that are called after the delay time local delayer_turnon = function(params) local rules = delayer_get_output_rules(params.node) mesecon:receptor_on(params.pos, rules) end local delayer_turnoff = function(params) local rules = delayer_get_output_rules(params.node) mesecon:receptor_off(params.pos, rules) end local delayer_activate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time mesecon:swap_node(pos, def.delayer_onstate) minetest.after(time, delayer_turnon , {pos = pos, node = node}) end local delayer_deactivate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time mesecon:swap_node(pos, def.delayer_offstate) minetest.after(time, delayer_turnoff, {pos = pos, node = node}) end -- Register the 2 (states) x 4 (delay times) delayers for i = 1, 4 do local groups = {} if i == 1 then groups = {dig_immediate=3,dig_by_water=1,dig_by_piston=1,attached_node=1} else groups = {dig_immediate=3,dig_by_water=1,dig_by_piston=1,attached_node=1, not_in_creative_inventory=1} end local delaytime if i == 1 then delaytime = 0.1 elseif i == 2 then delaytime = 0.2 elseif i == 3 then delaytime = 0.3 elseif i == 4 then delaytime = 0.4 end local boxes if i == 1 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, 0/16, 1/16, -1/16, 2/16}, -- moved torch } elseif i == 2 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, -2/16, 1/16, -1/16, 0/16}, -- moved torch } elseif i == 3 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, -4/16, 1/16, -1/16, -2/16}, -- moved torch } elseif i == 4 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, -6/16, 1/16, -1/16, -4/16}, -- moved torch } end local help, longdesc, usagehelp, icon if i == 1 then help = true longdesc = "Redstone repeaters are versatile redstone components which delay redstone signals and only allow redstone signals to travel through one direction. The delay of the signal is indicated by the redstone torches and is between 0.1 and 0.4 seconds long." usagehelp = "To power a redstone repeater, send a signal in “arrow” direction. To change the delay, rightclick the redstone repeater. The delay is changed in steps of 0.1 seconds." icon = "mesecons_delayer_item.png" else help = false end minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), { description = "Redstone Repeater", inventory_image = icon, wield_image = icon, _doc_items_create_entry = help, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, drawtype = "nodebox", tiles = { "mesecons_delayer_off.png", "stairs_stone_slab_top.png", "mesecons_delayer_sides_off.png", "mesecons_delayer_sides_off.png", "mesecons_delayer_ends_off.png", "mesecons_delayer_ends_off.png", }, wield_image = "mesecons_delayer_off.png", walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = boxes }, groups = groups, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, drop = 'mesecons_delayer:delayer_off_1', on_rightclick = function (pos, node) if node.name=="mesecons_delayer:delayer_off_1" then mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2") elseif node.name=="mesecons_delayer:delayer_off_2" then mesecon:swap_node(pos,"mesecons_delayer:delayer_off_3") elseif node.name=="mesecons_delayer:delayer_off_3" then mesecon:swap_node(pos,"mesecons_delayer:delayer_off_4") elseif node.name=="mesecons_delayer:delayer_off_4" then mesecon:swap_node(pos,"mesecons_delayer:delayer_off_1") end end, delayer_time = delaytime, delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i), sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = { receptor = { state = mesecon.state.off, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, action_on = delayer_activate } } }) minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), { description = "Redstone Repeater (Powered)", _doc_items_create_entry = false, drawtype = "nodebox", tiles = { "mesecons_delayer_on.png", "stairs_stone_slab_top.png", "mesecons_delayer_sides_on.png", "mesecons_delayer_sides_on.png", "mesecons_delayer_ends_on.png", "mesecons_delayer_ends_on.png", }, walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = boxes }, groups = {dig_immediate = 3, dig_by_water=1, dig_by_piston=1, attached_node=1, not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, drop = 'mesecons_delayer:delayer_off_1', on_rightclick = function (pos, node) if node.name=="mesecons_delayer:delayer_on_1" then mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2") elseif node.name=="mesecons_delayer:delayer_on_2" then mesecon:swap_node(pos,"mesecons_delayer:delayer_on_3") elseif node.name=="mesecons_delayer:delayer_on_3" then mesecon:swap_node(pos,"mesecons_delayer:delayer_on_4") elseif node.name=="mesecons_delayer:delayer_on_4" then mesecon:swap_node(pos,"mesecons_delayer:delayer_on_1") end end, delayer_time = delaytime, delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i), mesecons = { receptor = { state = mesecon.state.on, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, action_off = delayer_deactivate } } }) end minetest.register_craft({ output = "mesecons_delayer:delayer_off_1", recipe = { {"mesecons_torch:mesecon_torch_on", "mesecons:redstone", "mesecons_torch:mesecon_torch_on"}, {"mcl_core:stone","mcl_core:stone", "mcl_core:stone"}, } }) -- Add entry aliases for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_2") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_3") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_4") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_1") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_2") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_3") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_4") end